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PSU: Where's the beef?
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[Ignore Me] #1 | |||
Sergeant Major
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I definitely think thy should be forced, but for manuvering there should be a 3rd person option like PS1
![]() As much as I like the old hud-only option from PS1, it gave you an unrealistically clear picture of the battlefield, and hiding what's directly beneath you makes it harder to hit ground targets, I would think. Edit:
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Last edited by RedKnights; 2012-05-30 at 05:56 PM. |
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[Ignore Me] #2 | ||
Private
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honestly cockpit view looks annoying, the lines running through screen and the red circles are distracting, I would much rather play with the HUD view, I vote not to force it on the players. why should people who don't like the cockpit view have to deal with it just because other players like the "aesthetically pleasing" option and don't want to compromise their "competitive edge". It should be a trade off, if you want to pretend you are in an alien space army and look around your space cockpit then you just won't be as competetive
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[Ignore Me] #5 | ||
Lieutenant General
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Since it's something that effects game balance, it should be forced.
This is similar to PS1's ground foliage problem. It was nice to turn on, and since my PC could handle it I wanted it on, but everyone turned it off because it got in the way. People with a cockpit view are obviously at a disadvantage, it's a smaller field of view. If it was an optional thing, anyone with a competitive mind set (which should be everyone) will just turn it off. Immersion is nice but it doesn't trump performance |
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[Ignore Me] #8 | ||
Contributor PlanetSide 2
Game Designer |
If they don't force the cockpit it's a clear advantage for anyone who turns it off. At that point you'd be an idiot for not turning it off and most of the players wouldn't have it on.
The must be forced or it is meaningless. |
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[Ignore Me] #9 | |||
Corporal
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I don't like allowing the 3rd person view at all, but I understand it makes forming up, landing, etc. a great deal easier. I don't think you should be able to fire your guns in 3rd person view. |
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[Ignore Me] #10 | |||
Sergeant
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pretty much when turning grass/foilage off in PS1. forced or non at all. |
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[Ignore Me] #14 | |||
Lieutenant Colonel
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[Ignore Me] #15 | |||
Contributor PlanetSide 2
Game Designer |
They may have their own justification of why they allow it (such as it compressing the objects in view, possibly balancing out the expanded viewspace). I'm speculating but point is that FOV and obstruction are not exactly the same scenario. There's tradeoffs with FOV changing, there isn't a tradeoff with disabling something that obstructs vision. This is especially true when the obstruction occurs on the lower 25% of your screen, which for a pilot is an area that is highly likely to contain threats. All ground-based AA will originate from that area, as well as potential targets. As a ground-based player knowing the view angles of an aircraft can help you better hide from them. There are many gameplay consequences to have that obstruction. No player should be able to simply toggle it off just because they don't like it. Good players will have to make do. |
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