Cockpit View - [Now Forced per Higby] - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Where's the beef?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: Should cockpit view be forced?
Yes 287 77.36%
No 84 22.64%
Voters: 371. You may not vote on this poll

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-05-30, 05:52 PM   [Ignore Me] #1
RedKnights
Sergeant Major
 
RedKnights's Avatar
 
Re: Cockpit View - [Now Forced per Higby]


I definitely think thy should be forced, but for manuvering there should be a 3rd person option like PS1

As much as I like the old hud-only option from PS1, it gave you an unrealistically clear picture of the battlefield, and hiding what's directly beneath you makes it harder to hit ground targets, I would think.

Edit:

Originally Posted by Talek Krell View Post
I can't link this to a specific source, but I'm pretty sure freelook in the cockpit is included. And since TrackIR just needs there to be a freelook function that should work as well. Looking forward to using it myself.


TrackIR explained, for those of you who aren't aware of it:http://www.youtube.com/watch?v=9wXx3vMy_AQ
And good god that would be awesome, i'd imagine if it supports freelook it'd be quite easy to integrate!!
__________________

Last edited by RedKnights; 2012-05-30 at 05:56 PM.
RedKnights is offline  
Reply With Quote
Old 2012-04-16, 01:15 PM   [Ignore Me] #2
LancerNC
Private
 
Re: Cockpit View - should it be forced? More options.


honestly cockpit view looks annoying, the lines running through screen and the red circles are distracting, I would much rather play with the HUD view, I vote not to force it on the players. why should people who don't like the cockpit view have to deal with it just because other players like the "aesthetically pleasing" option and don't want to compromise their "competitive edge". It should be a trade off, if you want to pretend you are in an alien space army and look around your space cockpit then you just won't be as competetive
LancerNC is offline  
Reply With Quote
Old 2012-04-16, 01:18 PM   [Ignore Me] #3
atone
Sergeant
 
atone's Avatar
 
Re: Cockpit View - should it be forced? More options.


forced
atone is offline  
Reply With Quote
Old 2012-04-16, 01:24 PM   [Ignore Me] #4
Ale
Corporal
 
Re: Cockpit View - should it be forced? More options.


Forced first person cockpit + 3rd person + hide UI option hiding the cockpit, reticule, HUD and everything else for filming of cinematics.
Ale is offline  
Reply With Quote
Old 2012-04-16, 01:29 PM   [Ignore Me] #5
Lonehunter
Lieutenant General
 
Lonehunter's Avatar
 
Re: Cockpit View - should it be forced? More options.


Since it's something that effects game balance, it should be forced.

This is similar to PS1's ground foliage problem. It was nice to turn on, and since my PC could handle it I wanted it on, but everyone turned it off because it got in the way.

People with a cockpit view are obviously at a disadvantage, it's a smaller field of view. If it was an optional thing, anyone with a competitive mind set (which should be everyone) will just turn it off. Immersion is nice but it doesn't trump performance
__________________
Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
Lonehunter is offline  
Reply With Quote
Old 2012-04-16, 01:33 PM   [Ignore Me] #6
Stardouser
Colonel
 
Re: Cockpit View - should it be forced? More options.


Can 3rd person view of aircraft be used exploitatively? If yes, then the best that should be allowed is to turn off the interior cockpit view and have HUD only.

If not, why would it matter?
Stardouser is offline  
Reply With Quote
Old 2012-04-16, 01:36 PM   [Ignore Me] #7
Sardus
Contributor
Captain
 
Sardus's Avatar
 
Re: Cockpit View - should it be forced? More options.


I agree that it should be forced. It adds to the level of gameplay (blind spots can be used to your advantage).
__________________


Twitter@TRG_gamingclan
Sardus is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-04-16, 01:37 PM   [Ignore Me] #8
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Cockpit View - should it be forced? More options.


If they don't force the cockpit it's a clear advantage for anyone who turns it off. At that point you'd be an idiot for not turning it off and most of the players wouldn't have it on.

The must be forced or it is meaningless.
__________________
Malorn is offline  
Reply With Quote
Old 2012-04-16, 01:41 PM   [Ignore Me] #9
psychobilly
Corporal
 
Re: Cockpit View - should it be forced? More options.


