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View Poll Results: What should SOE do about aceedental Team killing?
Nothing....Don't put special assist...Please don't ruin Immersion 57 50.00%
Put outlines on enemies so they can distinguish(Makes night battles worthless) 2 1.75%
Lessen the Grief system so new players won't get punished 7 6.14%
Tougher Grief System so people will learn how not to kill friendlies 67 58.77%
Multiple Choice Poll. Voters: 114. You may not vote on this poll

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Old 2012-06-12, 03:17 AM   [Ignore Me] #31
Dreamcast
Major
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Originally Posted by WNxThentar View Post
So you are the reason there is a grief system. I'm happy with more sever punishment for griefers like you. Also PS2 has an active staff with the tools to track down cheaters like you and Matt has said they'll be proactive in tracking people down and banning them for doing things that are questionable.

Very easy for devs to see players like you killing your own empire all the time and ban your account. Sure you can make another but you'll be starting from square one again.

Amazes me how many people love to be trolls.
Team killing isn't cheating...Is fun.

and seeing how theirs gonna be a lot of team killing...Don't worry I could mesh right in and nobody will notice my team killing
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Old 2012-06-12, 03:21 AM   [Ignore Me] #32
WNxThentar
Sergeant
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Not sure because I always use adv targeting but don't you have the option to always display the health and armour of friendlies?
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Old 2012-06-12, 03:52 AM   [Ignore Me] #33
Otleaz
Second Lieutenant
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


Having to discern whether or not the person you are zeroing in on is friendly or not is EXTREMELY satisfying, though a lot of people who haven't experienced this wouldn't know, and are probably the reason we have the friendly detection suggestions.

If you are going to make it easy to tell who is friendly, you might as well remove dark nights and just have a "day" night where wouldn't tell it was night unless you look up and see the stars.
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Old 2012-06-12, 04:02 AM   [Ignore Me] #34
Karmic Revenge
Corporal
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


Originally Posted by GuyFawkes View Post
Plus if they such a bad shot , maybe they need to concentrate on being a medic instead.
As a PS1 Medic who was also a support specced (grenade spam) player, I would like to point out that I was only grief locked once after a massive tower defense in which I rained plasma doom down the stairs for over an hour . . . just because you're a medic doesn't mean you can't shoot.

All the people who can't shoot join the TR anyway. MANY BULLETS. :P
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Old 2012-06-12, 05:37 AM   [Ignore Me] #35
Nasher
Sergeant
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Originally Posted by Malorn View Post
I recall reading about how new accounts will have tougher grief generation.

Though I agree with cyco that the more open facility and tower design will lessen grief compared to PS1. If you avoided those situations it was very easy to stay low on grief.
I think this is a good idea really. It will stop people making new accounts just to TK with. It will also teach people to be carful to start off with.
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Old 2012-06-12, 05:45 AM   [Ignore Me] #36
Traak
Colonel
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Simple, run it like the SEAL Team six used to be run. If you kill a SEAL, you die. Enemy or friendly, somehow, you will die.

But, in PS, just make it so if you kill a friendly, you get killed, booted back to some far corner, and have five minute weapons lock, and a cumulative total of kills gets you stripped of every single weapon but medical or engineering applicators, and the inability to drive any vehicle over 2 mph.

There, now let's see how casual people are about it. Put the onus on the person on the trigger to not kill friendlies, not the guy who is being killed by his own empire.
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Old 2012-06-12, 05:47 AM   [Ignore Me] #37
Figment
Lieutenant General
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Just increase the green names slightly in size and strength.
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Old 2012-06-12, 05:52 AM   [Ignore Me] #38
ThermalReaper
First Sergeant
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


Catering Team kill to people means they will never learn. I'm sure everyone(well mostly) will get the hang of having to move a few paces away from your teammate who is blocking your line of fire or crouching in a narrow area to let other people fire as well.
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Old 2012-06-12, 06:18 AM   [Ignore Me] #39
Azren
Sergeant Major
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Don't worry about E3, those were all noob players. What you saw there is basically what day one on the live servers will look like.
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Old 2012-06-12, 06:48 AM   [Ignore Me] #40
maddoggg
Sergeant
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Many ps1 veterans are convinced the old grief system should be enought.
However i dont think so.

