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Old 2013-03-19, 10:34 AM   [Ignore Me] #31
Tenhi
Corporal
 
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Re: Simultaneous Kills


Miller has that problem since forever. Its all lag related... Miller had horrible lags pre-GU4 (no ammo refill, repair lag etc), then they fixed it somewhat and reintroduced it with GU4.

Now you get oneshot by ARs/LMGs/Carbines because all the bullets register at the same time. Or the simultaneous kills happen. Or you kill enemies only to die 2sec later to the guy you just killed xD
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Old 2013-03-19, 11:21 AM   [Ignore Me] #32
CraazyCanuck
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Re: Simultaneous Kills


Common place for me now. Use to rage at how a guy that was dead on the floor killed me, but now I just shrug and spawn in.
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Old 2013-03-19, 12:19 PM   [Ignore Me] #33
CrimsonTemplar
Staff Sergeant
 
Re: Simultaneous Kills


You know, I was thinking of posting a thread like this a while back. At first I thought I was going mad. Then I realised I am already . Before GU2 I would perhaps have this scenario once or twice every so often. Since GU2 it's been almost every day.
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Old 2013-03-19, 12:24 PM   [Ignore Me] #34
Dragonskin
Major
 
Re: Simultaneous Kills


The first couple of times this happened after GU04 I thought it was kinda comical. Then I realized it was due to the lag and started to happen at any fight that appeared to start at the same time. That made me use up all my claymores because then I realized that even if people saw the claymore before it blew up the server was going to kill them anyway... got like 10 claymore kills in the same place in a tech plant with about 20 minutes. Good times.
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Old 2013-03-20, 03:57 AM   [Ignore Me] #35
coconut
Private
 
Re: Simultaneous Kills


Originally Posted by Dragonskin View Post
The first couple of times this happened after GU04 I thought it was kinda comical. Then I realized it was due to the lag and started to happen at any fight that appeared to start at the same time.
I don't think GU04 had anything to do with that, I suspect a recent silent hotfix to the universe introduced the problem. See http://edition.cnn.com/video/#/video...e-knockout.cnn

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Old 2013-03-20, 04:06 AM   [Ignore Me] #36
DeltaGun
Sergeant
 
Re: Simultaneous Kills


I thought it was common knowledge that GU2 added in simultaneous kills and other lag problems.

I suspect that it was an attempt by the Devs to get performance gains in other areas.
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Old 2013-03-20, 10:06 AM   [Ignore Me] #37
Hamma
PSU Admin
 
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Re: Simultaneous Kills


It's pretty infuriating tbh. I recorded some footage for an Instant Action episode I'll be releasing later this week and I'm fairly certain I got 4-5 of these in the video.
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Old 2013-03-20, 11:28 AM   [Ignore Me] #38
Binkley
Sergeant
 
Re: Simultaneous Kills


Simultaneous kills never bothered me, as it was a step up from what usually happens

It definitely increased after GU2, I made this thread about it.
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