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View Poll Results: Are buggies awesome and worth implementing in PS2? | |||
Yes, buggies are awesome and an important gameplay element! |
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39 | 82.98% |
For some reason I think buggies are not awesome. (???) |
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0 | 0% |
For some reason I don't care about buggies. (?) |
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2 | 4.26% |
Hamma is king. |
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6 | 12.77% |
Voters: 47. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
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[Ignore Me] #31 | |||
Captain
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If heavy damage causes a vehicle to stall and stop, then a PS2 buggy should break down, but not blow up, after one direct hit from a tank or dedicated AV missile thing (whatever the tankbuster class uses). Until we know how tough tanks are for comparison, though, we can't really figure much out. All the more reason to force a secondary gunner to use the main gun - it warrants giving tanks more armor and, by extension, beefing up buggies. ![]() |
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[Ignore Me] #33 | ||
Private
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I was a dedicated Thresher driver in PS1, and I'll be uber-sad if something on par with the Thresher doesn't make it into PS2. I never really wanted to drive a tank...I have always been the type of guy that wanted the S10 instead of the Silverado, or the Dakota instead of the Ram.
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[Ignore Me] #34 | |||
Colonel
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I think the harasser should get rid of its gun and just let the passenger shoot their rifle while sitting. Then let the third passenger in the back stand up out of a sunroof and shoot their rifle all while in rexo. AV would make this fun. Always wanted a ground/air vehicle that let me shoot my gun out of it. Not sure how the ES stuff should work.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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[Ignore Me] #36 | ||
Even just being able to shoot your pistol as a pasenger in a buggy would be awesome! But rifles from a buggy + reduced accuracy due to aiming from a moving vehicle could still be balanced
![]() I'd like to see the passenger be unable to fire while the buggy is doing crazy shit, like in the air and such... kinda like an automatic holding-on-for-dear-life weapons lock. I think i would be pretty sad to see the Harasser gone actually... |
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[Ignore Me] #38 | |||
Major
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![]() imagine them being like halo warthogs, with the gunner up back, gunner and driver would be all you needed to function but you could also fit a passenger in and maybe 2 more in a couple of bitch seats. Now they double up as troop transports, and with people firing from them those people don't get bored. Plus you still get to go rednecking, imagine a 5 man buggy flying at you with 3 hicks firing sweepers out of it ![]()
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[Ignore Me] #39 | ||
First Lieutenant
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Buggies should have more effectve anti infantry weapons than tanks. And be able to deliver harder hitting shots to armored vehicles that what a infantry can do but not to the point where it does as much as a tank. The buggy is kinda in the middle of it plus the other roles it provides.
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[Ignore Me] #40 | ||
By default perhaps, but if one were to mount a dedicated AI weapon on a tank, it's gonna be pretty damn big/powerful.
Agreed. OTOH, anything you can mount on a buggy shouldn't be all that hard to bolt onto the side of a tank turret for a little extra punch. quad 20mm chaingun with a side of low-capacity-high-damage-AV-missile |
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[Ignore Me] #41 | |||
Contributor PlanetSide 2
Game Designer |
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[Ignore Me] #42 | |||
Captain
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Anyway, buggies should always have at least a weak, coaxial anti-infantry weapon, even if it's just the equivalent of a man-portable light machine gun. So regardless of whether it's specced for anti-infantry (mortar), anti-vehicle (guided missile / autocannon) or anti-air (flak cannon), it should have at least a little bit of versatility. It's not like a tank with AA sacrifices anti-infantry capabilities, so a buggy shouldn't as well. ![]() |
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[Ignore Me] #44 | |||
Colonel
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[Ignore Me] #45 | ||
Colonel
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Buggies should not be considered any more 'disposable' than tanks. Each vehicle should be balanced on its own merits. They should be different than tanks, but not less capable. What a tank has in armor a buggy should have in avoidance.
Make them fun to drive, more difficult to survive in, but also more rewarding for those that have the skill. In my perfect game they would all be hover vehicles, since I'm biased towards the thresher and the battlezone tanks. Empire theme could be maintained by having the VS have magic hover and TR/NC have thrusters. Last edited by CutterJohn; 2011-09-24 at 04:01 AM. |
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