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Old 2013-01-18, 12:13 PM   [Ignore Me] #31
Shamrock
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Re: New Facility Walls via Higby


Originally Posted by PurpleOtter View Post
Walls! AWESOME!

Now SOE just needs to master an incredibly advanced technology called Windows and Doors...
Id settle for windows
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Old 2013-01-18, 01:02 PM   [Ignore Me] #32
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Re: New Facility Walls via Higby


Originally Posted by Fishy View Post
The 2 pictures look the same to me ... where's the difference?
Actually I do see it now .. excuse my stupidity
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Old 2013-01-18, 01:06 PM   [Ignore Me] #33
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Re: New Facility Walls via Higby


They need to move some buildings around as well and put up more vehicle barriers.
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Old 2013-01-18, 03:05 PM   [Ignore Me] #34
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I want the amp station walls to be full enclosed. That little place where infantry can get in bugs me. To breach it should be either LA jumping and dropping gens, gal drops, or Sundy gate crashing.
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Old 2013-01-18, 04:23 PM   [Ignore Me] #35
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Re: New Facility Walls via Higby


yeah...i just don`t understand, wth is the point of making these walls so complex and messy anyway? why can`t they just make a simple, clean, but useful wall?
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Old 2013-01-18, 04:38 PM   [Ignore Me] #36
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Re: New Facility Walls via Higby


Originally Posted by stargazer093 View Post
yeah...i just don`t understand, wth is the point of making these walls so complex and messy anyway? why can`t they just make a simple, clean, but useful wall?
'cause



and




maybe?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-18, 04:48 PM   [Ignore Me] #37
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Re: New Facility Walls via Higby


Those walls in the stupid beta look a billion times better than the weird techno-shit fortifications we have. I'm not trying to be an asshole or offensive, I'm just saying...simplicity can be extremely beautiful and in this case it works great.
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Old 2013-01-18, 05:14 PM   [Ignore Me] #38
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Re: New Facility Walls via Higby


Originally Posted by RykerStruvian View Post
Those walls in the stupid beta look a billion times better than the weird techno-shit fortifications we have. I'm not trying to be an asshole or offensive, I'm just saying...simplicity can be extremely beautiful and in this case it works great.
Absolutely agreed.... I don't understand why they were scrapped.
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Old 2013-01-18, 05:48 PM   [Ignore Me] #39
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Re: New Facility Walls via Higby


Originally Posted by stargazer093 View Post
yeah...i just don`t understand, wth is the point of making these walls so complex and messy anyway? why can`t they just make a simple, clean, but useful wall?
edit: i mean...is something like this really THAT bad?
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Old 2013-01-18, 06:19 PM   [Ignore Me] #40
SturmovikDrakon
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Re: New Facility Walls via Higby


Originally Posted by stargazer093 View Post
yeah...i just don`t understand, wth is the point of making these walls so complex and messy anyway? why can`t they just make a simple, clean, but useful wall?
I could never find the word.

But you're right. Their overall design is extremely messy. And you can easily see that when comparing these pictures side by side

Messy. There's so many protruding parts and screen clutter.


Simple


in their current state, it's form over function

Last edited by SturmovikDrakon; 2013-01-18 at 06:27 PM.
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Old 2013-01-18, 06:23 PM   [Ignore Me] #41
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Re: New Facility Walls via Higby


I like that second one.

I for one am happy they are at least attempting to do SOMETHING to reduce spam.
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Old 2013-01-18, 08:39 PM   [Ignore Me] #42
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Re: New Facility Walls via Higby


Baby steps I guess...
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Old 2013-01-18, 09:08 PM   [Ignore Me] #43
Mietz
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Re: New Facility Walls via Higby


Originally Posted by SturmovikDrakon View Post
I could never find the word.

But you're right. Their overall design is extremely messy. And you can easily see that when comparing these pictures side by side

Messy. There's so many protruding parts and screen clutter.


Simple


in their current state, it's form over function
The reason is, it aesthetically fits better with the swiss-cheese design of bases, holes and breaks in everything.

We can't have one large, continuous, piece of cover or else someone could actually defend the thing effectively and hide behind it avoiding being killed and denying someone else XP.

Need to keep that kill-XP flowing.
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Old 2013-01-18, 09:15 PM   [Ignore Me] #44
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Re: New Facility Walls via Higby


Looks to me like this will just make it more difficult to attack from the walls. You may be defended against spammy stuff, but it'll be hard to maintain your aim when you only have a small area to aim out of. As vehicles and infantry get closer it's pretty much a deathtrap for the defenders.
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Old 2013-01-19, 04:41 AM   [Ignore Me] #45
NewSith
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Re: New Facility Walls via Higby


Just in all fairness - this change doesn't add anything since one simple thing negates the whole reason for using walls - jumppads.


So it just ends up with you flying from one wallhub (wall tower, if you like) to another. These wallhubs also provide more significant cover and have turrets, so any wall fight will always revolve around these. But with jumppads you can just forget about walls alltogether and hop from one wallhub to another. It only makes sense to change walls themselves in any way after adding some use for these walls.


If jumppads are something devs are too eager about, just because it's jumppads then there're 2 options:

1. Placing jumppads on top of spawnbuildings leading to 3 or 4 wallhubs ,but not leading back. That's actually a defensible design there, isn't it so?
2. Making them rotate only one way - clockwise or counter-clockwise. So if you want to get to a nearest wallhub that's counter-clockwise, when jumppads work clockwise, it is up to you to decide if you want to go on a giant merry-go-round trip, or you want to get there by crossing a wall, on foot.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-01-19 at 04:43 AM.
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