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2012-06-05, 10:01 AM | [Ignore Me] #31 | |||
Staff Sergeant
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Light Assault can use smoke grenades (And i think another), Fly/hover/jump jet around. Use most weapons. Apparently resupply their allies with ammo for some reason too. I am probably forgetting something in all of that. So other than the /one or two/ things everyone else can do... what can't the Light Assault currently do? |
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2012-06-17, 12:22 AM | [Ignore Me] #32 | ||
Staff Sergeant
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Hopefully this wont be considered a necro, since I was going to make a new thread about this anyways.
We've seen in a few "older" screenshots TR soldiers using NC weaponry, so looting enemy weapons was either in at one point, or there just felt like creating false information in those shots. Either way, I saw no looting of weapons in the E3 streams, so either no one bothered to do it, no one knew you could do it, or it wasn't implemented yet. I personally want to see the ability to loot enemy weapons come back. As much as I liked the inventory system in PS1, and the ability to create the exact class you wanted to play, I have come to terms with the new system, and if removing the inventory means I can have access to a infiltrator, a soldier, an engineer a medic and a MAX all at the same time, while still being able to pull a Reaver and a Vanguard, it's a lose I am willing to accept. There are some obvious issues with looting enemy (or friendly for that matter) weapons: 1. Which weapons should you be able to loot from someone? (everyone has at least a pistol and a rifle) 2. How do you deal with weapons your class can't use? 3. How do you deal with weapon variants? 4. How do you deal with customizations? 1 through 3 are pretty easy. For number 1, simply drop whatever weapon they currently have out. If I kill a light assault and he has a Cycler out, he drops the Cycler, if he has a Repeater, he drops the Repeater. Number 2 is likewise an easy fix. If I am playing an infiltrator and kill a heavy assault and he drops his Cycler ARV, simply don't show a prompt and don't allow me to pick it up. For number 3 you need to be able to pull your empires equivalent weapon from an equipment terminal to loot an enemies version. So no being able to loot a TR high caliber Cycler, if you don't have access to the NC high caliber Gauss (or whatever the devs deem should be the equivalent weapon) Edit: if the use of camos and addons you dont have access to is something the devs are unwillingly to allow, the simply reset the weapon back to it's default texture, and remove all addons when the weapon is picked up. 4 is slightly more tricky. There's three types of weapon customizations. Camo, addons and certifications. Camo and addons are easy, for those I say "so what?", that could be one of the perks to picking weapons off the ground, you get to take advantage of addons you may not have access to. Certifications are a little different. From a lore standpoint they are more proficiency type customizations. Just because the TR soldier had a really fast reload doesn't mean I would too. If all players regardless of empire have the same weapon certifications available (meaning the VS don't have anything unique to them) then I would say just use the highest level of your version (and if you have 0 points, than the weapon essentially has no certifications on it). If there are unique empire certs, then I say simply strip the weapon of its certs when it's picked up (this could then offset the fact you may be using addons you can't normally pull from an equipment terminal). Looting enemy weapons is a great way to not only get a drop on the enemy (most people aren't to used to facing their own weapons) but is also a way to spice things up every now and then? getting tired of your Gauss, well I would first say you should be dragged out back and shot a traitors death, but short of that start using more enemy weapons. It's surprising how much fun a little change like that can be.
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Last edited by PsychoXR-20; 2012-06-17 at 12:48 AM. |
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2012-06-17, 12:28 AM | [Ignore Me] #34 | |||
First Sergeant
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~Xen of Onslaught Member Since: September 2003 ~XoO Planetside 2 Air Division Commander ~Recruiting Now! Check our our PSU Recruitment Thread Here |
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2012-06-17, 12:34 AM | [Ignore Me] #36 | |||
Sergeant
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it's called cod go play it XD planetside can and will be so much more then your 10 year old spam fast >.<. |
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2012-06-17, 12:49 AM | [Ignore Me] #37 | |||
Now, I know what you might say next "but PS isn't a class based shooter" but ffs by having weapons, items and vehicles only usable by certain "classes" of armors, it's basically a class system. Of course, this will not stop everyone, so please continue with your hyperbole.
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| Member | cyberneticpunks.com - Hostile Takeovers - Liquidation - No Survivors | Join the new face of the old guard. Last edited by proxy; 2012-06-17 at 12:51 AM. |
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2012-06-17, 12:53 AM | [Ignore Me] #38 | ||
Corporal
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You guys realize PS1 was a pretty spectacular failure as far as mmo's go, right? Very possibly one of the least successful that didn't just shut down outright.
Always amazes me to see PS1 vets raging about SOE "selling out" and "not taking risks"; maybe you don't remember, but they took those risks in PS1. If you liked those clunky mechanics they're changing (or removing), you're in the minority. It's not selling out to change mechanics that only a small minority of an audience enjoys, it's just good sense. But I guess the vets will only ever be happy if PS2 dies the same slow death that PS1 has. edit: Mind you I'm talking mostly about the inventory system, vehicle hacking I assume will be implemented before or during beta. Picking up weapons, I'm not so sure, but I can see using their weapons until you die or change class/equipment. Last edited by RandomNPC; 2012-06-17 at 01:00 AM. |
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2012-06-17, 01:04 AM | [Ignore Me] #40 | ||
Corporal
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Since when did COD have classes? Last time I checked, you could equip any primary, and secondary, any three perks, and two gadgets/grenades. You could save these "classes", but you were never forced into a roll in COD (at least, not since MW).
Now, I'm not a COD fan, but I really get confused when people start blaming these other franchises for things that aren't even their doing. Planetside 2 is going to have A TON more people, and a lot more customization than its predecessor. These two things alone will alter the gameplay in untold ways, and I think we need to remember that when we hear announcements of new/removed features. Let's wait for the beta before we start our doomsaying. |
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2012-06-17, 01:10 AM | [Ignore Me] #41 | |||
Sergeant
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Last edited by Zar; 2012-06-17 at 01:15 AM. |
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2012-06-17, 01:23 AM | [Ignore Me] #42 | |||
Colonel
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Many here have had more fun in and played Planetside more than any other game, because it was something different. Not the generic WWII 64 player match based simplistic FPS games of the time.
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ZulthusVS, 34/5 DARK |
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2012-06-17, 01:36 AM | [Ignore Me] #43 | ||
Second Lieutenant
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I wouldn't mind seeing an inventory system, but a nice alternative would be to make it so weapons that get picked up will self destruct if they detect it is an enemy faction.
That leaves certs for hacking weapons on the ground, and you end up with players who can incorporate that kind of stuff into their playstyle if they like. All without sending the masses into a confused fit! |
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2012-06-17, 01:37 AM | [Ignore Me] #44 | |||
Captain
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If Planetside had had decent netcode and an F2P model back then it might well have been the FPS counterpart to WoW. As is, SOE owes us a game worthy of the original. |
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2012-06-17, 01:40 AM | [Ignore Me] #45 | ||
Corporal
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I am not a PS1 vet, but as my interest in PS2 grows, I have gone and watched some streams of PS1. Every single person I watched was a one man army. Sure there were 30 or 40 people all from the same faction or outfit playing in the same area, but they weren't playing together.
I don't see how having a class system is "dumbing down" anything. Class systems have lots of benefits over a free form system. Limiting what an individual soldier can do makes him more reliant on his team to survive. This in turn breeds team play and more team oriented tactics. A free form system (like the one that exists in the recent COD games) is harder to balance. It also allows for more cheap or annoying tactics. I'm all for a well balanced class system that promotes team play on its most fundamental level. |
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