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2012-06-18, 02:32 PM | [Ignore Me] #31 | ||
Capturing a base isn't any different than capturing the payload in Teamfortress 2 or whatever. Or winning a round in Battlefield 3. This thread is about the desire of some people to have longer term goals that you fight to achieve. Capturing a base is something you'll do over the course of an hour or so, and you'll lose it shortly thereafter with nothing really gained or lost in either transaction except for passive flow of resources. So not exactly the kind of progress some people are hoping for.
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2012-06-18, 02:38 PM | [Ignore Me] #32 | |||
Major
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That said, I wouldn't be opposed to some bonuses for securing bases/continents, but I'm not sure what they'd be. Last edited by Ratstomper; 2012-06-18 at 02:44 PM. |
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2012-06-18, 02:42 PM | [Ignore Me] #33 | ||
There's no question that BF3/TF2 are fun and popular, and this game is going for the middle-ground between them, with BF3-style gameplay and TF2-style silliness/microtransactions. I think PS2 will do very well even if the gameplay is shallow, because I think most players really just want to be able to log on, shoot people, and not care about any sort of "big picture" stuff. Doesn't mean you can't have both styles of gameplay working concurrently, but PS2 lacking the long view probably won't keep it from being a great game.
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2012-06-18, 02:44 PM | [Ignore Me] #34 | ||
Major
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The reason I don't want resets is because that is literally like TF2 and BF3, it's just another round where everyone does the same thing they did last time. Having a never ending war means you've always got different battle lines and situations where tactics and battleplans will need to be different. You may have to take a base differently today than you took it yesterday because of any number of battlefield factors: enemy positioning, enemy type, global populations, etc. The best way to make gameplay stagnant is to introduce resets.
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2012-06-18, 02:54 PM | [Ignore Me] #35 | |||
Staff Sergeant
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2012-06-18, 02:58 PM | [Ignore Me] #36 | ||
Sergeant Major
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I like this idea. I played WWII Online and they had a similar setup. I can't remember exactly how it worked but it was either you fight for a 2 week period and the faction with the most territory at the end wins, or until one got totally wiped. At that point there would be a reset.
It was a lot of fun and gave purpose to your advances/movements. I would see this working nicely in PS2. Last edited by Envenom; 2012-06-18 at 02:59 PM. |
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2012-06-18, 02:58 PM | [Ignore Me] #37 | |||
Major General
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2012-06-18, 02:58 PM | [Ignore Me] #38 | ||||
First Sergeant
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I am hoping that the character progression and the conquest making me feel like I am progressing my character will bring more meaning and be satisfying, but I can't speak to that just yet. Last edited by Bazilx; 2012-06-18 at 03:01 PM. |
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2012-06-18, 02:59 PM | [Ignore Me] #39 | ||
Private
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I feel like a reset physically (as in bases, etc) would really serve no lasting change, since they would be hacked back within hours. However the concept of statistics, ranks, etc. could be extremely positive. 3 month or so "seasons" could be used, with, in addition to the long running game long statistics, there would be individual statistics for these 3 month blocks.
The last week of each 3 month blocks could be a "fun week" SOE could grant everyone all weapons/certs etc. for that week, with no competitive statistics measured, just so sit back and blow **** up. If SOE wants to add a competitive element to planetside, the top players in each season (per class, faction, top outfit, etc) could be invited to SOE Fan Fest for an all out, "battle of the elite" game. It would add publicity, competition, and bring the community together. |
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2012-06-18, 03:05 PM | [Ignore Me] #40 | ||
First Lieutenant
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A three-way revolutionary conflict isn't going to see peace, not even for a minute, not even when the servers are down.
This war doesn't end. Maybe campaigns for individual continents may occur (maybe have a rotating continent system similar to the caverns in PS1) so an owned continent can be locked and one that was previously owned becomes unlocked.
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2012-06-18, 03:08 PM | [Ignore Me] #42 | ||
Contributor First Sergeant
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How would any reset fit into a Persistant world???
Dumb idea, though I understand the desire to gave a goal. Planetside is a sandbox war simulation, for the most part, we set our own goals. I think the AI commander missions will help there, and I can certainly see the merits of outfit/empire leagues played separate from the continental fights, kinda like outfit wars but more frequent and better advertised (maybe even turn it into an e-sport). Last edited by IMMentat; 2012-06-18 at 03:09 PM. |
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2012-06-18, 03:20 PM | [Ignore Me] #44 | |||
Lieutenant Colonel
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No. What do you not understand about the foreverwar?
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-06-18, 03:42 PM | [Ignore Me] #45 | ||
Second Lieutenant
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If they brought back continent locks and sanctuaries then this problem would be partially solved, as then you could win continents and feel accomplishment.
I personally enjoy the foreverwar, and wouldn't ever, ever want a reset. |
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