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PSU: Don't say mole...
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2012-08-09, 02:24 PM | [Ignore Me] #31 | ||
Sergeant
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Thanks Figment, that was a very good read
One issue which is apparent when you look at the PS1 history (and that PS2 may avoid), is the fact that significant problems were caused by new content that was added to the game via paid expansions. PS1 had no Cash Shop, so new content had to be introduced in bundles via paid expansions. If you sell an expansion based heavily on something like BFR's, there's no going back. You cannot nerf the headline content (which everyone has paid money for) into oblivion. So you're stuck with it. I'm assuming that new content in PS2 will be introduced in small increments and paid for via micro-transaction (if at all). If that new content needs serious re-balancing, refunding a small micro-transaction (by refunding Station Cash) is MUCH easier than giving back real money to thousands of players. So PS2 has a lot more flexibility, and "bad" designs can be rolled back or redone with far less impact on the playerbase or SOE's cashflow. |
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2012-08-10, 02:02 AM | [Ignore Me] #33 | |||
Corporal
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Last edited by Hunterzen; 2012-08-10 at 03:03 AM. |
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2012-08-10, 02:27 AM | [Ignore Me] #34 | |||
Master Sergeant
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WOW is a horrible mmo imo but its easy as hell to play - thats the only reason it got popular i think also anarchy online was a ton better than WOW |
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2012-08-10, 02:49 AM | [Ignore Me] #35 | |||
Sergeant
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Spot on Fig, there's a few so' so's to my interp on it, but the content/expac stuff was spot on.
This led them releasing PS1 far earlier than they had projected (about 3-4 mnths early), tacked a sub fee onto it, then stripped the dev team to SWG. I personally know many players that unsubbed when they did that, knowing they were paying for a beta, with the funds going to another game development instead. Came back later on to check out each expansion for 3-6mnth subs, hoping to see the game taking shape. While I have meritorious experiences of sheer scale of coordinated comradery an opposition. The holes in the game itself began to take too much of a toll. While I liked the idea of a NEW vehicle type (BFR)) I hated the actual power/resilience and what they went with, sorry didn't like the entire Mechwarrior in PS1 idea, let alone scores of them per side (still shamelessly I piloted/gunned for one). Before they even came up with Core Combat (blergh) I was pushing the idea of a hybrid MAX/vehicle style unit, that had the power output of perhaps a Reaver mixed with a Tank/Sunderer's resilience, in around. An yes, I recall BR20.. BR24 CR4 was my final ranking. I just couldn't handle the idea of BR40, there was no uniqueness to a character build. Just a field of do it all nostars. So far, what I can say about the PS2 team. Is they seem to be on the ball, an really want to make this game work and remain progressive. Their involvement with the community, which as a game designer myself, IS there biggest collective for creative debate/brainstorming an I hope they stay in touch with both their playerbase an the beta test community (something they sorta dropped the ball on with the first one, so many of us were screaming for PS1 not to hit retail when it did, waaaay to many bugs/exploits not addressed), listen, but keep a distance on simply accepting all ideas. In the end, they just need to look to Uncle Ben. "With great power, comes great responsibility!" Last edited by Archonzero; 2012-08-10 at 03:01 AM. |
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2012-08-10, 02:58 AM | [Ignore Me] #36 | ||
Corporal
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Very informative! This thread needs to stay in the PS2 section and I'd even say stickied (I know that won't happen though). Hopefully the PS2 team can learn from past mistakes. It looks like they already have a better advertising campaign.
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2012-08-10, 03:19 AM | [Ignore Me] #37 | ||||
The change stuck in my craw as I was afraid of what, ultimately, would come to pass.
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And that was that. |
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2012-08-10, 04:39 AM | [Ignore Me] #38 | |||
First Sergeant
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It is quite laughable though that you brought up the fad to dislike Justin Bieber, since you know just because "everyone" likes to hate that music doesn't make it bad either. I am not a music enthusiast so I don't really care much about every new artist like Bieber, but I know that the main reason people hate on music is not because it is bad but because it is in a genre conflicting with what they perceive to be their preferred genre. Most do that with games as well and just like in music people love hating on whats popular. "Oh look, I am special, I am one of the few who don't like WoW, CoD, BSB and Bieber!!!!", its pathetic really. |
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2012-08-10, 05:29 AM | [Ignore Me] #39 | |||
Corporal
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2012-08-10, 12:02 PM | [Ignore Me] #42 | |||
Master Sergeant
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If you want to give your opinions weight and make them matter to other people, the give solid, rational reasons! Use critical thinking. If you don't like something in a game, ask WHY it matters before you take it at face value. Also, please, let's not get caught up in emotions over this. Underneath some of his vitriol, for lack of a better word, Klockan makes good points that shouldn't be ignored. Let's all step back, take a deep breath, and continue this dicussion like rational people. Last edited by Haro; 2012-08-10 at 12:04 PM. |
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2012-08-10, 01:54 PM | [Ignore Me] #43 | |||
Contributor General
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New stuff tended to be way overpowered and then was gradually nerfed to something reasonable. example: the phantasm an invisible troop carrier that had a mossie's machine gun on it's nose -- naturally it wasn't used for transport it was used to farm unsuspecting enemies, until the complaints filtered through to the developers whereupon the gun was removed and it's armour increased. witness too the dragon, the gal gunship... the pattern was there, new gear is overpowered at first. |
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2012-08-10, 02:11 PM | [Ignore Me] #44 | |||
Sergeant
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It did it for me. |
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2012-08-10, 02:27 PM | [Ignore Me] #45 | |||
Corporal
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Last edited by Hunterzen; 2012-08-10 at 02:50 PM. |
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