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2012-06-02, 10:52 PM | [Ignore Me] #31 | ||
Sergeant Major
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Well, someone posted a video in another thread (GDC Pt. 4... I believe) that showed off a few clips from the in-game store. From the footage shown the prices ranged from 250-550 in station cash. Station cash = 100 points = $1 USD.
So from that model most of the weapons shown in the video were roughly $2.50 -$5.50. That seems reasonable to me. |
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2012-06-02, 11:42 PM | [Ignore Me] #32 | ||
Contributor Major
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DCUO, Everquest, Everquest 2, Free Realms, Clone Wars Adventures (I think?), and soon to be Vanguard...
Yeah, SOE has some successful F2P experience, so I wouldn't worry too much about whether they'll be able to capitalize well on a monetization scheme. |
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2012-06-03, 04:21 AM | [Ignore Me] #33 | |||
Captain
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2012-06-03, 04:52 AM | [Ignore Me] #36 | ||
Major
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I see no problem...Is league of Legends in a MMOFPS.
Their is nothing unbalanced about it league of legends...Im guessing it will be the same for planetside.....Good players could get all the stuff people buy....and Skill is what truly matters, not how much money u spent. League does $1 million tournaments...They are doing a crapload of money...Im sure Planetside 2, would make a lot of money if people actually get the game and like it. |
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2012-06-03, 06:14 AM | [Ignore Me] #37 | |||
Corporal
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This was briefly mentioned in the video but no real method for encouraging people to take that first step was suggested, it was merely hinted that players might eventually get motivated enough to do it. That, to me, isn't good enough. But before I suggest a solution I want to say: FOR THE LOVE OF ALL THAT IS HOLY DO NOT FORCE US TO REGISTER A CREDIT CARD TO PLAY I'm not saying it would be without advantages but it scares away a lot of potential conte... I mean, players. Instead you should "pay" players to register in the store. Give them a free booster for a week. Make sure that there is no reason NOT to register in the store. Once they are in they are much much more likely to spend money, as the video said. And don't advertise it, that just makes you seem desperate. Make it a "tip of the day" or something. |
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2012-06-03, 06:40 AM | [Ignore Me] #38 | ||
Corporal
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F2P seems to be where the market is heading towards at the moment from what I've seen. There more of an incentive to pay when you are actually going to get something back rather than just access to the game.
I think its safe to say that players would rather pay £10 a month to make their character look unique and get some cool looking skinsm than just pay for the access to the game itself and nothing else. |
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2012-06-03, 06:49 AM | [Ignore Me] #41 | ||
Second Lieutenant
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I'm not worried... I remember Higby saying that, regarding subscriptions "we don't do that anymore." Which would imply that they really have proof that F2P is more profitable... and the only way it can be more profitable, is they have fair and reasonable micro-trasactions.
Basically.. they look at what EA does, and do the exact opposite. :P
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2012-06-04, 05:17 AM | [Ignore Me] #45 | ||
Sergeant
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The good sign is, that they are looking at League of Legends F2P model. That game really has good balance, when it comes to grinding IP (F2P cash). There were some issues with expensive rune pages and there are issues now with increased initial cost of champions, but no one who is actively playing has any good reason to complain. Hell, they even give refunds, if you don't like what you bought for real money (one time only though).
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