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Old 2004-02-02, 12:12 PM   [Ignore Me] #31
Queensidecastle
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It doesnt matter if you are crouching, using the silent run implant or surging, if you are in the SoI of a base connected to an interlink you are a red dot on radar. Spitfires shoot you even if you arent moving. Basically its the same thing as if you didnt turn your cloak on. It is patently absurd that the Devs did that to infiltration. I still have never heard an explination as to why they felt the need to destroy cloaking that way when there already 2 effective implant counters. My theory is that they didnt mean for the Interlink to affect cloakers this way and totally didnt even consider cloaking at all when creating FLB
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Old 2004-02-02, 12:22 PM   [Ignore Me] #32
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No, it seems more likely that they did it on purpose because it adds a new strategic element into the game-- now an interlink facility is actually a prized possession as it eleminates the threat of infiltrators doing special ops. That is, if you bother to install spitfires around those key tech plants.
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Old 2004-02-02, 12:23 PM   [Ignore Me] #33
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In the patch notes, they made reference to infiltrators, which leads me to believe that they knew they were giveing infils the shaft, but didn't(and still don't) care. This combined with the spawn bug where you can see infils(which could be easaly fixed to a point) and the distance bug with the cloaking textures encourages my belief that while some devs have cloaker characters, they do not actualy play them, dispite what they say.

Most people(even non-infils) agree that the ILF effect on infil was uncalled for and really just pretty stupid.
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Old 2004-02-02, 12:23 PM   [Ignore Me] #34
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The Devs have already said that the Interlink is too tough on Infiltrators
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Old 2004-02-02, 12:24 PM   [Ignore Me] #35
_-Gunslinger-_
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How is audio broken? I use it all the time and it works the way its says it does. Unless i missed something.
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Old 2004-02-02, 12:28 PM   [Ignore Me] #36
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Originally Posted by Queensidecastle
The Devs have already said that the Interlink is too tough on Infiltrators
Yet they continue to ignore it, and the last I heard, the balance pass regarding infils and implants is a long way off. It's not going to be included with the Rexo buff patch, and we can't even see that on the test server yet.
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Old 2004-02-02, 12:33 PM   [Ignore Me] #37
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Obviously infil are pretty far down on their totem pole. Just over 20% of the player base have the cert, but how many improvements have infil seen? A negligible Beamer buff? Improved Boomer placement (which is not an infil exclusive benefit at all)? Many of the bugs have existed since launch, and they really haven't been addressed. The way the Interlink works currently with showing all enemy on the HUD regardless of Motion Sensors or Spitfires in the area should be completely embarrassing to them, and it should have been hot fixed as soon as it was discovered. I won't say that the Devs don't put good stuff into the game, but I will say they've been woefully inadequate at addressing infil issues.
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Old 2004-02-02, 01:06 PM   [Ignore Me] #38
Vis Armata
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Counter-Infiltration is always fun; it's amazing how many cloakers don't look out for other cloakers. When I had my Infiltration Suit, I would flip on DL and search for cloakers in facilities, or watch for them to sprint madly towards a facility, track them, and then turn on the DL when I got closer (note: you absolutely must walk as an infiltrator). A couple of pistol shots and they were down (I started out using the AMP, but went to the Mag).

Recon is good as well - as long as you are walking, enemies will probably not see you slowly advance toward their spawn points, unless they bump into you (and then again, many people just brush off a collision with an infiltrator). If you find an AMS or other high-value target, you can either take it out yourself or call it in.
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Old 2004-02-02, 01:06 PM   [Ignore Me] #39
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Yeah but when my squad is going on special operations, we now make a point of hitting the Interlink Facility first if necessary. We hotdrop from our skeeters in our agile armor, loaded out with decimators and jammers to clear off the roof, then move inside. Once that interlink generator is down, you move on to the tech plant. Sometimes the interlink facility is set up in such a way that it blocks lattice links to the tech plant, so it is the only one we "need" to worry about. Although the most effective use of special ops is when you go and drop every single enemy generator on a continent. You would be amazed how quickly you can silence a zerg if you drop all their generators and keep them from getting mobile. Spawning at towers is nice and all, but you really don't have a chance at breaking out against tanks and aircraft unless you can at least get light vehicles.
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Old 2004-02-02, 01:40 PM   [Ignore Me] #40
gonnagetyou
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Yep, jacking enemy tanks left in the middle of a base is a lot of fun. Especially when it's a Vanguard. You can raise some serious havoc with that tactic. I did that last night twice against the NC on Cyssor. For some reason one Vanguard was abandoned in the middle of a hillside along the path of the NC zerg. I waited until a group was getting close and started hacking. Just before I finished a Deliverer drove up and two guys jumped out to repair it. I jumped in the gunners seat and killed those guys first with one shot, destroyed the Deliverer, a lightning ,a couple MAX suits, some infantry and almost got a reaver before I was rocket spammed by a couple other reavers showing up. As long as they don't have an Interlink facility, sneaking in is simple. It's just a matter of waiting for some careless tankers at that point.
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Old 2004-02-02, 04:34 PM   [Ignore Me] #41
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If you can sneak way behind enemy lines, you'll sometimes be able to kill a tank's repair crew, and then jack it in peace. The other day, I was able to do just that to a prowler . . . only it wasn't behind their lines, it was right next to their tower. I hopped in the 100mm gunner's seat and much hilarity ensued.
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Old 2004-02-02, 04:59 PM   [Ignore Me] #42
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Yeah the other day I saw NC driving around a Prowler. I had to snicker because they just dont know how much the Prowler sucks compared to the Vanguard. That would be similar to like looting and trying to use Beamers or something. Of course the novelty of hacking anothers vehicles and driving them around is cool so bleh
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Old 2004-02-02, 11:04 PM   [Ignore Me] #43
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Bah, prowler is a fine weapon, especialy against the TR because they don't seem to expect both guns to be maned. That thing can cause some serious chaos when it goes through a base. Aircraft know better than to laugh at the 12mms.

Magriders are fun too because that rail cannon tears reavers a new one.
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Old 2004-02-02, 11:08 PM   [Ignore Me] #44
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Originally Posted by Mudflap
Don't know if anyone else has noticed this, but with my VS inf(BR15 I think), I used to have tons and tons of problems being detected and killed, even while crouch walking. These problems all but disappeared when I started hitting "C" to crouch, and walk like that rather than holding down my ctrl key. Maybe I have a weak pinky or something, but I never seem to be detected now, except for by enemy cloakers at an obvious facility.

One of my favorite tactics as a cloaker, get into an enemy base and hack the first unoccupied tank you find. Get in the gunner position and let loose! Did that last night to the NC on Solsar....LOL. I figured out one other thing when I did that though....try to make sure that the vehicle isn't in the view of phalanx turrets. They'll tear you up fast!

Sometimes i find that the best way to keep you hidden in the inf suit is to press the cloak button.
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Old 2004-02-02, 11:18 PM   [Ignore Me] #45
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Originally Posted by Visor
Sometimes i find that the best way to keep you hidden in the inf suit is to press the cloak button.

That was uncalled for and useless, please try to keep posts productive(even if it is embasrissing to die because you forgot to hit the cloak botton)
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