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2012-07-10, 10:59 AM | [Ignore Me] #31 | ||
Sergeant
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I don t get why every faction wouldn t keep her own color, whatever you are playing :
all NC be blue, TR red, VS violet. Easy to get, easy to read. You obviously know which faction you are playing, so no mistakes. Same goes for base capture points. For the squad, green seems a good idea. |
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2012-07-10, 11:04 AM | [Ignore Me] #32 | |||
Master Sergeant
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Blue = Team
Green = Squad Red = Enemy
That said, I'm not against your suggestion. If you play the game long enough as your faction, I can't imagine it being difficult to remember who's who. As others have said, it should be an in-game HUD option to select the colour scheme manually. |
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2012-07-10, 11:15 AM | [Ignore Me] #33 | |||
Private
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2012-07-10, 11:22 AM | [Ignore Me] #34 | |||
Second Lieutenant
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2012-07-10, 11:32 AM | [Ignore Me] #36 | ||
Second Lieutenant
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The amount of tking we're seeing suggests you're wrong. And remember these guys are soe devs, they're not noobs. Imo friendlies with a certain radius should show green immediately otherwise a lot of ppl are going to get tkd.
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2012-07-10, 11:48 AM | [Ignore Me] #41 | ||
Master Sergeant
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Perhaps an element inherited from the fact Forgelight is also an MMO engine ..
White names in your standard MMORPG until you pull aggro... or are in a PvP zone. They could be green. We'll get used to white. A lack of name should be a strong indicator they are an enemy. The biggest clue being the targetting reticule turning red. |
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2012-07-10, 11:55 AM | [Ignore Me] #43 | ||
Staff Sergeant
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they should just give in and make friendlies permanently tagged. you shouldnt have to cursor over friendlies for an ignorant period of time if that time is longer than the time it would take to ID them yourself w/o even having to cursor over them (ID them out of the corner of your eye, etc). i certainly think the state of the friendly IFF is lazy/slow right now. the problem is the gui isn't updating as fast as the human brain.
for example, i look left and see a guy. i notice he is friendly but the gui doesn't display it just yet. so i turn away from the friendly, making him no longer in my fov, but now if i turn to him again, i should not be questioning friend or foe AGAIN, as i already have him on my minimap and spacial awareness. i'm not going to stop what im doing, point my cursor at him and hold it there until the gui recognizes it is friendly... to manually get the gui to catch up with my brain. rinse and repeat for every person on the battlefield? no. just set all friendlies as tagged by default as soon as they are on your screen, not on your cursor for x amount of stupid time. Last edited by infected; 2012-07-10 at 11:58 AM. |
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