Originally Posted by Malorn View Post
If they don't force the cockpit it's a clear advantage for anyone who turns it off. At that point you'd be an idiot for not turning it off and most of the players wouldn't have it on.

The must be forced or it is meaningless.
I agree with this. I would also like the ability to look left/right out the window though.

I don't like allowing the 3rd person view at all, but I understand it makes forming up, landing, etc. a great deal easier. I don't think you should be able to fire your guns in 3rd person view.
psychobilly is offline  
Reply With Quote
Old 2012-04-17, 05:28 PM   [Ignore Me] #10
Biscuit
Sergeant
 
Biscuit's Avatar
 
Re: Cockpit View - should it be forced? More options.


Originally Posted by Malorn View Post
If they don't force the cockpit it's a clear advantage for anyone who turns it off. At that point you'd be an idiot for not turning it off and most of the players wouldn't have it on.

The must be forced or it is meaningless.
^this

pretty much when turning grass/foilage off in PS1.


forced or non at all.
Biscuit is offline  
Reply With Quote
Old 2012-04-20, 12:42 AM   [Ignore Me] #11
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Cockpit View - should it be forced? More options.


Originally Posted by Malorn View Post
If they don't force the cockpit it's a clear advantage for anyone who turns it off. At that point you'd be an idiot for not turning it off and most of the players wouldn't have it on.

The must be forced or it is meaningless.
Looks like pigs pole options got you to malorn.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-04-20, 12:44 AM   [Ignore Me] #12
Stardouser
Colonel
 
Re: Cockpit View - should it be forced? More options.


Originally Posted by SKYeXile View Post
Looks like pigs pole options got you to malorn.
Make your own poll. Better yet, before you do, post the options you would use here to vette them for bias.
Stardouser is offline  
Reply With Quote
Old 2012-04-16, 01:47 PM   [Ignore Me] #13
MrBloodworth
Lieutenant Colonel
 
Re: Cockpit View - should it be forced? More options.


I was unaware FOV settings blocked your screen. Even if forced, FOV changes will still include the model.

Last edited by MrBloodworth; 2012-04-16 at 01:48 PM.
MrBloodworth is offline  
Reply With Quote
Old 2012-04-16, 01:51 PM   [Ignore Me] #14
MrBloodworth
Lieutenant Colonel
 
Re: Cockpit View - should it be forced? More options.


Originally Posted by elfailo View Post
Lower FOV = less visibility. Some tournament players play at 90. Some play at 120. That's almost 30% more visibility. Many still play at 4:3, some play at 16:9.

Cockpit blocking part of your view = less visibility.

We're still talking about visibility being the factor of balance that changes, right?

Hard to imagine how you could have missed the parallel.
Even if forced, FOV changes will still include the model.
MrBloodworth is offline  
Reply With Quote
Click here to go to the next VIP post in this thread.   Old 2012-04-16, 02:06 PM   [Ignore Me] #15
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Cockpit View - should it be forced? More options.


Originally Posted by elfailo View Post
Lower FOV = less visibility. Some tournament players play at 90. Some play at 120. That's over 30% more visibility, way more than what the cockpit in that picture blocks. Many still play at 4:3, some play at 16:9.
FOV is an advantage for the same reason. Whether a tournament recognizes that is irrelevant to the discussion because it also isn't an identical scenario.

They may have their own justification of why they allow it (such as it compressing the objects in view, possibly balancing out the expanded viewspace). I'm speculating but point is that FOV and obstruction are not exactly the same scenario. There's tradeoffs with FOV changing, there isn't a tradeoff with disabling something that obstructs vision.

This is especially true when the obstruction occurs on the lower 25% of your screen, which for a pilot is an area that is highly likely to contain threats. All ground-based AA will originate from that area, as well as potential targets.

As a ground-based player knowing the view angles of an aircraft can help you better hide from them. There are many gameplay consequences to have that obstruction. No player should be able to simply toggle it off just because they don't like it. Good players will have to make do.
__________________
Malorn is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:33 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.