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2012-07-04, 05:00 AM | [Ignore Me] #32 | |||
Sergeant
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2012-07-04, 05:15 AM | [Ignore Me] #33 | |||
Contributor General
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T**t, and all this time I have been going to a equip term and changing from rexo to light assault. Seriously ... |
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2012-07-04, 05:55 AM | [Ignore Me] #34 | ||
Corporal
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I liked the freedom of diversity certs delivered, especially when you talk about the inventory system Planetside had.
I didn't like that the end goal was to have everyone become super soldiers, capable of doing practically every role in the game at a whim. |
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2012-07-04, 06:06 AM | [Ignore Me] #35 | |||
I agree with you Cordless, I'm looking forward to seeing more of a difference between players and having a better balanced system. Oh and don't worry Higby, as others have already mentioned, you being a dirty rebel is still more than enough reason for us to break out the chicken and barrel of tar.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2012-07-04 at 06:56 AM. |
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2012-07-04, 06:42 AM | [Ignore Me] #36 | ||||||
Sergeant
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The Ammo Pack thing made no sense anyway: you don't load your skirmishers down with half a buttload of ammo and expect them to do their job. It just illustrates how striving for "unique class mechanics" twists and distort game system thinking. As to 'encouraging lone wolfing', the snipers will still snipe. The loners still won't be team players. That's just trying to change basic approaches to games, which is bound to have a low success rate.
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2012-07-04, 07:01 AM | [Ignore Me] #37 | ||
Staff Sergeant
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I think classed are more good then bad because I want to see role-based suits.
Will the ghost be able to move into an enemy base and lay mines everywhere or can only the engineer lay mines? Last edited by fvdham; 2012-07-04 at 07:05 AM. |
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2012-07-04, 07:14 AM | [Ignore Me] #39 | |||
Sergeant
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Which is why I've come around to the class system. There's no way they can screw it up like they did in PS1. This is coming from a guy who's favorite MMORPG is still Ultima Online, a totally classless game. Both the infiltrator and engineer have access to mines, but the infiltrator only has access to anti-infantry mines. Last edited by disky; 2012-07-04 at 07:17 AM. |
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2012-07-04, 07:18 AM | [Ignore Me] #40 | |||||
Staff Sergeant
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I've always been very fond of the freeform inventory in PS1 as well as their cert points concept. But it does indeed lead to a very select few of "builds" which all that freedom boils down to after players have figured things out. The only people who don't use one of the few cookie cutter builds are either very exotic in their preferred playstyle (rare) or simply don't know any better and play with a sub-optimal setup (frequent). And I have to admit that the main reason I like the "build(s)" I use so much is exactly because I'm a jack of all trades with it. This has gotten worse with raising the level cap (up to the extreme BR40), but even with max BR20, the freeform concept led to little diversity. As counter-intuitive as that sounds at first. |
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2012-07-04, 07:55 AM | [Ignore Me] #41 | ||||
@OP: PS1 closed beta was, more or less, class based. Everyone was cert poor (even at max) and skill trees were more restrictive. You get Standard and Hacking, had to even buy Agile. Supersoldiers were impossible simply due to cost. Everyone had to either be a specialist or a fairly weak generalist.
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And that was that. |
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2012-07-04, 08:16 AM | [Ignore Me] #45 | |||
Staff Sergeant
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also do you see any reason why prone should be excluded from ps2? also i haven't had my hands on the game but do the infantry units (excluding the max) have a sprint ability? i know for example CS:GO doesn't have much for modern features like BF3, and i just can't stand playing CS:GO due to those features being absent. |
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