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PSU: Death from above.
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2013-01-21, 04:46 PM | [Ignore Me] #31 | ||
Contributor Lieutenant Colonel
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What, if any, ideas do they have to enable smaller (squad sized) units/outfits to more actively participate in the game? An example would be such as Gen/tower holds.
General/teaser information about: Loadstars, Phantasms, Harassers/Deli's, Jammers and Punisher (and other NS weapons.) Any information pertaining to Cross-Continental warfare (global lattice) to include anything about Sanctuaries (and the eventuality that home continents would potentially need to hold every single faction member in the event of a zero basing.) Mission system. Anything you can wheedle out of them about this would be fantastic! Please, for the love of God, ask about the mission system! We need to play with it! Thanks and enjoy the trip! Last edited by bpostal; 2013-01-21 at 08:11 PM. Reason: formatting and clarification (and begging) |
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2013-01-21, 07:29 PM | [Ignore Me] #36 | ||
Sergeant
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What is the reason for the removal of alpha defense walls and base layouts?
Seriously, they wouldnt be having the issues with bases if they followed some of the designs they were going for in alpha. Last edited by MercDT; 2013-01-21 at 07:32 PM. |
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2013-01-21, 08:21 PM | [Ignore Me] #38 | ||
Staff Sergeant
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Ask them what they are doing about the rampant hacking problem. For the past 48 hours or so hackers have been spawning in-game assets(turrets), making people float, and warping them to random places on the map. It's getting out of hand and we need a response to know what soe is doing about it. I no longer feel confident in my own abilities because how do I know my stats aren't being affected by a hacker? How do I know one of them isn't adversely affecting my run speed, health, rof, accuracy etc? How do I know my station cash purchases are secure?
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2013-01-21, 09:51 PM | [Ignore Me] #39 | ||
Corporal
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Be sure to ask them something about the TTK involving headshots in CQC. ...IE: whether it's working as intended.
This is definitely something they need to be cornered on and answer for since they've obviously been making "Skill Floor" changes to several Vehicle weapons lately (mostly AOE "inner radii" damage numbers) to make the TTK that Infantry are experiencing against those weapons last a bit longer on average. It's especially relevant (if you think about it long enough) to your personal campaign for a meaningful "Meta" via base layout changes and everything else that's planned in the future. Last edited by VGCS; 2013-01-21 at 09:52 PM. |
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2013-01-21, 10:53 PM | [Ignore Me] #40 | ||
First Sergeant
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More of a customization question, since everything else was already covered
Will we ever see PS1 Rexo armours brought into PS2? It'd be nice to have a completely alternative skin for each of the classes, MAXs included Also, will nights ever be dark again? Flashlights are an absolute waste |
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2013-01-21, 11:18 PM | [Ignore Me] #41 | ||
Private
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Infantry rendering issue, when can we expect a fix?
This is becoming even more important due to the prevalence of fire and forget weapons, the amount of times I've died to non rendering infantry in my magrider, traveling 10yds forwards makes 40+ enemy to suddenly appear 30yds in front of you all shooting at you. forget meta game this is a major game breaker at the moment |
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2013-01-22, 01:43 AM | [Ignore Me] #43 | ||
Private
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1, BR and medals showing in uniforms by default coming or not ?
2, 2months gone, what\s been done and what is in the game testing atm. Like metagame etc. 3, Turn over rate of players, aren\t they conserned at all about how many new people join and leave before lvl30.. is metagame the solution for this in their opinion or is their view on this topic something different. 4, How are they going to adress the fact that if you do balance changes to vehicles etc.. the effects are different on low and high pop servers where the for example amount of anti/air or anti vehicle weapons are different because fight size changes drastically especially when you compare low pop server outside prime time and high pop server during prime time. How do you balance that what comes from the fact populations on servers are different making certain changes have different practical effects. 5, Outfit ranking per server.. Like avg xp etc.. Dunno stuff like that.. Or squad xp avg..Tbh more like, when is leaderboards getting fixed... PSU works.. why doesn\t ingame. Anyways will try to think up few more questions, but it seems there\s already some good ones.. if you get answers, will decide on based that if I continue playing or not. The point is coming where I can consider my work more intresting than this game..is pretty worrying to me, when I get more satisfied in completing my work tasks than this games play session. Last edited by TheRageTrain; 2013-01-23 at 12:34 PM. |
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2013-01-22, 02:50 AM | [Ignore Me] #44 | ||
Private
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Questions:
- Will dumped down game mechanic stay or be removed ? - Will the game go more towards organized sandbox or mindless zerg spawns ? - Will there be encryption added to the client and why not if not added ? - Will there be server side checks for aiming to remove hacks and if not, why not ? General question to developers: The development style is old and not good standard at all. The developers should be more open and involve community a lot more. Really good example of what im talking about is path of exile developers. |
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2013-01-22, 03:47 AM | [Ignore Me] #45 | ||
are the devs ready to try and put in some more of the PS1 elements that actually worked good? (real infiltrators, useful CE, hacking(not cheating),etc.) basically the things, the veterans were asking for since alpha.
i understand that the devs wanted to test out something new first, but now that we know which ideas work and which don´t work, it´s time to roll back the stuff that doesn´t work and replace it with old stuff that did work for ps1.
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