Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Guaranteed to work, unless it doesn't
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-08-18, 08:36 AM | [Ignore Me] #31 | ||
Major
|
i rarely have a hard time figuring out where i got shot from. if i get killed by a sniper without knowledge of its location, i think it would be pretty logical to not go to the spot i got killed from last time, and take precaution by moving fast and using cover.
also, tracer fire tells us allot of what(and where) is shooting me. not to mention, i have not seen many people at all saying "who and what killed me? i want a killcam" at all, so i very much doubt it will be put in, especially with the large amount of backlash it received back during alpha tasting or whenever Higgles showed it off quite some time ago. |
||
|
2013-08-18, 09:34 AM | [Ignore Me] #32 | ||
Major
|
PlanetSide has always had one of the most massive entry barriers. I want to see that reduced; it really hurts the game. I will vote yes to kill-cams only on spotted enemies.
One time, I played without nanoweave. I got stomped. Hard. I had to ask myself, "Is this the game all those newbs/noobs play? I would hate it. I would quit." PlanetSide 2 is probably much more boring than it seems to a player who dies so fast because they don't understand the game yet. An implant that warns a player whenever they are being looked at would also go a long way, more for new players than veterans. also, anything to reduce the amount of snipers in this game Last edited by AThreatToYou; 2013-08-18 at 09:41 AM. |
||
|
2013-08-18, 09:41 AM | [Ignore Me] #33 | ||
Lieutenant Colonel
|
new worst idea ever
Totally break thre tactical aspect of the game a a minority of the new players will be happy.
__________________
Wherever you went - Here you are. |
||
|
2013-08-18, 10:26 AM | [Ignore Me] #34 | ||||||||
Major
|
To us veterans this may all sound unfair but every month the skill ceiling in this game gets higher and higher. Starting as a new player has become many times harder since the game has launched. Not only because of the added content and complexity but mostly because the players you're up against now are way, way better. It already has gotten to a level that air has basically become a no-go zone now for anybody but top ace pilots. If you're not giving newer players the tools to progress faster, than this game basically becomes a ghost town for hardcore players only. In the end, kill cam really doesn't hurt hardcore veterans, they will get their kills anyway. Nor does it completely break the tactical aspect of this game thin foiled veterans want us to make believe. If anything, it discourages the horrible farming mechanics somewhat.
Last edited by Rolfski; 2013-08-18 at 10:36 AM. |
||||||||
|
2013-08-18, 10:36 AM | [Ignore Me] #35 | ||
Lieutenant General
|
Everything you said before this line, really had nothing to do with this line.
I'm sorry but you are looking for a different game mate. Someone killing you 5 times inna row because you can't find them isn't "farming" here. If you think they're camping you have multiple options for radar detection through vehicles, and Infils can detect. Not every class/vehicle can do everything, so you have to be versatile or accept that certain things are for certain roles. Camping sucks, in every other shooter it's considered cheap. But in Planetside there are spots covered in shadow, spots with a perfect camoflauge backdrop behind you. As an Infiltrator I camp constantly, the whole point of their class is gaining the advantage through stealth, and I love taking advantage of pissed off people who just keep charging the same area over and over. I fully acknowledge the amount of information that comes through a proper kill cam showing a recording of the death either through the enemy's eyes or in 3rd person around him. But Planetside 2 is the ONLY MMO and FPS...a lot of people don't understand how normal FPS mechanics can hurt the MMO part. With a kill cam every single strategy would be revealed. You'd know where every sniper was hiding, how far every soldier was from you when he killed you, how many of his team where around him when he did it, you could even see bonus information like a Sunderer in the background behind a rock you couldn't see from your angle. My point is this isn't really a First Person Shooter, it's a First Person Wargame. It's an MMO, it takes navigation, exploration, and coordination to get your intel here. Plenty of players are all ready improving every day. There are many top notch pilots/soldiers in different fields on my server. Just because it makes things easier for new players and hinders experienced players doesn't make it a good thing, you have to have balance and most people think we all ready have it. This was a huge topic in beta and it was discussed for weeks. What we have now is a final version of a few implementations I think.
__________________
Last edited by Lonehunter; 2013-08-18 at 10:40 AM. |
||
|
2013-08-18, 11:15 AM | [Ignore Me] #36 | |||
Major
|
Revealing skill doesn't mean you can copy it. Revealing tactics equals the playing field somewhat, which is very badly needed in this game, plus it prevents farming somewhat. Revealing hiding spots is a good thing as well because this game has literally millions of them, almost impossible to come by for new players if they have to discover these all on their own. And in case it reveals a Sunderer, guess what? Next time make sure to don't be an idiot and shoot in front of a Sunderer. Btw I think Sunderers should have cloak but that's a whole different discussion. This whole notice of kill-cam not allowing you to play stealthy and camp I just don't buy. There are a million places to hide and camp from, just move on to the next spot after shooting someone, which is something you should probably be doing in the first place if you want to play it safe, kill-cam or not. |
|||
|
2013-08-18, 11:37 AM | [Ignore Me] #37 | ||
First Sergeant
|
Kill cam isn't needed if people are more aware of their surroundings: if I'm shot or moving across open ground I tend to think to myself "where would I be?" and 9 times out of 10 where I would be someone is or has tried their luck from; if they're not then it doesn't change anything because I've already checked a potential spot.
