Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: RUN FOR YOU LIFE! IT'S DEH MANLOVE!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-04-20, 06:21 AM | [Ignore Me] #31 | |||
Major
|
|
|||
|
2012-04-20, 07:22 AM | [Ignore Me] #32 | ||
Staff Sergeant
|
So? TR got RoF VS got accuracy. They already said you can make TR weapons hit hard but slower and VS to fire faster but less accurate (just 2 examples).
What matters is actual DPS (calculating damage per shot, rate of fire and how many shots actually hit the target). It works likes this in all games and it's mostly balanced. Perhaps wait for beta before we go - LOTS OF SPECULATION FOR EVERYONE (those who played ME3 know what I mean). |
||
|
2012-04-20, 07:44 AM | [Ignore Me] #33 | |||
Brigadier General
|
Again though, never was that big an issue, and the fact that base designs seem to be a lot better made this time around should mean PS2 has no repeat of this situation. There just were too many things locked in with PS1 that could never change and would forever be slightly broken and we had to just live with. It seems like PS2 will have a lot more options for the devs to tinker with, so if the NC are balanced, great. If they are a little overpowered, tweak either them or something else (base layouts for example). If they are underpowered, buff them or change something else to help them. While I have no doubt the community will always be bitching about some perceived imbalance, real or fictional, there will be times when things have to be tweaked for the sake of improving the overall experience. Hopefully the devs will be quick to respond to large issues and slow to react to minor issues. Also, hopefully they will be on the ball enough to never release something like Lasher 2.0 without more testing and taking into account more variables, fun as I may have had with it :P |
|||
|
2012-04-20, 10:33 AM | [Ignore Me] #34 | ||
so nc had a doorspammer tank, but vs didn´t even need to bring a tank, they had a doorspammer ha weapon.
it was balanced quite good in the beginning but was screwed up by the devs reacting to fast to whining. i hope they will balance only based on data this time. and if they gave a unconventional counter to something "overpowered" and one empire is just too stupid to find or use it, then let them whine until one of them finds the hidden countertactic instead of nerfing the first thing.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-04-20, 10:36 AM | [Ignore Me] #35 | |||
Staff Sergeant
|
|
|||
|
2012-04-20, 04:21 PM | [Ignore Me] #37 | ||
Corporal
|
The problem with inter empire differences didn't come from "harder hitting" verses "accuracy", they came the fact that weapons were in entirely different categories all together.
For instance, the Jack Hammer verses MCG verses Lasher. The MCG is akin to machine gun, and the lasher was, well the lasher but still more of a fire support weapon. The jack hammer was a close quarter shotgun. One of these things is not like the other. Frankly, I like how the new heavy assault class will have medium range machine guns, and close quarter room clearers for all three empires. Everyone gets their short range, and everyone gets their medium range, and we're all happy. And yes, you maybe right, Verruna. I thought this issue was already said and done to begin with. Of course, this would not be Planetside without "Nerf the jackhammer!" turning up before it even exists Last edited by Mezorin; 2012-04-20 at 04:22 PM. |
||
|
2012-04-20, 04:36 PM | [Ignore Me] #38 | |||
Private
|
Secondly, whilst I have no particular issue with the JH I never really understand these comments about it dominating in base fights. Yes, it does dominate at point blank range, but in order to close to that range you have to nearly always pass though the sweet spot for your opponents HA, and if you don't then the NME is woefully mis-placed in the base. Trying to run down a corridor in a base with your JH against corner camping Lashers and MCG's is NOT easy, or advisable. What people really mean is that the JH is extremely good during a base defense and frankly that could be said about any of the HA's. Any remotely decent HA player knows how to defend each base and each corner to the best of their HA's ability. Trying to assault a base with a JH can be horrible. When I play my TR and VS, the most fun to be had is defending a base against the NC. You can massacre them if you know what you are doing. Until they get the Scat MAX's that is.......... |
|||
|
2012-04-20, 04:49 PM | [Ignore Me] #39 | ||
You can make a case for high alpha being overpowered when looked at in conjunction with shots-to-kill as opposed to simple DPS.
Lets say dudes have 10hp and two guns: one does 5 damage at each second. one does 3 damage every half second. 5dps vs 6dps The higher alpha gun will kill you on two hits, comprising 1 second of getting hit. The other needs 4 hits which means he needs 1.5 seconds to kill you. A 7 DPS gun which did all of its damage every second as well wouldn't be any better than the 5dps gun. Obviously this averages out with larger HP values, but it's important to remember: Averages don't always tell the whole story.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2012-04-20, 05:04 PM | [Ignore Me] #40 | |||
First Lieutenant
|
|
|||
|
2012-04-20, 05:23 PM | [Ignore Me] #42 | |||
Contributor PlanetSide 2
Game Designer |
The rest are all a bunch of NC bandwagon jumpers and VS princesses. Though I think there are at least a few artists who like TR. I can't think of any other reason why the TR would look so awesome. |
|||
|
2012-04-20, 07:36 PM | [Ignore Me] #43 | ||
Private
|
Just thinking back to Surgyjacknewbs all over the place, takes me back.
Having been into PS1 early, but left early, long before they started killing it, I always thought the biggest problem as a VS was no valid places to take advantage of our mobility. We were at our best in open territory, but none of the important fighting took place there, so basically war in the open areas was avoided. I'm very much excited by the current goal of making war fun and valuable at all locations, not just towers and bases. Last edited by Shlomoshun; 2012-04-20 at 07:38 PM. |
||
|
2012-04-21, 03:49 AM | [Ignore Me] #44 | ||||
Brigadier General
|
The three empires were well balanced in theory, but the practical geography of Planetside made for certain problems. It seems like the level designers for PS2 are a little better versed in how important map design is to having a balanced game. That and class systems should take care of any imbalances a lot easier. |
||||
|
2012-04-21, 08:53 AM | [Ignore Me] #45 | ||
There was huge whining, crying and witchhunts from all factions over balance in PS1.
Claiming that one side had it all their own way is just picking arguments - this is either a weird troll attempt or you haven't picked your toys up after chucking them out of the pram 7 years ago. We've had all these arguments over and over. Lets wait till beta before we fire up some new ones? I've got my caps lock key ready to go NEEEEEEEEEEEEERRRRRRFFFFFFF |
|||
|
|
Bookmarks |
|
|