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PSU: M.C. Hamma
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2012-07-18, 07:56 PM | [Ignore Me] #31 | |||
Contributor Major
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All it takes is a critical mass of us. Not even a majority. We had that critical mass of very serious-minded but very friendly, helpful hard-core gamers -- at least on Markov -- and they made all the difference in the world. They still are. In my big long user-intro screed (/points at previous page) I call them our founding fathers for a reason. It's time to return the favor. |
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2012-07-18, 07:58 PM | [Ignore Me] #32 | |||
Staff Sergeant
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Also, ya using WoW as an example, it's pretty bad. SO yeap It'll be interesting for sure. Just gotta show em' how it's done eh? Last edited by Goldeh; 2012-07-18 at 08:03 PM. |
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2012-07-18, 08:11 PM | [Ignore Me] #33 | ||
Sergeant
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I have faith. The dynamic of planetside provides a common enemy for your entire empire while heavily stressing teamwork. PS1 had an excellent community of players because of this and PS2 won't be any different.
Remember this is NOT an FPS and its NOT a MMORPG its something different so don't get bogged down comparing it to other games. It really is its own beast and I for one will never harass a newcomer. |
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2012-07-18, 08:17 PM | [Ignore Me] #34 | ||
Major General
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There will defiantly be a meta-game.... I'm pretty sure of it.... What would be the point of having a mission system without needing goals? Outfits in PS1 were about teamwork... Not all of them, but a good chunk had open arm policies to anyone. And would regularly hold training sessions. I was never a part of building a foundation for a successful outfit in PS1 but it requires knowledge of how most of the meta-game works alongside the classes/weapons/vehicles. And of course the game isn't going to be just like PS1. But if something doesn't jive with the meta-game, you can bet the bitter vets will most likely have the best suggestions to fix it.
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2012-07-18, 08:24 PM | [Ignore Me] #35 | |||
Corporal
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2012-07-18, 08:44 PM | [Ignore Me] #37 | |||
Sergeant Major
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Vets are what made PS1. The key to even greater success in PS2 is a healthy interaction with the classier members of to outside modern fps players that come here, and us being respectful and learning in return. |
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2012-07-18, 08:51 PM | [Ignore Me] #39 | ||
First Lieutenant
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I'd sooner just fly normally and get shot down extra fast, then whisper them that we could have survived if only I had the time to fully repair the craft. Hopefully they learn a lesson that way. After that, they can just get out and hoof it next time to avoid getting shot down, or stick with me and not get farmed by aircraft because they're hoofing it.
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2012-07-18, 09:01 PM | [Ignore Me] #40 | ||
hmmm... speaking of gaming communities.
Remember EQ? Each server seemed to have a different community and the persistence of that game definitely made being a ninjalooter/bigot/fuckwit a hard life on most servers. Yeah, those days are over... but hopefully as the OP said, we can instil some form of community pressure to not be a fuckwit in game. |
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2012-07-18, 09:03 PM | [Ignore Me] #41 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2012-07-18, 09:11 PM | [Ignore Me] #43 | ||
Staff Sergeant
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Oh yeah, because people that played a video game 10 years ago are the only ones that understand teamwork and "tactics".
Of course planetside teamwork was hoping that someone remembered to bring an AMS or defend the generator and the only tactics were finding the AMS's and dropping the generators... |
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2012-07-18, 09:50 PM | [Ignore Me] #45 | |||
When it comes to the overall tactics that comes with a massive fps game like PS which entails some patience, that we vets developed over the years. We still need the newbs to also chip in and help "police" others as well. I think we (vets) will be outnumbered anyway with the direction PS2 devs are going. Which is not a bad thing. Though I really think it's going the be a smack in the face to all the new comers that still think PS2 is going to give the instant gratification they are used to. I don't blame them since PS2 devs have been hyping the game in this way (E3 "action packed" demos etc) for months.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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