That aside though in a game with lasers, tracers and vapour trails do you really need that much more of a visual cue where you're getting shot from? There's visual cues and there's letting the game play itself for you with a big fat /engageeasymode; kill cam is the latter of the two.. |
||
|
2013-08-18, 11:42 AM | [Ignore Me] #38 | |||
Sergeant Major
|
Sun hides behind rock. Sun deploys. New player opens fire from behind said rock alerting the enemy to his position. Now without killcam, that new person could move and get killed somewhere else and not have the sun detected. With killcam people would know. So no. No killcam. Period. I've played enough games with that. Believe it or not stealth (and killing stealthy) is a (minor) part of the game and is a tactic like any other. Person A kills from high angle. Person B sees on killcam. Person A had a nice drop on the enemy 'till then. Person A gets raped and dies. Or how about getting shot by a tank and then seeing exactly where it is when you didn't see it? I don't see why the driver should be punished for driving good enough to not be seen and kill me (which has happened). You're not in a zerg 24/7 and the times that you're out of one a killcam will certainty be unfair for both sides. It would take away the fun factor of smaller engagements. Say what you will but smaller fights can and do happens and are no less fun (and for that matter not as difficult as larger fights most of the time which helps newer players). I'm all for giving newer players a helping hand but this is not the way to do it. We have a VR. Let's use it for more then target practice. Have cover highlighted and what covering fire can do. Point out good vantage points and places of high cover where one can get a drop on an enemy. That kind of thing. Only by having these things pointed out can newer people get better. I've learned it myself as well as from other people. In the end it's up to us, the players, how to help other players. I've seen elites kill of games with their noob none-friendly attitude. I've also seen games work out better because, guess what, people weren't being dicks and were actually helping each other and talking to each other without the noob/troll/insulting banter that goes on in other games. It's easy to try and find a quick fix but in the end we have to put in the effort for ourselves and for others to get the most out of this game. A better approach would be to do more in VR then just shoot stuff. I've complained myself that there's no part that covers hacking or even what to hack which almost made me neglect infiltrator (no killcam will fix that). Nor are there spots pointed out which could be used for cover or how covering fire can be used. Nor is there a part for turrets, deployed or not (which ties in to covering fire nicely). But this game is still being improved. Hopefully VR will improve and therefor help the newer players. What's really needed is all of this in VR and not just when a new character is made. It should be able to be accessed at any time. Last edited by Taramafor; 2013-08-18 at 11:46 AM. |
|||
|
2013-08-18, 12:50 PM | [Ignore Me] #40 | ||
Major
|
If they ever did bring this in (which would be absolutely stupid imo) then they should bring it in as an implant and make people sacrifice a really good alternative implant for the sake of it.
|
||
|
2013-08-18, 01:07 PM | [Ignore Me] #42 | |||
Sergeant Major
|
I'm defiantly not a good sniper and I do get a touch annoyed when sniped from far away but they can touch me and I can't touch them because sniping's not my strong point. A tactic be definition is the ability to take advantage of a situation or to put the enemy at a disadvantage. Next you'll complain that engineer turrets aren't tactical because it's camping on a spot and giving them an unfair advantage. And I don't see how a killcam would be tactical since it would be a pure game mechanic and certainty not realistic in any way in the warzone. It's cheap and it's lazy and more people would rage quid because of it if it's added. However, while playing ghost recon future soldier a wonderful idea occurred to me. UAV drones. Have it for engineers only (or perhaps infiltrators as well) and you have an eye in the sky (of course, you can't do anything else while using the drone). And of course, it can only move so far before the signal is lost (to prevent overpowered spying). So basically, you get a tiny target and can see from really high up (so unless you're the best sniper on earth or a hacker the chances of it getting shot from far away are slim). You can't see behind rocks in the distance but you can see the terrain from a first/3rd person perspective. People can look around yet cover is still used as an advantage (unless seen coming out of it by the UAV). Also you should be able to spot with the drone, but defiantly no weapons on it. That would be op. Last edited by Taramafor; 2013-08-18 at 01:11 PM. |
|||
|
2013-08-18, 01:52 PM | [Ignore Me] #43 | ||
Second Lieutenant
|
hey people use silencer so you know people DO NOT detect them maybe to use tactics ? ; i don't care how much people will whine about weapons being OP this is not freaking call of duty.
|
||
|
2013-08-18, 01:58 PM | [Ignore Me] #44 | |||||||
Major
|
By no way this is sufficient though to tone down the horrible farming mechanics in this game and the ever increasing skill gap.
But the thing is that 80% of the new players probably just start as a lone wolf, expecting some instant BF3-like game play, get absolutely raped and never return again. The game in itself needs to have the mechanisms to encourage people to improve. Something the current death screen completely fails to do. |
|||||||
|
2013-08-18, 02:20 PM | [Ignore Me] #45 | ||
Sergeant Major
|
The main problem I see is that sometimes you HAVE to camp to defend points A B and C. Those points inside buildings have to be camped when there's more enemy out there then there is of you inside the building. The only alternative is being outside and exposed.
For example, one time we were fighting NC and Vanu at an air tower. The Vanu had entrenched themselves at a point in a small building and they held it for a good while. Our only real tactic at that point was to use LA to get on the roof and take them by surprise. With kill cam you take away that surprise once the first shot is fired. You see EXACTLY how many people are on the roof. It's no better for the Vanu either. Once someone inside the building shoots you get a good view at the inside and can see any turrets that haven't been seen yet or how many maxes there might be or where mines might be. Maneuverability is an important tactic. But so is digging in. You can't punish one and favor the other or the game becomes unbalanced. Last edited by Taramafor; 2013-08-18 at 02:22 PM. |
||
|
|
Bookmarks |
|
|