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2013-01-19, 05:20 PM | [Ignore Me] #31 | ||
Sergeant Major
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Yeah, I've heard people mention that. The low magnification scope sway really struck me after playing other FPS's for a little bit, such as Blacklight, and noticing how much more enjoyable and controllable the shooting felt. Gameplay is much more consistent, and manages to be more friendly to new players, while still allowing more skilled, experienced players to have the edge strictly because of reflex and knowledge of the game. Needless to say I mention the sight sway to Planetside players in-game and they accuse me of wanting a COD clone. I just think the devs should try to make the gunplay moreso exciting and sturdy, instead of frustrating and unpredictable.
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2013-01-19, 06:04 PM | [Ignore Me] #32 | |||
Gameplay feels really crisp, on the whole, but the flinch thing is a bit overdone, as is the screen shake you get when you have shells landing nearby. |
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2013-01-19, 06:29 PM | [Ignore Me] #33 | |||
In that thread we have people complaing that they die too quickly because the TTK is too short. In this thread we have people complaining that they can't kill quickly enough because the guns are too difficult to handle. I wonder whether the same names turn up in both threads.... |
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2013-01-19, 06:34 PM | [Ignore Me] #34 | ||
Sergeant Major
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Well, as I post things like this, I develop, research more, play and experiment more, and learn more. In doing so, I have fouund that the main issue is the flinching, screen shake, and low magnification sight sway when turning/tracking enemies. Now, would you also agree that this low magnification sight sway is a bit of an un-needed, annoying, and maybe even degressive mechanic? Because honestly, I can't say I've ever seen a game do it. Even Battlefield 3 doesn't do it. Most likely because a 1x magnification sight is made to be smooth, precise, and quick in close and medium range combat and target acquisition. It seems that this sight sway should only occur on scopes of 2, maybe even 4x magnification or higher.
Last edited by Palerion; 2013-01-19 at 07:07 PM. |
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2013-01-19, 06:57 PM | [Ignore Me] #35 | |||
Master Sergeant
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Your argument is: A bullet should not come out of the barrel of a gun in any other direction than where it is pointed at. The player should always be able to see exactly where the bullet will go. If the bullet is not going to hit what he is aiming at, he should see that and be able to correct for it. THAT is your argument, based on the real world "realism". I do get exactly what you want. Doesn't mean I agree. This is a GAME. To get what you want, someone would have to invent a force feedback mouse that moves your cursor and you have to struggle against the mouse to get it back on target. That is the only way to have it both ways. But since such a thing doesn't exist, we have Cone of Fire. The cursor jumping around 600 times a second would just make people sick. A flat reduction in Cone of Fire across the board would make powerful close range weapons with high ROF deadly even at long ranges, and would make weapons that are supposed to be deadly at long ranges, obsolete. |
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2013-01-19, 07:19 PM | [Ignore Me] #36 | |||
Sergeant Major
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1. I'm not complaining. I'm pointing out that the unfriendly and difficult aiming in this game is a turn off to new players. 2. The main issue I am pointing out is that low magnification sights should not sway as you move them and that the screen should not shake all over the place every time an explosion hits near you or a bullet hits you. If these things were fixed, shooting would be much easier and much more fun. Last edited by Palerion; 2013-01-19 at 07:22 PM. |
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