They nerfed the Galaxy....for better or worse. - Page 3 - PlanetSide Universe
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Old 2002-11-25, 10:59 AM   [Ignore Me] #31
Tobias
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I never said it was a bad thing, and if i did i will never admit to it!
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Old 2002-11-25, 12:22 PM   [Ignore Me] #32
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Don't worry Tob, I didn't say you thought it was a bad thing, I said you thought it was weaker than before, which is implied by your use of the term 'nerf'.
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Old 2002-11-25, 12:52 PM   [Ignore Me] #33
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I agree it's better this way. Makes more sense, an APC is an APC not a tank. If you want to fight air-to-ground then find another ship.
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Old 2002-11-25, 01:17 PM   [Ignore Me] #34
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"considering its stage of development (beta)"

We're not in Beta yet, still only Alpha. Beta is when its released for bug testing to the public (or specially selected members therof).
So till they start burning PS discs to test its still only Alpha far as we are concerned.

And what he said above is true. I cant remember waht it was, or who said it, but I know somebody said something above that was true.
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Old 2002-11-25, 01:27 PM   [Ignore Me] #35
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They are at internal beta
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Old 2002-11-25, 01:28 PM   [Ignore Me] #36
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but thats sorta what Im hoping is there is some kind direct (indended) ground attack aircraft.

right now theres the skeeter (multi-purpose) and the galaxy (transport). I've yet to see (as goes for everyone) anything relating to ...oh, say the role of the A-10 Warthog (tank buster).

Thats definitely an aircraft I'd surely be looking to, but so far havent seen anything that lends itself to that particular anti-vehicle air-to-ground attack role.

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Last edited by xuur; 2002-11-25 at 03:19 PM.
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Old 2002-11-25, 01:35 PM   [Ignore Me] #37
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The reaver has a heavy chaingun on a turret and AP rockets, it could bust tanks. Galaxy used to have the 75mm's that could proably hurt thanks, or you could land on them....not it is proably just as affective against said tanks (they kill you either way) and has better point D against skeeters.

Last edited by Tobias; 2002-11-25 at 02:43 PM.
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Old 2002-11-25, 02:41 PM   [Ignore Me] #38
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xuur: The Reaver is the ship your looking for. Unfortunatle we don't know much about it at this time, but it's the one that's supposed to fill the roll of Attack Gunship.
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Old 2002-11-25, 03:04 PM   [Ignore Me] #39
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works for me. I'm hoping we'll start getting a few juicy tid-bits before too long, unless they truly want to wait until its released to start giving out more detailed info...or even at least a few new screens.

xuur, future Thud pilot.

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This is the last VIP post in this thread.   Old 2002-11-25, 10:10 PM   [Ignore Me] #40
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History of "Nerf"


How many of you played UO back in the bad ol' days right after release?

Well...Archery used to be REALLY powerful. So powerful, that everything else looked stupid in comparison.

Then one day, the UO team decided to reduce the power of arrows. The forum post that went up the next day said "Man...you turned our arrows into NERF ARROWS!".

And thus, the process of "nerfing" was born.

Basically, to a dev team, and in most communities, "nerf" = "reduce the power of something in game". And that's usually annoying to folks because they built their characters to best embrace the current rule set so they could be powerful within the scope of the rules. When devs change those rules, and invalidate some of the careful character balancing going on by the players, then the players scream "NERF!" at the dev team because they (somewhat reasonably) hate that process.

So...as developers...we try really hard not to "nerf" anything anymore. Of course, the "anti-nerf" (the process of bringing everything else up to the power that balances out the overpowered item/weapon) is pretty much just the same thing as nerfing, but it annoys less people because it's more deceptive. It basically still "nerfs" that original item, but through the guise of strengthening everything else...which a lot of players like because it seems good for their characters.

Anyway...very long story describing something you probably already know. But that's why I spoke about the Galaxy change not being a nerf. We actually made it better at succeeding at what it was designed to do...which is to successfully get a squad, intact, to a point on another continent. Air vehicles were wreaking havoc with Galaxies, so we strengthened them against air vehicles. We'll keep shoring things up during beta as we find various issues...

...and hopefully avoid the nasty nerf beast after release.
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Old 2002-11-25, 10:23 PM   [Ignore Me] #41
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I think so long as it's pre-beta, noone can really complain. I mean we can't really form strategies yet since we know so little.
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Old 2002-11-25, 10:42 PM   [Ignore Me] #42
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Re: History of "Nerf"


Originally posted by SmokeJumper
How many of you played UO back in the bad ol' days right after release?

Well...Archery used to be REALLY powerful. So powerful, that everything else looked stupid in comparison.

Then one day, the UO team decided to reduce the power of arrows. The forum post that went up the next day said "Man...you turned our arrows into NERF ARROWS!".

And thus, the process of "nerfing" was born.
Wow, didn't know that. Thanks for teaching us that oh wise and great one. And a big thanks on working hard on such a great game........NOW GIVE IT TO US ALREADY!!!


P.S.:Yes i'm very anxious to play it, how can you tell?
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Old 2002-11-25, 11:21 PM   [Ignore Me] #43
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lol, I was unaware of the UO origin to Nerf hehehe.

/me slaps Dio around with a trout
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Old 2002-11-25, 11:40 PM   [Ignore Me] #44
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/me steals trout and begins to cook it

Hey Smokey, want some trout??
Yummmmy
And no this isn't my way of bribing you why do you ask??
/me whistles

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Old 2002-11-26, 12:28 PM   [Ignore Me] #45
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Players are pretty savvy to proxy nerfing these days too, SmokeJumper. You guys just do what you need to do to make the balance right, and ignore the inevitable cries.... Unless it's me crying, then it's probably justified
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