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2011-08-18, 03:40 PM | [Ignore Me] #31 | |||
General
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He was speaking military standards and training. Obviously you can dual wield alot of things. But how many targets can you accuratley hit and up to how many meters? In Dual wielding you give up stability, accuracy, and reload for rate of fire. |
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2011-08-18, 03:48 PM | [Ignore Me] #32 | ||
Colonel
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The only mention of military was him saying it was stupid in their opinion. The amount of targets you could accurately hit is dependent on you. If you have no strength, sure, the guns will fly everywhere. If you actually exercise, you can hold them straight and they will hit their desired target. You don't have to give up much stability or accuracy for dual wielding if you're good. Reload times increased? Of course. What I think is dual wielding guns would be useful indoors for the people that specialize in it, but next to useless outdoors since everybody is at range.
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2011-08-18, 03:49 PM | [Ignore Me] #33 | |||
Colonel
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Well it's also based on armor choices and class. If you lack two holsters for instance you can't do it. I also I agree about requiring a skill since it fits with the normal skill tree system. (Could be a skill in the weapon tree itself). Also regarding your other comment about everyone doing it. That argument needs to stop. The whole "What if 50 people do it because there aren't any other choices in the game" are a worse case scenario. If the game adds tons of cool choices people will be too busy to decide which loadout is the coolest or most useful.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-18, 05:12 PM | [Ignore Me] #36 | ||
Colonel
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Oh also this would be a nice skill-upgrade down the pistol tree.
http://www.youtube.com/watch?v=A9f-wgBXJ2E#t=1m28s
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-18, 05:23 PM | [Ignore Me] #38 | ||
Lieutenant Colonel
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Why are you assuming that they won't be useful? Battlefield's pistols work just fine without anyone having to pretend they're in the matrix.
The theme of the game is militaristic science fiction. You play a soldier, not a movie star. If you want to be effective at close range then pull a shotgun. |
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2011-08-18, 05:43 PM | [Ignore Me] #39 | ||
Major General
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Allowing the player base to make stupid choices in certifications/training. That is an interesting thought. I actually like the idea for the "cool" factor. But yes, it should have major restrictions on it like others have said here. It could be impliemented to be so stupid, as far as how gimped you are when you do it, that you would be looked upon as a dim-wit if you did use it. But why is that a bad thing. Putting a little bit of role-play into the game isn't bad at all.
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2011-08-18, 07:10 PM | [Ignore Me] #42 | |||
Colonel
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2011-08-18, 08:33 PM | [Ignore Me] #44 | |||
Lieutenant Colonel
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Your argument implies that pistols would not be useful. My argument implies that dual wielding clashes with the overarching style of the game. It does not, in fact, work both ways.
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2011-08-18, 08:54 PM | [Ignore Me] #45 | ||
What about down a pilots skill tree the cert to dual wield pistols opens up?
I could see a use for that. Most modern day pilots carry either a .45 or a 9mm pistol, and that's it. They never carry anything larger than that. So I could see a use for a dual pistol slot opening up.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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