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Old 2013-04-23, 06:24 PM   [Ignore Me] #31
bpostal
Contributor
Lieutenant Colonel
 
Re: Squad Beacon May 4th


Originally Posted by basti View Post
Crap, now i have to get purple light again asap.

Nice to see the VC more often as well!
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Old 2013-04-23, 07:26 PM   [Ignore Me] #32
Falcon_br
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Re: Squad Beacon May 4th


So, anyone can join?
Can I use my iPad or iPhone to use the google+ webcam chat?
Of course I should google it and I am going to do it right now.
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Old 2013-04-24, 09:28 AM   [Ignore Me] #33
Chinchy
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Re: Squad Beacon May 4th


If you need a stand in for anyone that doesn't show, send me a PM on the forums, or in game.
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Old 2013-04-24, 12:42 PM   [Ignore Me] #34
Hamma
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Re: Squad Beacon May 4th


Thanks Chinchy!

By the way - I haven't responded to anyone yet. I will be handling the full roster this weekend likely.
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Old 2013-04-24, 12:52 PM   [Ignore Me] #35
HiroshiChugi
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Re: Squad Beacon May 4th


Originally Posted by Hamma View Post
Thanks Chinchy!

By the way - I haven't responded to anyone yet. I will be handling the full roster this weekend likely.
Add me to the reserve list as well. Either shoot me a pm up here, in the game, or an e-mail. (I think my e-mail is in my profile up here). I'd love to help out if an extra person is missing.
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Old 2013-04-24, 04:47 PM   [Ignore Me] #36
DirtyBird
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Re: Squad Beacon May 4th


Originally Posted by basti View Post
Crap, now i have to get purple light again asap.
Get your mic right, fuck the light.
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Old 2013-04-24, 10:33 PM   [Ignore Me] #37
RSphil
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Re: Squad Beacon May 4th


ok though i was gona miss this but i checked and im on holiday for a car show im in. awesome, these are always better live.
should be a great show.
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Old 2013-04-26, 11:05 PM   [Ignore Me] #38
Hyncharas
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Re: Squad Beacon May 4th


Ban cross-empire alliances...

There is absolutely no point in having a three-empire game if outfits on two of them are going to ally to zerg the TR on a continent. THAT is the reason why PS1 failed, because empire numbers dropped out of existence from that crap.
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Old 2013-04-27, 01:55 AM   [Ignore Me] #39
Rolfski
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Re: Squad Beacon May 4th


Originally Posted by Goldoche View Post
Topic suggestions:

The art style decaying severely (eg.: purple flaming skull ornament)
.
Exactly this. With the new Tron-style disco laser aircrafts, art direction seems to be going all over the place. I want to know from Higby what their art vision is, more unified bad-ass or free-form Clownside 2?

Speaking of bad-ass, I suggest a conversation topic on new weapons vs bad-assification of current weapons:
- looks
- animations
- sounds (we need to get rid of that TR carbine peashooter sound!)
- additional performance customization options (mag, stock, ammo, etc)
- additional cosmetic options
What's a healthy balance between focusing on development of new vs current toys?

Last edited by Rolfski; 2013-04-27 at 02:02 AM.
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Old 2013-04-27, 06:11 AM   [Ignore Me] #40
Roy Awesome
First Sergeant
 
Re: Squad Beacon May 4th


Originally Posted by Hyncharas View Post
Ban cross-empire alliances...

There is absolutely no point in having a three-empire game if outfits on two of them are going to ally to zerg the TR on a continent. THAT is the reason why PS1 failed, because empire numbers dropped out of existence from that crap.
Shhh, ATRA doesn't exist. There is no need to be mad.

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Old 2013-04-27, 02:30 PM   [Ignore Me] #41
Hamma
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Re: Squad Beacon May 4th


Roster is about finalized - news post will be updated shortly.
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Old 2013-04-27, 02:44 PM   [Ignore Me] #42
basti
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Re: Squad Beacon May 4th


Ohshit, Roy, Robo and me? VS Overload!


Higby is gonna get smashed by our wisdom!

Assuming we are gonna talk to him this time. We gonna, right?
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Old 2013-04-27, 03:06 PM   [Ignore Me] #43
Hamma
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Re: Squad Beacon May 4th


Yea he will be participating in the discussions we have.
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Old 2013-04-27, 05:34 PM   [Ignore Me] #44
basti
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Re: Squad Beacon May 4th


That explains why its just us 3. So it doesnt turn into yet another QnA again. Good stuff.
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Old 2013-04-27, 06:52 PM   [Ignore Me] #45
robocpf1
First Sergeant
 
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Re: Squad Beacon May 4th


Topic Suggestions:

Outfits, in general.

Infantry/Air/Ground Vehicle balance. Worries that it's becoming an infantry game "with vehicles" instead of a combined arms game. We're seeing improvements (Higby's latest tweet about buffing armor) but as more weapons are added, vehicles continue to be weakened. Now, I think I speak for everyone when we say that we don't want vehicles to be pure death on wheels, but a bit more balancing (perhaps increasing resource costs or scarcity) should make a vehicle a bigger threat when pulled - but they should be pulled slightly less often (in my opinion).

Resources reduced drastically in number (make them more scarce) but let all continents contribute to resource gain. This allows people that have been warpgated to push out of the warpgate with vehicles because their overall resource income has been cut by 1/3, not 100% (theoretically).

Base and continent benefits.

Ok, some of that was longer winded than I wanted, we'll use other threads for those
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