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Old 2012-03-09, 04:43 AM   [Ignore Me] #1
CutterJohn
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Re: Inventory and Resupply (Dropping Ammo)


My vote is no ammo box. Instead you use nanites to convert a corpse into an ammo dispenser.

Also, this should be an engineer ability, not one of the combat classes.
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Old 2012-03-09, 05:24 AM   [Ignore Me] #2
megamold
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Re: Inventory and Resupply (Dropping Ammo)


looting packs was good fun at times, but i dont think its something i will miss all that much

and you make it sound like anyone can have an ammo pack, if i make the comparison with bf3 then i would have to conclude the ammo pack is something that usually in abundance when i dont need it and something thats nowhere to be found when im out of ammo
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Old 2012-03-09, 05:37 AM   [Ignore Me] #3
Skitrel
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Re: Inventory and Resupply (Dropping Ammo)


Just limit ammo packs to 1 or 2. Another thing Project Reality gets right.
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Old 2012-03-09, 01:43 PM   [Ignore Me] #4
megamold
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Re: Inventory and Resupply (Dropping Ammo)


tnx for the help graywolves
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Old 2012-03-11, 02:19 PM   [Ignore Me] #5
Daimond
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Re: Inventory and Resupply (Dropping Ammo)


Well I was not a fan when I saw this; I still am not when it comes to the idea of a light assault class doing this.

I sat here thinking well if they are going this rout how I would make it work and balance it.

What I came up with is that it should be a tree you can take as an Engineer class, as part of Repair/Rearm. Since things work of the basis of nanites, an Engy can take nanite canisters. Say they at a certain lvl can carry 10 canisters of nanites, now as a balance each can that he uses can be used to repair someone or resupply some one. So say he drops 1 can and makes if of a said type of ammo for light assault he loses the ability to repair someone as an off set.
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Old 2012-03-09, 02:07 PM   [Ignore Me] #6
EVILPIG
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Re: Inventory and Resupply (Dropping Ammo)


Not sure about comparing this to PS1, as you could carry a massive amount of ammo. I'm not opposed to ammo drops, it's just a question as to who should do them. Seems it may even be something a squad leader should unlock, since he'd be deciding who should be getting ammo, though that then opens it up to any class. But, if it was a leadership ability, then you could only drop ammo if you are actually leading a squad.

Also, it didn't say either way, but how many boxes could you drop? That certainly has an impact.
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Last edited by EVILPIG; 2012-03-09 at 02:09 PM.
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Old 2012-03-09, 04:03 PM   [Ignore Me] #7
LZachariah
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Re: Inventory and Resupply (Dropping Ammo)


The ammo pack did worry me (and I'm REALLY happy that, if they insist on putting it in, it be on the Heavy Assault character), but I don't think it will be game-breaking either way. I don't think it should work like BF, wherein you get infinite resupplies from an infinitely-deployable "bag of magazines." If they need to put it in, let it be that you have "one" bag of ammo, and it contains (for example) 4 resupplies, divided among however many people draw from it. Even that doesn't seem too great to me, but in the end, I think it will be a minor issue in what is otherwise going to be the greatest FPS game in history.

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Old 2012-03-10, 03:52 AM   [Ignore Me] #8
megamold
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Re: Inventory and Resupply (Dropping Ammo)


ammo packs need to be balanced the right way, but adding ammopacks and thinking ps2 will instantly turn into bf3 is a bit overzealous dont you think?

lets just give it a go in beta and if its overpowered ask the devs to tone it down

imho ammo resupply is a vital part of (realistic) warfare, not just from a shooting standpoint but also from the logistics and tactics standpoint
i think it could be a real good addition to ps2 if balanced correctly

Last edited by megamold; 2012-03-10 at 03:55 AM.
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Old 2012-03-10, 04:47 AM   [Ignore Me] #9
StumpyTheOzzie
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Re: Inventory and Resupply (Dropping Ammo)


While we're on the subject...

Has anyone here actually loaded a magazine?

If I have 120 bullets loaded into 4 magazines, that's 30 rounds in each. If I get the weapon ready to shoot I will have to cock the weapon once.

