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2013-07-05, 10:31 AM | [Ignore Me] #32 | |||
PSU Admin
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Honestly this is an extremely good article it has tons of information to chew on for some time.
First off, continental metagame. It's something everyone has craved since the beginning, the devs have said numerous times once we have more continents we will start to see if flesh out. This is the first concept of that idea using the new "Battle Islands" as gateways to other continents. They serve a double purpose as well, with MLG competition taking place on them. This allows them to serve multiple roles and allows everyone to be able to see the battle islands without the need to be in competition. I think the home continent idea could be a solid one, provided constant rotation of home continents (similar to thw WG rotations we see) it does not account for population however as basti said but it's still very conceptual. Next up: eSports. Matt talked in more detail about how eSports will work, also explaining that the battle islands will have different play mechanics based on whether or not it's normal open world play or competition. They are talking about having an accelerated metagame which will allow people to purchase and upgrade weapons during the course of a match, starting out as a basic character. That will be another level of strategy depending on what outfits decide to spend their points and resources on. People want to know how PlanetSide 2 will work in eSports? That's how, a contained area with specific rules and systems specifically for eSports.
Another big piece of eSports in PlanetSide 2 is it's going to be something that is more open to your regular Joe player. Just think you will rank up while playing the game normally with your outfit. During a competition there will be 48 people involved, including many back at home playing. This will put eSports within reach of more players than most games. The issue is, will the game have enough interest to support a ton of 48vs48 eSport teams? Time will tell. Making the game funner to watch will be another step towards building interest. All in all, a very exciting and thought provoking article to be honest. Lots of information was revealed about how the game will work in the future and Matt was very honest about what is needed.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-07-05 at 10:33 AM. |
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2013-07-05, 06:12 PM | [Ignore Me] #34 | ||
Corporal
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While doing that they could also work on making 'portals', for example, I could fly a fully loaded galaxy into a different continent along with it's passengers, or a teleportation pad.
And what about a big warpgate, an extra big one that wouldn't have any battlefields connected to it, like a big rally point for platoons, squads and outfits to gather together and that warpgate could then have the teleport ability. Also it could have some empire specific structures in the background, or it could be located in the empires home world, for example the TR could have a big city in the back and the base would look like a big military base, with tanks, boxes... The NC could have like a commercial area or something, the VS could have like a big temple, well I'm not so sure about what the NC and the VS could have. Otherwise for tactics making players travel in two warpgates, possibly getting stuck one one because the other one has too much people in it, and basicly different loading speeds... So I don't think that idea is so good. |
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2013-07-05, 06:56 PM | [Ignore Me] #35 | |||
Second Lieutenant
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2013-07-07, 11:37 AM | [Ignore Me] #36 | ||
Private
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Basti's right about the problems with populations on home continents if factions have nowhere to go. But the BI bottlenecks make me shudder.
I can see it now. Outfits filling their factions 48 people pop on a BI and sending /orders along the line of "Do not capture anything on [enemy faction's home continent] so we can mantain the BI farm" |
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2013-07-07, 11:42 AM | [Ignore Me] #37 | |||
Contributor General
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In normal play the BI's will have a pop cap of around 250. That's quite enough for a good 2-wsay fight. There will also be 4 (probably) islands. When in tournament mode (instanced) the pop cap will be 48x48. |
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2013-07-07, 01:25 PM | [Ignore Me] #38 | |||
Brigadier General
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2013-07-07, 05:09 PM | [Ignore Me] #39 | ||
I see 2 possibilities.
A) Battle Islands with Fix Links: The BI's will connect to all none home continents via smaller warpgates on their central maps. B) Battle Islands linked via rotating geowarpgate to all continents like the Planetside Core Combat link system. In my opinion B would be better to keep the larger outfits and factions from claiming any BI as a home continent and holding on to them for extended periods of time. In example b, the 2 warpgates on Nexus will connect to 10 geowarps on the continents. Making the geowarpgates rotate about every 5 hours. would keep the maps dynamic. Another thing about example A is that you will need little home continents defense since most battles will be at Hossin, searhurs and Nexus. With B you would have to defend your home continent more frequently since the number of entry points increase from 2 to 4. Sorry about the bad art and worse PC skills. Last edited by capiqu; 2013-07-07 at 05:34 PM. |
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2013-07-08, 01:49 PM | [Ignore Me] #40 | |||
Captain
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