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PSU: Where it's GOOD to get tanked.
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2012-07-18, 12:37 PM | [Ignore Me] #31 | |||
First Sergeant
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2012-07-18, 12:38 PM | [Ignore Me] #32 | ||
I don't mind fire and forget AA. They've got countermeasures.
I don't really like lock-on AV, though. I like those to be dumbfire and be fairly quick moving.
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2012-07-18, 12:43 PM | [Ignore Me] #33 | ||
Sergeant
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Most likely it will be like PS1, you won't be able to just fly around a base as you like where a battle is going on and dominate stuff on the ground. If there are any AA MAXes (esp. burster ones, which are far more deadly than lock-on weapons) around then you will get shredded in seconds.
Last edited by Nasher; 2012-07-18 at 12:44 PM. |
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2012-07-18, 01:24 PM | [Ignore Me] #39 | ||
Sergeant Major
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^ correct my understanding is when the MCG jacknoober and lasher are finally implemented if you choose one of them you lose the launcher. if you choose the launcher you can't have the HA underslung weapon.
So people will have to choose 1 or the other not both in PS2 Different than PS1. |
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2012-07-18, 01:51 PM | [Ignore Me] #40 | |||
Private
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2012-07-18, 02:07 PM | [Ignore Me] #41 | ||
Sergeant
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In PS1 the problem with lock-on weapons is that when, in my sparrow Max, I get a lock-on, it takes nothing more than for a tree limb to break the lock and then I have to wait like 3 seconds again to lock-on which, when engaging fighters that can go 100KPH+, is a long time to wait.
Then the missiles, if you locked-on, would travel straight at a target which meant all they had to do was fly behind a hill and the missiles would impact the hill. All this combined meant that only the high-flying and slow moving aircraft, or those dumb enough to just sit in the open, were the only ones to really get shot down. Now add in flares/chaff and the only truly effective way to clear the skies might be flak cannons and other aircraft. |
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2012-07-18, 02:39 PM | [Ignore Me] #42 | ||
The videos seem to show that the missiles aren't able to be dodged.
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2012-07-18, 02:48 PM | [Ignore Me] #44 | ||
Contributor Major
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In PS1 the old Striker had lock-on, but only as long as you stood there like a lox and kept the crosshairs on target. Which was a tough and exciting contest.
That seems fair to me. The only people that should have fire and forget missiles are heavily certed pilots IMHO. |
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