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2002-11-05, 08:07 PM | [Ignore Me] #32 | |||
PSU Admin
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2002-11-06, 07:09 AM | [Ignore Me] #33 | |||||
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2002-11-06, 11:57 AM | [Ignore Me] #34 | ||
I'm with the Vanu
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Everquest servers dont ever get more then 3k pplayers or so (3500 is most they can hold before crashing i think) and its not all about walking around, the first few dragon raids are exciting, but in the high end game in a high end guild it becomes (wow i have the best of everything i can get, but for a raid agaisnt <powerful monster name here> i could use <risist/hp/FT item here> so lets all raid <zone here> and kill <powerful moster here> to get some for the guilds <class here> and gets boaring as hell. PoP seems like it well be neat, but letting us get to 65 will overpower us to much i think, and knocking you down to 30 stored AA points before PoP came out was a cheap shot. opps this doesnt apply to the converstation, and oh yes on big raids like that you need all your graphics settings at min or its laggy as houch.
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2002-11-06, 01:03 PM | [Ignore Me] #37 | ||
Inventor of Dirt
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I think almost everyone does in bf1942. the game while fun and all, has some horrid netcode and serious hack issues.
I mean 20 cable jockeys running around like crazy and a single 56k guy grinds the place to a halt? c'mon. PS is going to/MUST be able to handle some serious population in a single hot zone. if not, the point of 'good game/bad game' will be moot as no one will be able to play. I have some serious high hopes for this puppy. just please oh please dont be another AO.
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In God we trust. Everyone else, keep your hands where I can see them. |
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2002-11-06, 01:13 PM | [Ignore Me] #38 | ||
Inventor of Dirt
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oh...one thing I havent heard mentioned are armored columns.
Im assuming there will be some fairly substantial means of anti-aircraft, so an armored column moving into an area en-masse initially to pulverize a landing zone from a distance could be pretty effective in a base take over scenario, not to mention keeping the skies clear of baddies while the airborne drops in. I just keep hearing folks talking about airpower when theres going to be some serious ground based armor available. how do you see those being used? I'd just hate to see tanks and ground based armor relegated to defensive postures. mi dos centavos
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In God we trust. Everyone else, keep your hands where I can see them. |
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2002-11-06, 01:33 PM | [Ignore Me] #41 | ||
Inventor of Dirt
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oh god I always hated that tactic....erm...altho used it a few times myself. heh
Im just wondering how productive that will be if you have to respawn and re-join the battle and how much actual time that will use. but Im a tank guy over piloting myself. artillery even more so. Im really hoping those play major roles in PS.
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In God we trust. Everyone else, keep your hands where I can see them. |
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2002-11-06, 01:45 PM | [Ignore Me] #42 | ||
I'm with the Vanu
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As PS is not real life, and the Galaxy is gonna be pretty slow, aim that big cannon the tanks have, or the chain gun most i think will have, and lay into what ever is crashing into you, proably kill it, and if more then one tank shoot at it you will most certinaly kill it, i was joking bout the crashing thing, that would be like last ditch to save some inf who dont pack AP && || rockets. I think landing behind an instlations walls with the galaxy (have skeeters fly over you and heal to avoid AA shooting you down) would be a good tactic too, as you can carry lightings and Max's in em, rip up those guys from inside, ground units will play a major role yes, but driving for half an hour, trucking say 4 heavy tanks 6 transports with a total of 40 inf and 12 Max with mabey 2 reavers escort, only to get blown up would suck (also a few buggys but they dont count cause i dont like them), but if the tanks and trasports sport enough armor that 2-3 guys cant just rocket them and no more tank (Ah la tribes 2, that tank sucked anywho though) then it will be gravy.
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