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2011-08-09, 08:46 PM | [Ignore Me] #31 | |||
Colonel
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The bullet has a downward acceleration of 9.8m/s the moment it leaves the barrel. If it goes up first its because the barrel is pointing up. Bullets don't have any magical lift. A bullet fired from a barrel parallel to the ground will instantly begin falling the very instant it leaves the barrel. |
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2011-08-09, 09:00 PM | [Ignore Me] #32 | |||
Sergeant
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2011-08-09, 09:07 PM | [Ignore Me] #33 | |||
EDIT: It doesn't come to mind unless you have free time to think about it. Last edited by NewSith; 2011-08-09 at 09:08 PM. |
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2011-08-09, 09:16 PM | [Ignore Me] #34 | |||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-08-09 at 09:17 PM. |
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2011-08-09, 11:39 PM | [Ignore Me] #36 | |||
Sergeant
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We almost always had our rifles zeroed in for 175 meters for qualifying. The area you aimed for is called center mass which is basically the upper part of your sternum. So at a 175 meters your red dot for a CCO (close combat optic) is right on the chest or center mass area. When firing at the 300 meter target the dot would be a little above the head so the bullet will strike center mass. At the 50 meter target you would put your red dot right on the bottom of the silhouette. I wasnt saying the bullet climbs above the barrel, I said it arcs back up to whatever your zeroed in at. |
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2011-08-10, 12:01 AM | [Ignore Me] #38 | ||
Colonel
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And this isn't caused by any upward recoil of the rifle that would give the impression of the bullet dropping then coming back up as you quickly adjusted? From a physics standpoint there's nothing to explain such action and I can't find anything online to support that idea.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-08-10 at 12:06 AM. |
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2011-08-10, 12:10 AM | [Ignore Me] #39 | ||
Sergeant
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Umm no because you dont actually see the bullet anyways? What causes the bullet to go in this path is the rifling that is in a barrel.... You do know that rifling in a barrel is what makes a rifle able to be accurate right? A smoothbore musket back in the civil war days had no accuracy at all. Shortly after the start of the war rifling came into barrels and accuracy increased tremendously. See the smoothbore a round would just circle around in there any which way and come out any which way. With the introduction of rifling the round now had a path which it was sent out in. This is why when the bullet leaves the barrel it slightly dips and arcs up then down basically. All this is not noticeable to the human eye while firing....
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2011-08-10, 12:20 AM | [Ignore Me] #40 | ||||
You should note I made no claims about realistic bullet drop, simply that they could add too much. That makes aiming a chore beyond usual and kind of silly from a game play standpoint. I've taught physics labs for several years and I'm a phd engineering student. But that doesn't mean I give a shit about physics in a game acting exactly like it does in real life.
And yeah, the imperial measurement system sucks. It gets even worse than simple conversion when you have to deal with temperature or mass/force (pound mass, pound force, fuck you). Or when you work in a lab and half the shit is German or Japanese and the other half is American (and some of that is made by scientists that use metric and some is made by engineers so it's imperial)so everything is a hodge-podged quagmire of metric and imperial nut and bolt sizes. I will admit it's fairly good for eyeballing things, though. A foot is...your foot-ish. A yard is about a stride. But those powers of ten and no-nonsence conversions are so nice.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-08-10, 12:24 AM | [Ignore Me] #41 | |||
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-08-10 at 12:31 AM. |
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2011-08-10, 01:02 AM | [Ignore Me] #43 | ||
Colonel
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That doesn't make sense. Rifling stabilizes the bullets straight flight. There is no force that would cause the bullet to go down then come back up. I've taken a few physics courses and know a bit about guns. The rotation is only for stability. It doesn't spin fast enough to actually impart any force like a hop-up would. Thus there's no force acting on the bullet when it leaves the gun that would cause it to dip down or raise up against gravity. It's just not possible.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-10, 04:03 AM | [Ignore Me] #44 | ||||
Major
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And now for something completely different.
I don't care how much math I have to do and how slow it's rate of fire is. Heck it could even be an upgrade for a player owned base that requires a cert to use. DO. NOT CARE. I want to fire this bad boy. Minimum range, rate of fire, and complexity of aiming could be easily combined to make an awesome weapon. Replace that radar disk with an artillery emplacement. Heck you could make it so it had to be manually reloaded after each shot. Have a round the size of an FDU you have to put into a trunk. Later there could be different round types. Like giant flares to aid in night fights or EMP charges to clear CE. Now slightly back on topic. Bullet drop is fun, makes those long range shots more satisfying when pulled off correctly.
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By hook or by crook, we will. |
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2011-08-10, 04:31 AM | [Ignore Me] #45 | ||
Rob, I assume what you ment on my comment about coriolis force was in refrence to weather. Yea I get that.
And to the other guy who the hell told you that bullets go down then up after leaving a rifled barrel. WTF are you talking about? Bullets follow newtons laws. Bullets don't have lift, once leaving the barrel they fall. The only way they can go up is an updraft or a deflection via impact. |
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