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PSU: Frag 'em 'n bag 'em.
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2012-05-20, 12:52 AM | [Ignore Me] #33 | ||
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Thats what they would be, choosing flares over some other defensive ability, like extra armor, and as long as our character says things like.
When you are being locked. "We've got missile lock" If you have flares equipped and use them. "Launching flares" Or. "Flares away" Little things like that that make your character not some mute who never talks. And adds a little extra 'something to gameplay' I'm mostly thinking of Modern Warfare 2 when you are assaulting the Gulag and the pilot says "Guns guns guns" when he starts firing. Or Modern Warfare 3 when in the AC130 in Iron Lady, your character says "Shot Out!" Or someone remarks "Nice shot." Something like that wouldn't help gameplay too much but will help immerse yourself better, and if you have passengers then they can hear you so it won't be completely useless. |
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2012-05-20, 12:54 AM | [Ignore Me] #34 | |||
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2012-05-20, 12:58 AM | [Ignore Me] #35 | ||
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Hmm, I wonder if they will add a feature sort of like BF3, where gunner positions had their own counter measures for the aircraft, but i would rather a purely co-pilot role who handles all counter measures, since BF3 a jet being piloted by one person is stupid, do any of the aircraft in this have a co-pilot seat? Or are they all one seater? Because then co-pilots could activate counter measures while the pilot focuses on whats important. Killing as many people as possible.
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2012-05-20, 01:07 AM | [Ignore Me] #36 | ||
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I'm a big fan of the flares as a limited resource but usable at will idea.
This adds a whole new layer to a pilot's defensive strategy. It also opens up a variety of attack plans for AA soldiers: Stationing an AA unit under the flight path that the enemy aircraft will take to their nearest resupply point, and hitting them after they've made their attack run and exhausted all their defenses... harassing enemy craft with missile after missile, knowing you aren't going to hit, just so you can open up a shot for your buddy once you've forced the enemy to waste all their countermeasures. It adds to player options and tactics, and differentiates PS2 from the simple Missile-Flare system that other popular shooters use. |
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2012-05-20, 01:08 AM | [Ignore Me] #37 | |||
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2012-05-20, 01:16 AM | [Ignore Me] #38 | |||
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2012-05-20, 01:56 AM | [Ignore Me] #41 | |||
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On the 30 flares, I said that they only had a chance of working, they don't magically make the missile fly in a different direction every time. This would make the pilot use a set of them while flying away. The whole point of the idea is to make infantry more 'annoying' than 'deadly', not really being a threat to a pilot but still keeping them on their toes. They would have to resupply flares as well. |
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2012-05-20, 01:57 AM | [Ignore Me] #42 | |||
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From now we should refer to CoD, Battlefield, etc. collectively as OPS (other popular shooters). It's not derogatory, but hopefully takes the sting from those who see them as the plague in modern guise. Long live OPS ! (other video games are available) |
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2012-05-20, 02:00 AM | [Ignore Me] #43 | |||
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My proposal for X = 5 for a basic plane with more available as the pilot upgrades his vehicle. Galaxies should get more - maybe twice as much. |
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2012-05-20, 02:37 AM | [Ignore Me] #44 | ||
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I think all aircraft should have it as a side grade, but smaller aircraft get it for the loss of some equipment like extra health or faster speed. Because we don't some aircraft having an advantage and some not, so all aircraft should have flares but at a sacrifice for an important function.
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2012-05-20, 03:15 AM | [Ignore Me] #45 | |||
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