I then fire off 8 rounds and reload, I now have a mag with 21 rounds in it - think about it - which I've probably thrown on the floor, not in my pouch. Then I fire off 15 rounds. Now I have a mag with 21 rounds and a mag with 15 rounds and 2 mags with 30 rounds (one in the weapon). At no point after pulling the trigger would I need to re-cock the weapon.

see where I'm going?

Has anybody ever actually stocked a tank with 24 shells? Let me just tell you they don't come in boxes of 20 that one man can carry.

As someone who worked in military logistics for a while, let me just say that I like the idea if insta-fill ammo dispensers.
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Old 2012-03-11, 04:58 PM   [Ignore Me] #10
JHendy
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Re: Inventory and Resupply (Dropping Ammo)


Originally Posted by StumpyTheOzzie View Post
While we're on the subject...

Has anyone here actually loaded a magazine?

If I have 120 bullets loaded into 4 magazines, that's 30 rounds in each. If I get the weapon ready to shoot I will have to cock the weapon once.

I then fire off 8 rounds and reload, I now have a mag with 21 rounds in it - think about it - which I've probably thrown on the floor, not in my pouch. Then I fire off 15 rounds. Now I have a mag with 21 rounds and a mag with 15 rounds and 2 mags with 30 rounds (one in the weapon). At no point after pulling the trigger would I need to re-cock the weapon.

see where I'm going?

Has anybody ever actually stocked a tank with 24 shells? Let me just tell you they don't come in boxes of 20 that one man can carry.

As someone who worked in military logistics for a while, let me just say that I like the idea if insta-fill ammo dispensers.
No one is asking for that level of gratuitous realism.

I'd just prefer a system that requires a little more thought put into it than just dropping an insta-refill ammo bag of which I have an infinite number. (BF3)

As long as matey-boy doling ammo out to his team-mates has to stop at some point and think about how he is going to go about resupplying his own stock of ammo bags then It's all gravy.


Originally Posted by CutterJohn View Post
And Tribes was a big influence on PS1, yet there was no skiing.
Now that's a moot point

There's a bit of a difference between implementing an exclusive feature like skiing in a game that it wouldn't suit, and copying a feature that all your contemporaries have implemented in their games already, that your game HAS to have.

Last edited by JHendy; 2012-03-11 at 05:28 PM.
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Old 2012-03-13, 08:04 AM   [Ignore Me] #11
Figment
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Re: Inventory and Resupply (Dropping Ammo)


Originally Posted by JHendy View Post
There's a bit of a difference between implementing an exclusive feature like skiing in a game that it wouldn't suit, and copying a feature that all your contemporaries have implemented in their games already, that your game HAS to have.
Features are never The Law. Nothing HAS to be in it because another game has it, that's a ridiculous argument.
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Old 2012-03-10, 04:51 AM   [Ignore Me] #12
megamold
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Re: Inventory and Resupply (Dropping Ammo)


well higby allready said there would be a "common pool" ammo system, meaning the rounds left in the clip you throw out dont get thrown away but added back to the pool

maybe not making the ammo common pool would be a good way to balance ammo packs?
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Old 2012-03-10, 04:59 AM   [Ignore Me] #13
Bags
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Re: Inventory and Resupply (Dropping Ammo)


They are designing it for "the average fps gamer" and that gamer is not used to that. I am a compulsive reloader so I am against that.
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Old 2012-03-10, 05:08 AM   [Ignore Me] #14
megamold
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Re: Inventory and Resupply (Dropping Ammo)


yeah that is true, i'm a compulsive reloader myself
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Old 2012-03-10, 05:49 AM   [Ignore Me] #15
Wakken
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Re: Inventory and Resupply (Dropping Ammo)


I think i'd okey with ammo packs as long as they dont have infinite ammo to give everyone. Making it disappear when someone has taken from it, maybe have a few clips of ammo, a few nadas but thats it.

Or, skip the ammo pack completely and give is as a leader ability? 1 use only, limited ammo and long cooldown.
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