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[Ignore Me] #31 | |||
Colonel
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![]() Well, neither of us had the full version of BF2, we only played the multiplayer demo with one map, the one where the US had the carrier ship thingie. We would take a jet there and just cause all kinds of "trouble" around there. We wouldnt spawnkill anyone, but it was so funny make them all confused who is shooting and what's going on, trying to do all kinds of different ninja ops ![]() It was also fun rigging the jet runway with explosives and blow it up as the jet was accelerating ![]()
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[Ignore Me] #32 | |||
Lieutenant Colonel
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So, anything that stops you from boom headshot. No thought, zerg game where death maters not and you continue the cycle of die spawn die spawn? Where the individual is all that matters? No thanks. I do not play online games to "play alone, together". Game play can be fast paced, but to design yet another rinse cycle game is a terrible idea. We already have M.A.G. |
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[Ignore Me] #33 | |||
Sergeant
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Tanks usually have an escape hatch to enable the crew to get out safely, should the shit hit the fan. Tank crews are usually not armed with anything more than a sidearm at best if I recall correctly (they tend to favor their cannons/machineguns). Easiest way of finding out who the SL is: Look at who enters the area last and are not aggressively participating in combat. |
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[Ignore Me] #34 | |||
Colonel
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What in my post has anything to do with "playing alone together"? Nothing. Being able to move fast does not mean not playing together. |
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[Ignore Me] #36 | ||
Colonel
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Well, BF2 fixed that by making it so that you have to respawn before you can rejoin a squad. And yet NOW, Battlefield 3 allows it again...and so did BC2.
What's squad bombing? Dropping off a Galaxy with 10 squad leaders in it and then 90 people spawn? |
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[Ignore Me] #37 | ||
Lieutenant General
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The epic music I think shall return. Don Ferrone the guy from PS1 has all ready released some tracks for PS2
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Last edited by Lonehunter; 2012-03-14 at 09:07 AM. |
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[Ignore Me] #38 | |||
Sergeant
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![]() Yes squad bombing is when you have everyone sitting in "pool". You have one guy go into the objective area (stealthy-like), then the squad leaders of the other squads spawn on him, leave the squad, create their own squad and have their squad members spawn ontop of them. If executed correctly, you could go from 1 to 32 guys in a split second and everyone would be within their corresponding squads with their designated kits. The enemy will think that just one guy entered the area, but as soon as they turn the corner or scout it, there's 32 people there - a.k.a the objective will be lost before they even realize what happened. |
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[Ignore Me] #40 | |||
Colonel
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[Ignore Me] #41 | |||
Colonel
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[Ignore Me] #42 | |||
Sergeant
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![]() You will see alot of BF tactics being implemented in PS2 since the game mechanics are pretty similar. |
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[Ignore Me] #43 | |||||
Sergeant
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[Ignore Me] #44 | ||
Staff Sergeant
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The music - This increased the immersion of the PlanetSide universe at an untold factor. It really reinforced the existing storyline, and actually made the battles that much more intense, and the interactions with players that much more involved. It was, in my opinion, an integral part of the first one. Where the gameplay was technically lacking, the immersion more than made up for it. Unfortunately, I don't think adding things like specific hitboxes, missions and whatnot can make up for lackluster music.
The AMS and the ANT, to me, were very important. The AMS provided something fairly unique, and I'm not sure the galaxy can replace this. Things like being tasked, as a cloaker, to find an AMS, and either OS it or hack it, was just one part of Planetside, that really made it unique. The ANT, like the AMS, also added something very unique. If a defensive force was successfully holding a base, they would eventually run out of energy, and thus were constantly facing a clock. The ANT really provided a great game mechanic, and I hope to see the same type of gameplay in the next version. The driver/gunner combo has already been touched upon. I also believe that it was a great way to introduce tactics, strategy and teamwork. Furthermore, being independent from the driver allowed the gunner to have more concentration on target acquisition, defense, and offense. I'm hoping we can get into a position to play the game soon, because time is working against the devs with all this speculation.
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[Ignore Me] #45 | ||
Contributor General
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[QUOTE=DaddyTickles;655207]I know I'm in a tiny minority (at least on this forum
![]() [QUOTE] My striker will too .... "a flying max is a dead max". ![]() I'll miss the ANT ..... it's funny but only yesterday I did an ant run to a hacked base ... 10% NTU, would I get there in time, I had a long way to go ..... find out next week in the next episode of .... "ANT RUN!" .... ta ta taaaaa Last edited by ringring; 2012-03-14 at 10:06 AM. |
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