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2012-06-07, 01:53 PM | [Ignore Me] #31 | ||
First Sergeant
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I still wish there was an email-address you could send a letter to regarding beta, mine still says inactive under Planetside 2 even though it also clearly states I played it back in 2004 on the same account.
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Last edited by Bazilx; 2012-06-07 at 02:03 PM. |
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2012-06-07, 03:26 PM | [Ignore Me] #35 | ||
Private
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so how long will the beta actually last? untill release? Seems like im going to have to miss my invitation since I have to leave for a month starting June 25th, dont want to get a double wammy when i come back and find that the beta ended -_-
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2012-06-07, 04:03 PM | [Ignore Me] #37 | ||
Sergeant
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So beta hasn't started yet, right? I entered a beta key, and it took me to my profile afterwards. It didn't give me a good indicator if the key was entered properly or not.
I have a status that says "PLANETSIDE 2 ACCOUNT : INACTIVE" Does that mean the key went in properly and they just need to turn the beta on? Or does that mean I'm sunk like everybody else? |
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2012-06-07, 04:32 PM | [Ignore Me] #43 | |||
Brigadier General
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First of all, what have we seen of Amerish and Esamir? Amerish only a concept art so far, and esamir? Heck, the last time they mentioned esamir it sounded like they arent even sure its going to be Esamir. Those continents are far from done as it seems, and they obviously cant launch without them. If they hand craft them again like they did with Indar, and i assume they do so, then its going to take a while. Because, besides just making those two continents, they also need to change up indar, as there WILL be areas that just dont work, simple as that. Then, the servers. They havent gotten a chance yet to see 2000 players on a single continent. God knows how well they will handle the load, and how long it will take to fix the issues that will pop up. Client as well. Forgelight is a brand new engine, and the only way to really test it is by giving it out to people to test it on their machines. Then, Territory system and footholds. That needs changing, as you will see during beta. Then, Balancing. I could go on like this. There is just a massive difference between developing a game and testing it with a few hundred that only play every now and then, and a few thousand that play all the time. There will be bugs, design issues, exploits, balance issues and so on. Fixing all that needs time, loads of time So, if they go in open beta within 2 month after closed beta, then they are rushing it like crazy, and dooming themself by releasing a buggy, possibly broken game. Thats why i say: dont expect open beta anytime soon, maybe in 4-5 months after Closed beta at the earliest. And dont expect Release this year. If stuff goes somewhat well, maybe, just maybe in december. But stuff never goes well, especially if you build a kind of game no one else has build before. Also, dont forget: Ignore whatever a dev says about dates if he dont actually tell you a date. A little history: Smed said over a year ago that they have a pretty big release in march. March came and went, and nothing happend. They annouced the game at FanFaire last year, and said beta would start End of Q4 2011, beginning of Q1 2012. The time came and went again, and nothing happend. Since then, they say "soon", "soonish", "Very soon", "Within the next few month" and stuff like that, and every time people went crazy about it, not realizing the fact that if there is no actual date, then there is no date at all. "Within a few weeks" is just a different way of saying "soon". In both ways, it tells you exactly nothing. |
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2012-06-07, 04:41 PM | [Ignore Me] #45 | |||
Private
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Of course, "in the wild" performance is different than isolated testing, but I think it's incorrect to think that the team is just gambling with the amount of players they're allowing. Last edited by Gelnika; 2012-06-07 at 04:42 PM. |
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