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2013-01-31, 03:54 PM | [Ignore Me] #31 | |||
Master Sergeant
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Not only that, I've seen magriders climb mountain ranges that are impossible for the other two tanks. He can get into positions no other tanks can. It they could do the same as the magrider, but MUCH more harsly, then I wouldn't say a thing, but in tank combat, position is everything. Vanguard and Prowler drivers must be mindful of their surroundings, even those tiny rocks as well. Now so must the Magrider. But you still can evade damage much easily then both the prowler and the magrider, while still facing your forward armour with the forward armour buff which almost all magriders get, and be sucessfull. You just won't be able to ignore terrain that much easily compared to before, but it'll still fare better then the other two. 2 nerfs and it is SKY FALLING. One of them slightly. It won't be once single thing that will destroy the tank. Not the magrider at least. |
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2013-01-31, 04:12 PM | [Ignore Me] #34 | |||
Master Sergeant
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Crossing a river without the need for a brigde is a pro and a con. |
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2013-01-31, 04:17 PM | [Ignore Me] #36 | ||
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If they made a sand-paddle-tire sort of tank tread - and they upped-the speed Cert Tree .... perhaps Vanny's & Prowlers could generate enough speed to chase a Mag across the water. Mags on water in PS1 were cool to behold - even with the difficulty in trying to hold them off or counter them. Usually we'd roll Deli's or Raiders....fun. Good times. In PS2, with a 3:1 kill ratio vs the Prowler & a 2:1 kiil ratio vs the Vanny, an adjustment to the Mag certainly was warranted. Easy kills will ALWAYS be exploited. I hope they continue to weed them out of the game. "Throwing" tank mines should be removed. . Last edited by Chaff; 2013-01-31 at 04:23 PM. |
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2013-01-31, 04:17 PM | [Ignore Me] #37 | ||
Corporal
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Garbage in, garbage out. Their metric for tank balance is horribly skewed and completely wrong. They shouldn't be using K/D of MBTs vs. each other in this game as a balancing tool. EVERYONE runs HE tanks. HE has a slower bullet and a Magrider can easily dodge it. HE does hardly any damage to tanks, so a Magrider can easily retreat and repair. Almost every Magrider is carrying a Saron, so when a HE Magrider fights a HE Vanguard or Prowler, they will win due to the Saron (unless the Prowler is really close with a Vulcan).
A better metric for determining tank balance would be to compare AP fitted Magriders to AP fitted Prowlers, Lightnings, and Vanguards. I bet you the Magrider is still slightly ahead there too due to the Saron and maneuverability, but I bet it isn't by much. After the patch the Prowler is going to be stupidly bonkers, hell, forget about a Skyguard, just bring a Prowler with siege mode, AP rounds, and a Vulcan and you're golden. |
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2013-01-31, 04:19 PM | [Ignore Me] #38 | ||
I have never rolled HE for my prowler. It seems wrong to be unable to defend yourself against enemy tanks. AP kills infantry you just don't get blast area.
NC - TR fights will be interesting. You definitely get punished more for missing now. Good. Now make all tanks withstand more mines and let engies carry more
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Last edited by Ruffdog; 2013-01-31 at 04:22 PM. |
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2013-01-31, 04:22 PM | [Ignore Me] #40 | |||
Contributor Major
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edit: Yes to the first one, no to the second one. Last edited by Assist; 2013-01-31 at 04:46 PM. |
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2013-01-31, 04:22 PM | [Ignore Me] #41 | |||
Master Sergeant
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2013-01-31, 04:30 PM | [Ignore Me] #44 | ||
PSU Admin
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Where did he say he wouldn't nerf that ability btw?
Also, I said it before a bunch of times. The Magrider was a tank that did not have to abide by tank rules and by it's very definition was overpowered vs other tanks. We have all seen the lines of mags perched atop massive hills and hills where nobody could get to them farming infantry and vehicles untouched. |
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