Ps2 is f2p and ps1 had subsribtion.
TTK in ps2 is lower.
Player base is different now than it was 10 years ago.

Ignoring all those facts is rather silly.
So about the f2p.
It mean that there will be a lot more people playing.
And also random people who havent even watched a ps2 trailer will be installing the game just to try it out because it's free.

That means that A LOT of new and completely unoriented players will be coming into the game and in their first few hours of gameplay,while they are still runing around with no idea of what's going on,they will be team killing like crazy.

The low TTK wont help things either because big battles will be a complete and utter mess.
You'll be dieing from friendly fire probably 30% of the time if not even more often.

And keep in mind the general player base is VERY different than it use to be 3 years ago.
That period between 2003 and 2007(before COD4 release and consoles started to infest the market)the average gamer was much better,learned more quickly and didnt troll as much.
But in the year 2012 even the average PC gamers are so brainwashed,used to retarded and easy games and have pretty much forgoten what it is to play a game that have a learning curve.
Not to mention that the amount of trolls around the internet and in games specificly have increased DRAMATICLY.
And trolls dont have to worry nearly as much about getting banned in an f2p game because of 2 main reasons:
1)Even if they do get banned,they havent payed anything so no biggie.
2)Even if they do get banned,they dont have to pay to make another account,they can just make one for free and keep on trolling.

In order for a game to be really great nowdays,it need to be atleast a little fool/troll proof.
I doubt closed beta will show just how much of a problem TK can be,since the players there will be mainly ps veterans(even though i havent played ps1 i completely agree and respect that decision of SOE.Games should be tested by their veterans and their opinion should be the most valid.If only EA/DICE did this than bf3 could of been saved)and they are unlikely to troll or make n00bish mistakes who to shoot.

However when the game goes into open beta and even release,i think it would really start to show.

I only hope SOE will react accordingly if TK does become a major problem.
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Old 2012-06-12, 06:56 AM   [Ignore Me] #41
Phellix
Sergeant
 
Re: How big is accedental Team Killing gonna be? Possible solutions


Originally Posted by maddoggg View Post
Many ps1 veterans are convinced the old grief system should be enought.
However i dont think so.

Ps2 is f2p and ps1 had subsribtion.
I'm gonna stop you right there. Free Trials. That is all.
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Old 2012-06-12, 07:09 AM   [Ignore Me] #42
Gogita
Master Sergeant
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


I was thinking of adding a system that is only active in the first hour/hours of gameplay of an account. In planetside 1, there was a system in the VR that prevented team damaging: everytime you damage a person in any way (one bullet is sufficient), a popup will pop up saying that you should not damage your team mates. You will not be able to shoot until you close this pop up.
This can be used in Planetside 2, which will be turned off after a certain time of playing the game. This way, if a troll's account is closed for TKing, and therefore wishes to make a new account to continue trolling, it will constantly get the pop op and not being able to shoot whenever he or she hits a friendly with just a single bullet. If your goal is to TK as much as you can, this pop-up can make the whole act just frustrating, therefore making trolling with new accounts much less attractive.

In addition of course, the grief system should be placed in the game during all times.
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Old 2012-06-12, 07:16 AM   [Ignore Me] #43
captainkapautz
First Lieutenant
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


Originally Posted by Gogita View Post
I was thinking of adding a system that is only active in the first hour/hours of gameplay of an account.
1. Log in
2. AFK in foothold
3. PROFIT!
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Old 2012-06-12, 07:19 AM   [Ignore Me] #44
Gogita
Master Sergeant
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


Originally Posted by captainkapautz View Post
1. Log in
2. AFK in foothold
3. PROFIT!
It at least prevents trolls from immediately being able to troll again. Instead, they will have to wait for a significant amount of time, before they can start with TKing. This is already some deterrent to unwanted gameplay.

If a troll really wants to waste that much time for trolling, well, then that kind of troll will be hard to stop with any kind of system, but most trolls are not willing to spend that much time, just to troll.
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Old 2012-06-12, 07:38 AM   [Ignore Me] #45
Rexdezi
Sergeant
 
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Re: How big is accedental Team Killing gonna be? Possible solutions


to those people on this thread that have said they will TK for the fun of it.

You are the scum of the Earth and I hope you die in a fire.

That is all.
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