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2012-03-15, 08:06 PM | [Ignore Me] #31 | |||
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2012-03-15, 10:14 PM | [Ignore Me] #32 | |||
Captain
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2012-03-15, 10:59 PM | [Ignore Me] #34 | ||
Sergeant
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Well it would probably be Surface boats, and Aircraft being launched from some sub-type of Surface boats. I'm unsure about "submarine" esk crafts, but it would definitely be "Navy + Airforce" I could see Naval / Air assaults onto the edges of the continent. Naval bombardments and air support for hovercraft dropping troops on beaches.
Just brainstorming. |
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2012-04-01, 08:16 PM | [Ignore Me] #35 | |||
First Sergeant
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The same kind of gameplay in space could only ever end up being more disconnected from the main theme of Planetside 2 - the ground war. Naval vessels would be capable of interacting with, and participating in the main theme of the game far more often and to a much greater extent than space vessels. Bridge battles spring to mind. |
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2012-04-02, 04:07 AM | [Ignore Me] #36 | ||
bridgebattles already have naval combat. it´s only a little onesided.
if we get real naval combat i think tr and nc will have to get ships that can go on land, to counter the vs tanks that can go on the water but spacebattle has more potential than naval battle. and it could be more connected to the maingame if done right. make air and spacebattle seamless. with space only being very low orbit. aircrafts can transit between the orbital satelites and the ground freely and their wreckages will fall to the ground even from up there, threatening soldiers on the ground. massive surprise dive-hotdrops or divebombing runs would be a nice connectionpoint of the two "zones"
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-04-02, 04:33 AM | [Ignore Me] #37 | ||
I think space combat would be amazing if implimented like Battlefront. I.e. everyone gets their own customised fighter, and you use it to dog fight, and disable the enemies mothership so it can be boarded. Then once the mothership is either disabled, or destroyed. Troops on the ground lose the ability to drop pod onto certain areas of the map, for a certain amount of time.
This way youre keeping the game focused around FPS, and it has ramifications on the surface of Auraxis, without it spreading into the world of SPACE CONQUEST accross the universe. If i have to start capturing bases from square (hex) one on another planet, i will poo at you all.
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[email protected] - e-mail me a pic of you, with the name you want, and faction you want to fight for. DRAW a comic about Cowboys (kind of) VALENTINE A comic about dimension jumping. Chinese New Year 1 / Chinese New Year 2 A Comic about mediocrity.... and bizarre stuff. |
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2012-04-02, 07:01 AM | [Ignore Me] #38 | |||
Registered User
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2012-04-02, 10:50 AM | [Ignore Me] #40 | ||
Second Lieutenant
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Space combat is a logical future expansion.
I'm not talking about open space battles and a whole universe to explore, but maybe something easier to develop like empire-specific battlecruisers that would patrol Auraxis' orbit (non-interactive models in the skybox) randomly and when they engaged in battle at random intervals, it would enable the option to teleport to them from the sanctuary to defend your side's ship. An added bonus would be winning the fight and everyone on the planet below watching your enemy's ship explode in space, and maybe allow you some temporary perks aboard your own ship. |
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2012-04-02, 11:31 AM | [Ignore Me] #41 | |||
Colonel
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In fact, infiltrators sneaking into large ships/stations, going to the artificial gravity generator and taking it out as a preparation for an assault would be an interesting tactic. Or maybe you won't do that if your team isn't good at zero G combat. Or maybe you as the defending team will intentionally turn the gravity off to help repulse attackers. |
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2012-04-02, 12:48 PM | [Ignore Me] #42 | ||
Sergeant Major
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Thinking on the subject realistically, Starside Intercept will probably be simply more bases on a continent, only very high in the sky. Ships and their hulls, orbital stations, defense platforms, all of these could act as your standard base or even tower (especially the ships.) The mechanics are there, these installations just aren't situated on the ground, but maybe on the X,Y plane with set Z coordinates.
Like any base, they would have benefits. Ships could act as towers and from that ship allow soldiers and mobile armor such as tanks to drop in anywhere through the Personal Orbital Delivery System. Of course, the tanks would have to be transported to the ship, not constructed upon it. Aircraft however... Defense platforms, also classified as towers, may improve the defensive measures of bases Planetside, strengthening turrets. Alternatively, players could dedicate to manning orbit-to-ground cannons and pounding the hell out of the enemy. Orbital Platforms, the only real bases starside, bring a shield down upon the bases the faction controls, denying vehicles but not infantry access to their courtyards Aside from that, that would have fully functional vehicle terminals, unlike the defense platform and frigate, the latter of which would only be capable of constructing air craft. Though I think it does bear mentioning that things would probably be cooler if all we had to worry about were Orbital platforms and Orbital Defense Cannons while outfits controlled their own starships. Expensive as **** to construct and maintain, and certainly the outfits wouldn't want to lose their warship. I think allowing outfits to construct their own capitol ships and upgrading them from frigates to carriers and battleships would be much appreciated. Though treating all structures starside would offer SOE more control regarding balance. |
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2012-04-06, 02:23 PM | [Ignore Me] #43 | ||
Colonel
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I just had a realization. I was thinking too realistically, that one of the limits to space combat was the fact that low orbit is 100+ miles in the air. But the game doesn't have to be realistic in that regard. It could just be 3 miles up and you're in space! And that would allow player controlled ships in space to provide orbital strikes - meaning, when you call for an orbital strike, it will have to come from live players. Ignoring the zone loading issue for a world so big: The current 3 continents we have now could be a planet, and you fly straight up for 3 miles, and boom, you're in space. From there, it would look like you'd expect, but there unfortunately would be a maximum playable area. Visually it will look like you're orbiting a big planet but you'll be confined to an area commensurate with the size of the continents below. 3 continents 8 X 8 km plus water space between, the area up in space could be 30X30km(just a guess at the total land area below). Yes, I know this might be for 10 years from now but there we go.
Basically, space could function almost like a 4th continent. Except, maintaining space superiority would allow you to be able to support ground maneuvers with orbitral strikes, drop troops from space to pinpoint locations on the ground, etc, whereas without it, you'd have to attack from warpgates. |
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2012-05-25, 10:33 AM | [Ignore Me] #44 | ||
Colonel
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Sorry for the necro but this was linked to me in IRC.
http://youtu.be/rF4diq-KlXI THIS is what PS2 should be like when space combat is added. Your ships hovering above the planet can bombard the ground. |
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2012-05-25, 10:38 AM | [Ignore Me] #45 | ||
First Sergeant
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Fighting for space stations capable of doing HART drops and orbital strikes would be sweet. Could have starfighters and dropships that have to breach the landing bays and whatnot...If they did this (Like Star Wars Battlefront 3 had planned) it would be sooooooooo gooood. But it's a far ways off.
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