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2013-06-30, 01:57 AM | [Ignore Me] #32 | |||
Staff Sergeant
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Good luck. It's funny that you QFT and then immediately after say something that is literally impossible. Last edited by Varsam; 2013-06-30 at 02:50 AM. |
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2013-06-30, 04:05 AM | [Ignore Me] #33 | ||
Uh, yes. Small arms fire>Missiles when dealing with a Harasser or with any of the ESFs. You may not destroy it, but you scare it off and that's more than enough.
Though it's obvously easier to whine for a nerf, until the vehicle becomes useless even against a single HE lightning. |
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2013-06-30, 07:56 AM | [Ignore Me] #34 | ||
Sergeant Major
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How hard is it to frigin understand that the fastest vehicle in the game shouldnt be able to take 4 HEAT shells from a slow heavy tank and just drive away while repairing.
You are traveling at up to 90kph or more. If a Vanguard can hit you 3 times with its slow reloading gun before you get away, you sure as hell should be dead. Again, that is an issue with composite armor not the vehicle itself. Without it its speed and firepower are perfectly justified. A fast dune buggy should not be able to take damage comparable to a light tank, period. As for it costing s much as a lightning. Consider this: this is a vehicle that requires 2 people to operate properly (That people are able to be effective solo by swaping seats is again the fault of composite armor) so you have 2 guys taking turns pulling the vehicle, which in turn cuts the cost of pulling multiple buggies in half for the individual player. |
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2013-06-30, 11:38 AM | [Ignore Me] #35 | |||
Corporal
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2013-06-30, 11:52 AM | [Ignore Me] #36 | ||
First Sergeant
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I only drive Harassers anymore. I see MBTs as inferior, not because they are less powerful, but because an MBT is a stupid design, forcing you to drive and gun at the same time.
Harassers have 1 thing about them I would say should be changed, make them loose the ability to repair on the move, or take away regen armor... one or the other. As to Nerfing them overall though... I would say that you should bring the MBTs to match Harassers in usefulness. Give them a dedicated gunner, and give them greater utility beyond shooting things. Let them have a dedicated repair tool. Or greater abilities. Or make them into artillery platforms ontop of being MBTs. Or... Something. Because right now, as they are, I refuse to pull one. Buff the MBT, don't nerf the harasser. |
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2013-06-30, 12:27 PM | [Ignore Me] #37 | |||
Staff Sergeant
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2013-06-30, 12:40 PM | [Ignore Me] #39 | |||
Major
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Harassers aren't that hard to hit, although I would agree with 100% accuracy not being viable. On such a target, I would say between 50 and 75% accuracy; and at a range where the Harasser could engage you, I would claim 90% accuracy. The biggest deal about small-arms fire is it forces the Harasser to retreat and repair lest it be surprised and shot dead by a tank. While it can take some hits, it savors being able to take every single one, and that is why I believe it is balanced. It really is clutch fun to drive because it is the perfect balance of vulnerable and invulnerable. Small arms fire is better than rocket/missile fire because the Harasser has a harder time avoiding it, meaning it will likely retreat. Last edited by AThreatToYou; 2013-06-30 at 12:43 PM. |
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2013-06-30, 01:31 PM | [Ignore Me] #40 | |||
Staff Sergeant
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In the hypothetical I constructed it assumed that the harasser stayed visible to the infantry for a prolonged period of time, which is extremely unrealistic - harassers are always moving, so it's inevitable that they become obstructed or simply run away. It takes infantry a very long time to kill a harasser - it only takes a single shell from a harasser to kill an infantryman. There's nothing stopping the harasser from killing one or two people, fleeing (repairing all the while), and coming back and doing it again until there are no infantry left to shoot back. You see it time and again, it's the reason harassers are so favored by higher BR players over even tanks. It is the new Liberator. It's the exact same problem we faced at launch with the lib, and people who (ab)use it (myself included) are responding the same way - they see something that gives lots of reward with relatively low risk as long as you have the skill to take advantage, and they defend that platform because they think it's their skill that's the deciding factor, not the underlying design of the platform itself, despite what EVERYone else is saying, including some of their own. For my part, it's blatantly obvious that the harasser is superior to the other ground vehicles, and I will keep farming with it until they inevitably nerf it, because at the end of the day that's what's most important in this game - certs. You can shoot the guy in the rumble seat, but that's the only guy you can damage. |
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2013-06-30, 02:24 PM | [Ignore Me] #41 | ||||
A) because of your "Uh, no" b) because IDD, theory is very different from practice. I respect the calculations you've made, but since PlanetSide 2 is a game of situations (it's an FPS afterall) rather, than a classic RTS (not taking CoH or other tactical RTSes into consideration), you must never exclude the probabilities and actual combat scenarios from the overall picture. As for the following statement:
EDIT: ...this is exactly why you rarely see good ESF pilots returning to places where they got damaged by even a single AA MAX and ran off from. Last edited by NewSith; 2013-06-30 at 02:25 PM. |
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2013-06-30, 02:46 PM | [Ignore Me] #44 | |||
Master Sergeant
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Also in practice you see harrassers squaring up and going toe to toe with lightnings and MBTs and just outright owning armor. Composite + backseat repairing and the dps of a vulcan simply kills a MBT before it can fight back; Harrassers often don't even need to use their speed to wreck armor. That's the real gameplay I see daily. If you think that's proper and makes sense mechanically then say so. But don't tell the person that shows you the math to explain what we see in gameplay that they are wrong. Don't tell them to stop "theorizing" when their math coincides exactly with what we actually see in game. You're the one who's theorizing, I've never seen massed infantry do anything to a harrasser but get it to bugger off for 20 or so seconds just to come right back and farm again - the notion that small arms is the counter to harrassers is absurd. You are only saying this because there simply is no counter to Harrassers, especially vulcan Harrassers since they can even outright kill MBTs and Liberators in a toe to toe engagement. |
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2013-06-30, 02:50 PM | [Ignore Me] #45 | ||
Master Sergeant
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I disagree. Harrassers show what happens when you give massive health to one of the fastest platforms in the game and topping it off with good offensive options.
If ESFs had the health of MBTs, they would wreck everything regardless of whether or not they had a dedicated driver system, or pilot controlled weapons. |
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