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PSU: Better than a mosquito in your MAX suit!
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2012-04-03, 06:49 PM | [Ignore Me] #31 | |||
Sergeant Major
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2012-04-03, 06:55 PM | [Ignore Me] #33 | |||
Major General
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I think if the rexo is carry AV though its main wepaon will only be able to be a SMG/rifle...maybe aLMG, but def not the HA wepaon |
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2012-04-03, 07:01 PM | [Ignore Me] #37 | |||||
Read it again
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-04-03 at 07:03 PM. |
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2012-04-03, 07:03 PM | [Ignore Me] #38 | |||
Contributor PlanetSide 2
Game Designer |
1) damage sustained past half health is permanent, so they need medics and can't heal themselves 2) they will need more ammo, so they'll need light assault giving them ammo boxes 3) if they want to swap out loadouts in hostile territory they'll need infiltrators Adding to that you have other obvious disadvantages 4) Mobility - slower than light assault, can't hop over stuff obviously 5) Might not have any tactical grenades like smoke/flashbangs/EMP. We'll have to see. 6) Close-range effectiveness against infantry. If HA are anything like PS1 the MCG and Jackhammer and Lasher won't be all that effective outside of close range, which is why they also have the "Heavy Cycler" and "Heavy Gauss" as weapon options for more medium range encounters. It doesn't appear like they have a good longer range weapon, which is where engineers, medics, and infiltrators will shine. Possibly light assault too. Looks to me like they're the breacher infantry and intended for close-range Anti-infantry operations and Anti-MAX/Anti-Armor. That leaves speed, mobility, and medium-long range as their weaknesses, apart from the obvious dependence on some other teammates. It's certainly interesting to see a class that is clearly a descendant from PS1's Rexo with both a AV and an AI weapon and has survivability as its class ability. They're the Tanks. The Heavies. Not good at range, not fast or mobile, but able to be an anchor for a squad. Have to see how it pans out, I'm not seeing any red flags at the moment. Gotta see how it pans out. |
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2012-04-03, 07:12 PM | [Ignore Me] #40 | |||
Sergeant Major
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2012-04-03, 07:24 PM | [Ignore Me] #41 | ||||
Contributor Corporal
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Engineers get AV turrets and boomers along with reduced explosive damage. Last edited by ThirdCross; 2012-04-03 at 07:29 PM. |
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2012-04-03, 07:27 PM | [Ignore Me] #42 | ||
Private
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I do agree that rexo should dominate in-doors, but that shield ability looks like it can be slightly OP in it's current form. I understand its the alpha so we will have to see what changes are made.
Also are weapons armor and class restricted? I can't remember if they said this would be so or not. |
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2012-04-03, 07:30 PM | [Ignore Me] #44 | |||
Major General
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2012-04-03, 07:34 PM | [Ignore Me] #45 | |||
Actually, the question as it stands now is what exactly the point of MAXs is. Or, conversely, what the point of heavy assault is when MAXs have basically the same limitations, only they're also highly resistant to bullets. The dynamic between MAXs and heavy assault, making two classes whose only ability is to take damage and deal it be equally compelling, will be a fine line to walk. |
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