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PSU: Woah, how'd this get here?!?!
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2015-07-07, 06:27 AM | [Ignore Me] #31 | ||
Private
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Ehhh, with September closing in on us in 2 months and no design docs put up like Smed said there would be, I don't think this is happening by the date he mentioned. Though it feels like the devs have been super quiet lately, other than the PS4 launch. Who knows, maybe there's a surprise, but I'm not holding my breath.
I still love this game though. I'd be playing it more, but life/projects have me doing other things. |
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2015-07-09, 08:48 PM | [Ignore Me] #33 | ||
Colonel
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How about adding about twenty staffers who do nothing but ban hackers? Oh, wait, that would affect a lot of you all, now wouldn't it?
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Bagger 288 |
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2015-07-10, 05:41 PM | [Ignore Me] #35 | ||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2015-07-11 at 02:29 AM. |
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2015-07-13, 07:10 PM | [Ignore Me] #36 | ||
Second Lieutenant
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The should start considering when to sunset this game and move on to something else. From what I hear the pops on PS4 aren't great (PC either for that matter) and folks are calling for server merges already. This can't be good. They could fix bugs and maybe tweak performance but the lofty goal of getting the PS4 version's content to PC level surely won't help. It hasn't for the PC. They need to revive that Sturm und Drang game Smed alluded to a while back and just punt on PS2, I am sad to say but it just feels like a lost cause for Planetside at this point.
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2015-07-14, 03:04 PM | [Ignore Me] #37 | |||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2015-07-19, 04:46 PM | [Ignore Me] #39 | ||
Private
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The game I think is just in a maintenance mode now. You will get little patches and stuff added to the store but I think it is what it is. Day Break will try and get what ever money they can from PS2 the next few year and then shut it down.
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2015-08-20, 03:39 AM | [Ignore Me] #41 | |||
Major
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PS2 2.0 Update from the official forum: https://forums.daybreakgames.com/ps2...update.231548/
1) New ANT Vehicle to procure resources. 2) Use resources to construct new defense structures 3) To defend bases that have practically ZERO worth (much less attack a heavily defended base that yield you the same) It's the equivalent of a missile defense system to defend an empty barren desert. Aren't those reserved for high value targets that need clear protection like the White House, Congress, Pentagon, Statue of Liberty etc. Should be: 1) Implement Resources 2.0 or at least bring back the old one for the meantime. 2) Give Bases meaning, value and importance (so players will actually attack, defend, fight and contest for it). 3) *then add the new defense structures. http://www.planetside-universe.com/s...702#post960702 |
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2015-08-20, 04:21 PM | [Ignore Me] #42 | ||
Contributor General
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The thing that gets me is that by the time you have got your ant, harvested your resources and then drive to the base to defend it will have already been long captured because turn over of bases is so easy in ps2.
At lest that's my impression of how things will turn out, I couldn't say how the devs expect it to work. |
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2015-08-20, 09:17 PM | [Ignore Me] #43 | ||
Major General
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I don't know what they are doing but they aren't painting the whole picture of what they are thinking.
I'm not happy the resource revamp isn't going in. That was really going to give the game a better, more layered, dynamic. ANTs becoming transformers is not a horrible idea but it needs to be done right. But turrets? Really? We have enough turrets in the game already I think... I want it to transform in to a router! Also, what's this about? --> New Capture UI... Not sure many noticed it, but it's not just a UI change they want to do. They wanted to change capture mechanics with it. And I don't see how the proposed change makes the UI more intuitive as they are claiming. Last edited by Crator; 2015-08-20 at 09:20 PM. |
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2015-08-23, 05:02 PM | [Ignore Me] #44 | ||
Contributor Major
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/yawn
No Battle Islands that we saw preview videos for over a year ago. Neither of the two continents that were being created over a year ago. No global map at the warpgate, so I can't look and see where the good fights are without bouncing around between continents; hence zero strategy. Oh, and somewhere along the way for some reason I lost the ability to see where the medics were if I was dead and the ability to see which bloody continent the alert was on, both of represent steps bass-ackwards. Meanwhile, the pop on Connery is so low we can't even get a pop lock on a Friday night. But hey! we're gonna get ANT's that make... towers! Shit.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2015-08-25, 04:39 PM | [Ignore Me] #45 | ||
Second Lieutenant
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I don't think they are making enough money to do any really substantive changes to the game so it's probably gonna limp along with relatively cheap to implement gimmicks towards a gradual end. If the PS4 version were a big hit you might have seen some re-growth through re-hires on the dev team but that hasn't happened. And as usual there are a lot of titles coming out in 2-3 months so I guess we shall see how PS2 weathers the storm. I would love to see an explosion of interest in the game and it grow beyond the scope of comprehension but they kinda missed a chance on the console so far and it really dampened the prospects of hope going forward.
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