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Old 2012-03-24, 05:21 PM   [Ignore Me] #31
Trolltaxi
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


Originally Posted by Tamas View Post
Tutorial to start with. After that people can get placed into a general Outfit (much like EVE starting corporations) - they can choose not to of course, but providing some starting point would be great.
Probably not a good idea to place them into an outfit that doesn't work like an outfit. They'll have bad impressions.
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Old 2012-03-25, 02:43 AM   [Ignore Me] #32
Furber
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


A lot of my friends who did not play Planetside1 will be playing PS2. I welcome new players because like you said, numbers are important. I want planetside2 to succeed, I want it to become the next big thing, so that the idea behind planetside can reach its potential of being truly massive, and totally awesome!

Outfits are definitely important, I learned alot from joining my first outfit, but outfits dont have to be as big as some people think. Like someone mentioned earlier, some outfits will appeal to the zerg, then become "zergfits" as I called them. Certain groups of good/organized players from that outfit would break off and form their own outfit, that or there would just be a part of the outfit who ran together while the zerglings, although technically in the outfit, would run around mindlessly as though they were not part of a group.

I personally had the most fun with the game when I played with my own outfit, even though we typically had at most 15-20 people online at our prime. It will be up to the new players to find outfits that suit their styles. We Planetside 1 players will have to learn the differences between PS2 and the original, but we will definitely have an idea of how the game works already and we can pass on our knowledge to new players.

Last edited by Furber; 2012-03-25 at 03:06 AM.
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Old 2012-03-25, 03:15 AM   [Ignore Me] #33
Shade Millith
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


Originally Posted by Trolltaxi View Post
And we should not forget, that we will be a minority, so we will need inter-outfit coordination. When 400 vs 400 are zerging somewhere and you take your 20 man platoon into the meatgrinder, it won't make a difference. But 4-5 outfits bringing 20-20 man will make an impact.
20 organized players could wreak havoc. Get a flight of Liberators or ground attack craft and pick out targets one by one. Instead of firing willynilly, you'll take out tanks left and right quickly and efficiently.

Or 20 AV all firing at the same target.

Or 20 tanks all heading the same way, firing on the same target.

Choosing a primary and picking them off 1 by 1 is a very powerful ability.
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Old 2012-03-25, 06:03 AM   [Ignore Me] #34
ringring
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


Originally Posted by Skitrel View Post
It's not the outfits and its short sighted for people to think this. Outfit (guild/clan) play is one facet of gaming that people enjoy but the vast majority of people are solo players or play in their small cliques of friends, often those that they actually know.

If Planetside only focuses on the community and over tips the game towards outfits then it will ultimately alienate the majority of people. The key is to allow all people with all styles of play the ability to enjoy themselves.

Tapatalk.
It is absolutely the outfits ..... non-outfit players are/were mostly zergers, no tactics at all.

Some random squads did do a little tactical play but without compare to that done by the organised outfits.

I do however agree that there should be scope for all play-styles.

I know my outfit will be taking in new players and doing our best to get them up to speed and to provide fun for all. Some will not find us to their taste but some will.
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Old 2012-03-28, 12:14 AM   [Ignore Me] #35
Stew
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


Originally Posted by megamold View Post
what i think will happens is the same thing that happened with BF3

the game will release and the cod players will come test the water.
the first few weeks the game will be filled with people with no clue about tactics and you will see lots of players just rushing round doing nothing of value, getting shot over and over since they have no concept of patience and cover.

after a short time the cod players with either
A: get pissed of that this is not cod with bigger maps and go back to cod
or
B: adapt to the game and get interested in the tactics of it and turn out to be your regular ps2 player
If this happen and if this you wish to happen to this game the game will die fast and the suport will be a thing from the past this game required a huge player based to justified is existance ! If there is just a few Ps1 vets the money will not be there SOE will have to cut the game and soon the game and the servers will be shut down SOE enployee will loose their job etc.. so

I guess u take back whats u just said
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Old 2012-03-28, 12:21 AM   [Ignore Me] #36
Stew
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


Originally Posted by SuperMorto View Post
A: PlanetsideTV. We will be exploring every nook and cranny of the new world of Auraxis. Just like we are still doing with Planetside 1.

And that's the point to try and get the word out there!

(regardless of what a few may think, that is the point in PTV)
it can be good if your site is accesible but i talk mostly about In game elitist people who have to act as leaders and teachers more than just people dissing saying go back to COD etc.. cod is a simple game planetside isnt for people who dont have experienced in thats sort of game whith multiple objective etc.. its complex and hard to get in the first week or so !
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Old 2012-03-28, 01:10 AM   [Ignore Me] #37
kertvon
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


Considering the devs are pushing for beta rather than release per T_Ray's interview, I think it is fairly safe to say that a lot of the mechanics of the game will be in full force by release. Hopefully outfits will shine during the beta and shape the requirements of successful play. Imagine if PS2 has even 1/4 of the player base of the popular FPS titles actually functioning as a community. If the majority of those players were in active outfits the battles would totally epic. Hopefully SOE is aiming for a team tactics > individual skill mindset. If that is their angle, I don't really see how any player would be able to take the game seriously without at least joining up a basic outfit.

It will pretty awesome if SOE really works with the community during the beta to make sure outfits/team play really gets some spotlight time. I don't see how anyone could turn down gearing up for an OA and seeing small armies pushing out to dominate.
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Old 2012-03-28, 03:19 AM   [Ignore Me] #38
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Re: What is the plan to get new players in the game and make them grow as a GOOD team


As someone who played PS1 for about 10 hours total, I would consider myself a new to Planetside player.

Why do I want to play, PS2?? Tactics, Strategy and Dynamic fields of battle. Large maps, lots of elements in play and some pretty well defined goals and consequences beyond just racking up kills and taking a flag. The people who are going to be most attracted to PS2 are likely in the more mature "Big-Picture" minded group. We like team play from the outset, we like that we are part of a bigger strategy and we like that there is a huge potential for Sandbox play (even if not at launch).

I think people will get it pretty quick that PS2 is about working together. I will say this though... we NEED the casual zerg players, they may have low retention, they may never get that they are taking a base because it will bolster resources for a big push in a weeks time... let the cannon-fodder play however they want, let them Deathmatch in bases and crash Mozzies into each other. I can use that, any good commander knows how to use that.
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