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2012-04-03, 06:13 PM | [Ignore Me] #5 | ||
This is my kind of class, UG SMASH!
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-04-03, 06:14 PM | [Ignore Me] #6 | |||
Contributor PlanetSide 2
Game Designer |
http://www.gametrailers.com/video/gd...tside-2/728283 2:57 TR Rexo with bright red shield that absorbs approximatley 20-22 Gauss rounds and the rexo still has full health (didn't break shield). The bright shield effect fades during the killcam and lasted 6 seconds on-camera, but it was already on before he came into sight. So we know this kinetic shield ability lasts at least 7 seconds or so currently. And damn that TR Rexo model looks even better. |
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2012-04-03, 06:32 PM | [Ignore Me] #7 | |||
What's really interesting is how much the HA sounds like a MAX. Can't wait to see what MAXes can do.
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2012-04-03, 06:55 PM | [Ignore Me] #8 | |||
Major General
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I think if the rexo is carry AV though its main wepaon will only be able to be a SMG/rifle...maybe aLMG, but def not the HA wepaon |
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2012-04-03, 06:25 PM | [Ignore Me] #10 | ||
Major
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Looks awesome can't wait for the rest of the week!
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2012-04-03, 06:41 PM | [Ignore Me] #11 | ||
This is the first time I've been particularly concerned with what they're doing:
They're giving HA both the LMG and rocket at the same time. So HA gets the trifecta: AV capability, more health and a gun that's presumably stronger than the normal assault rifle. If they end up being able to carry the HA gun and Rocket at the same time...well what's the damn point of classes? We're back to HA/AV Rexo being a solomobile in all but their own medic ability. This is especially concerning because we haven't seen any indication any of the lighter classes will have non-passive AV capability (that is the ability to project hurt to a vehicle, as opposed to waiting for it to hit a mine). No light AV guns for people or pulling the heavy AV at the expense of or downgrading the rifle.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-04-03 at 06:43 PM. |
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2012-04-03, 06:49 PM | [Ignore Me] #12 | |||
Sergeant Major
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2012-04-03, 07:01 PM | [Ignore Me] #14 | |||||
Read it again
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-04-03 at 07:03 PM. |
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2012-04-03, 07:03 PM | [Ignore Me] #15 | |||
Contributor PlanetSide 2
Game Designer |
1) damage sustained past half health is permanent, so they need medics and can't heal themselves 2) they will need more ammo, so they'll need light assault giving them ammo boxes 3) if they want to swap out loadouts in hostile territory they'll need infiltrators Adding to that you have other obvious disadvantages 4) Mobility - slower than light assault, can't hop over stuff obviously 5) Might not have any tactical grenades like smoke/flashbangs/EMP. We'll have to see. 6) Close-range effectiveness against infantry. If HA are anything like PS1 the MCG and Jackhammer and Lasher won't be all that effective outside of close range, which is why they also have the "Heavy Cycler" and "Heavy Gauss" as weapon options for more medium range encounters. It doesn't appear like they have a good longer range weapon, which is where engineers, medics, and infiltrators will shine. Possibly light assault too. Looks to me like they're the breacher infantry and intended for close-range Anti-infantry operations and Anti-MAX/Anti-Armor. That leaves speed, mobility, and medium-long range as their weaknesses, apart from the obvious dependence on some other teammates. It's certainly interesting to see a class that is clearly a descendant from PS1's Rexo with both a AV and an AI weapon and has survivability as its class ability. They're the Tanks. The Heavies. Not good at range, not fast or mobile, but able to be an anchor for a squad. Have to see how it pans out, I'm not seeing any red flags at the moment. Gotta see how it pans out. |
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