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Old 2012-04-10, 03:32 AM   [Ignore Me] #31
Gandhi
First Lieutenant
 
Re: Updated Video of Hex Map


Cool video! I've noticed a lot of people who aren't familiar with Planetside 1 don't really get the capture system, this should really help clear things up.

Originally Posted by Miir View Post
This one was a bit of a hybrid. I modeled the map in 3ds max and then imported it into after effects to mess around with.
Here's a screen shot of the composition in aftereffects (or most of it)
http://s224245511.onlinehome.us/ps/AE.jpg
This is how my EVE videos used to look too, with the added frustration that AE would crash randomly after using more than 20 or so layers...
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Old 2012-04-10, 06:20 AM   [Ignore Me] #32
DOUBLEXBAUGH
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Re: Updated Video of Hex Map


Originally Posted by Stardouser View Post
If a lot of people can't even log in while they wait for others to cap territory, why would they be interested in PS2? Or am I understanding that wrong?
They will probably have a que to get on if you try to log in when all the conts are full. In PS1 tho you could still log into the sanc and go to a different cont that wasn't player capped or go sit in the WG in another que to get to the capped cont. In PS2 you will get forced to the cont the person you are replacing logged off on, and either join that fight or sit in the WG and que to the cont you want.

Originally Posted by Stardouser View Post
And if I am understanding that wrong, the question remains - the server's regular playerbase is probably going to cease growing beyond the point that which the maximum log in number will support. If you suddenly add more continents, then everyone will spread out. Unless more players magically appear to log in?
It would allow people to spread out more, but they probably wouldn't. In PS1 there was 9 conts, but your entire empire generally all went for the same one (or in the early years when pops were high the same 2 or 3). When you captured or got forced off a cont, the CR5s would start spamming to go to cont X and most would go there, the few that wouldn't usually got kicked from were they were going rather fast and would join the main fight anyway.
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Old 2012-04-10, 03:39 PM   [Ignore Me] #33
Naz The Eternal
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Re: Updated Video of Hex Map


Just wanted to say thank you for making that video.

Definitely helped me explain the system to some of my Outfit members who are not familiar with Planetside

Cheers
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Old 2012-04-10, 03:55 PM   [Ignore Me] #34
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Re: Updated Video of Hex Map


LOL imagine the chaos with 6k players!
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Old 2012-04-10, 05:48 PM   [Ignore Me] #35
headcrab13
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Re: Updated Video of Hex Map


Originally Posted by Miir View Post
At GDC some more detailed images of what the actually hex structure of INDAR would look like was released. So I began working on an updated version and this is what came out of that (see below)
SOE, HIRE THIS MAN!

Holy cow, that was an excellent vid, Miir! I simply can't wait to see what you'll do with PS2's marketing when the game launches and you have full access to HD gameplay video.

-HC13
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Old 2012-04-10, 08:49 PM   [Ignore Me] #36
Cosmical
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Re: Updated Video of Hex Map


Really frigging good Miir. Not to be a pain to the Dev's. But maybe we could get an Hour of Higby's time and he could record his voice for you to put over the top. If your interested?

I'm sure theres some issue there where content wise they would have to pay you or something? But im sure there is a way around it?

Or if you want to keep it as a personal work, i understand. And forget i said anything.
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Old 2012-04-11, 11:01 AM   [Ignore Me] #37
Miir
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Re: Updated Video of Hex Map


Originally Posted by Cosmical View Post
Really frigging good Miir. Not to be a pain to the Dev's. But maybe we could get an Hour of Higby's time and he could record his voice for you to put over the top. If your interested?

I'm sure theres some issue there where content wise they would have to pay you or something? But im sure there is a way around it?

Or if you want to keep it as a personal work, i understand. And forget i said anything.
That's not a bad idea... they know I work cheap (for beta)

Perhaps on the next iteration of the video I'll see if Higby wants to do some voice over work. That would be pretty awesome if he can.
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Old 2012-04-11, 04:15 PM   [Ignore Me] #38
Marsgrim
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Re: Updated Video of Hex Map


May have been pointed out, but your "hexes" are not actually hexagons :P
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Old 2012-04-11, 08:54 PM   [Ignore Me] #39
DOUBLEXBAUGH
Sergeant Major
 
Re: Updated Video of Hex Map


Originally Posted by Marsgrim View Post
May have been pointed out, but your "hexes" are not actually hexagons :P
What? It is a hex map, then hexes are grouped together around capture points. Depending on the size of the capture point you will get 3-6 hexes when you take it.
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Old 2012-04-11, 09:39 PM   [Ignore Me] #40
Miir
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Re: Updated Video of Hex Map


Originally Posted by Marsgrim View Post
May have been pointed out, but your "hexes" are not actually hexagons :P
They are there they are just cloaked. (ninja hexagons)

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