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2013-10-24, 06:22 AM | [Ignore Me] #32 | ||
Major
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First impressions: Definitely more GPU bound and solid fps increase across the board, especially at quiet area's. But in a massive 3-way grinder at the Crown, it gets ugly fast though: Lots of stuttering, massive fps spikes (15fps - 85fps), rendering issues (you can hardly see where your shells are flying), etc. Still far away from a smooth experience. Btw I'm on a i7 950 3.6GHz/ 6Gb RAM/ATI HD 5970 dual gpu.
As for the new HUD UI, I'm not a fan of it. Besides from its style (not mine), it fails to do where it's designed for: Give you clear info. It blends too much with the back ground (shields in centralized hud, you can hardly see when it's full/empty), the ammo reload circle is too thin and hardly visible and the same goes for the red hit detector: You can hardly see if you're hitting someone. BTW. Be sure to check out the new lay-out of Biolabs. Looks promising (have to test it though), except for the closed-off spawn: You have to take a ridiculous walk to actually get in the biolab . |
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2013-10-24, 07:53 AM | [Ignore Me] #33 | ||
Contributor Lieutenant Colonel
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Finally got around to matching my settings on live to the PTS.
About a 10% increase in an empty warpgate so it'll be good to test it on Sun/Mon. More bottleneck at GPU level for me now with a 6970. I'd like to finally run crossfire but I hear its still not stable atm. As per what Rolfski said, I am also not a fan of the central hud update. An option to have the old one would be good. The ammo and HP indicator does disappear into the game too much and I liked the fact the current version on live gives clear information. Even the death screen shield and health bars are over the top now. The repair hud is still the old bar system down the bottom of the hud for when you overheat. The repair circle on items is till the old circled bar system as well which seems strange that you would change the bottom hud with a thin line around the circle but leave other things as they are. Maybe they are in the list of things to finish. The change to the smaller hud down near your nade count looks ok, for your jump jets, aura heal etc. Might just be me but I think my tracers are easier to see in thermal. Bio Labs changes look interesting. That large walled platform above the teleporting tube room could be a good addition. Pulse from Recon Dart is so faint its nearly non existent. Last edited by DirtyBird; 2013-10-24 at 07:57 AM. |
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2013-10-24, 09:39 AM | [Ignore Me] #34 | |||
PSU Admin
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The actual notes are up:
https://forums.station.sony.com/ps2/...-10-23.155314/ http://wiki.planetside-universe.com/...e_(2013/10/23) How has the performance pass been for everyone?
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-10-24 at 09:53 AM. |
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2013-10-24, 09:44 AM | [Ignore Me] #35 | ||
More stable frames and more GPU bound, but I haven't been in a big enough fight to really see if the optimization has changed much.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-10-24, 09:48 AM | [Ignore Me] #36 | |||
Contributor Lieutenant Colonel
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2013-10-24, 09:52 AM | [Ignore Me] #37 | |||
Captain
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Edit: Also saw in the notes they fixed (some) floating turrets, woot. Last edited by Babyfark McGeez; 2013-10-24 at 10:59 AM. |
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2013-10-24, 12:00 PM | [Ignore Me] #38 | |||
First Lieutenant
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Link to his page: http://ukitakumuki.deviantart.com/ar...uard-317280226 Last edited by VaderShake; 2013-10-24 at 12:04 PM. |
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2013-10-24, 04:08 PM | [Ignore Me] #39 | ||
First Sergeant
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The only issue I have is with shield/class skill/health bars, the rest of the ui changes are ok, unless you count the infiltrator darts on the minimap because those seem to be broken.
In regular non-centralized HUD mode, it is too hard to use your peripheral vision to keep track now because the line thickness isn't consistent for those bars. In centralized HUD mode, I would like the bars to not fade at the ends because it is too difficult to see. |
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2013-10-24, 04:29 PM | [Ignore Me] #40 | ||||
I've always preferred simple bars that are easy to see at all times. I kinda like the new enemy kill notification, although I do not like the glare behind it. I find it to be too distracting. Not sure about the kill feed yet.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-10-24 at 08:25 PM. |
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2013-10-24, 06:05 PM | [Ignore Me] #42 | |||
Captain
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The move to more GPU bound is probably better overall for more people but it might end it for me for now. |
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2013-10-25, 12:21 AM | [Ignore Me] #44 | ||
Sergeant Major
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The shield/health bars on the standard HUD aren't good.
They are much harder to keep track of than on LIVE. As mentioned in the notes, I can confirm that using SLI causes major spikes drops in FPS... constantly, really. I wouldn't really play without SLI, so I can't comment on much else until ^that is corrected. |
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2013-10-25, 07:08 AM | [Ignore Me] #45 | |||
First Sergeant
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I'm asking because I've spent some time on the test server but I'm not seeing a boost as such to my XP on my Live account. cheers andy |
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