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Old 2013-12-03, 03:26 PM   [Ignore Me] #31
maradine
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Re: Dev AMA on Reddit notes


That's probably the best assessment of the situation.
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Old 2013-12-03, 03:51 PM   [Ignore Me] #32
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Re: Dev AMA on Reddit notes


The content release timeframe is pretty depressing. I guess it's better than nothing and I'm glad they've given us an update, but it doesn't look like I'll be checking back in on the game until summer at this rate.
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Old 2013-12-03, 06:56 PM   [Ignore Me] #33
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Re: Dev AMA on Reddit notes


Next year future plans and beyond are to be taken with a grain of salt.
They may have been valid at the time of writing but that was yesterday.

Thanks for the notes Roy.
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Old 2013-12-03, 07:59 PM   [Ignore Me] #34
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Re: Dev AMA on Reddit notes


Originally Posted by NewSith View Post
Appreciate the work, Roy, however @SOE:

I myself don't see this list including anything definite, and thus it's not inspirational at all. A lot of waffling there, really. And I don't see the point in AMA if they intend to only answer questions that allow vague answers.

PS Not being negative here, consider it my AMA feedback.
I would like to point out that quite a bit of the definition is taken out by me simplifying text into a single line.

If you have any things you would like direct link to the text to, let me know I can re-find it. Quite a bit of these seem ambiguous when I simplified it, but in truth the meaning is pretty concrete.
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Old 2013-12-03, 08:34 PM   [Ignore Me] #35
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Re: Dev AMA on Reddit notes


So PlanetSide 2 finally (may) achieve it's selling point pushing one and a half years after "release"? Good times - roll on next summer hey?

Only a couple of things I extract with thoughts on:
  • The Good
  • No on Artillery or Bombers, they don't want to add more 'i couldn't do anything about that' deaths.
  • Attacker drop pods will land outside of bases, defender drop-pods inside the base.
  • The Bad
  • Arclegger wants to make more biolabs.
(Comes with the caveat to be moved to The Good as long as he doesn't do anything like the ones he's already "improved")
  • No plans for soundtrack updates.
  • The ANT will most likely be the Sunderer with an ANT module for the resource revamp.
  • The What The Fuck
  • Players will log into the game in the deployment screen
  • Players will be able to change contienents from the deployment screen
Has it really become that much of an effort to walk up to a terminal/redeploy now? Fuck me if they keep this gem of a "feature" in game next summer...
  • Cross Continent features are exciting
No they're not; its fucking paramount to the game going anywhere.
  • Possible squad based in-vehicle spawning options coming.
Why? Are people that inept they can't manage pick ups and AMS logistics that they now need effectively a mobile AMS tootling round?
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Old 2013-12-03, 09:13 PM   [Ignore Me] #36
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Re: Dev AMA on Reddit notes


I still want sancs. And my Spitfires back.

/folds arms, looks stubborn

I'm tickled we're getting ANT's, though. Little by little, the benign neglect of the past year and a half begins to reverse itself....
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Last edited by Rivenshield; 2013-12-04 at 12:05 AM.
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Old 2013-12-04, 05:48 AM   [Ignore Me] #37
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Re: Dev AMA on Reddit notes


Great summary Roy, thanks so much for taking the time to do that.

Shame about Hossin, pushed back so far. But looks like they've got a lot on their plate at the moment with other issues so can't be too upset.

Disappointed that no one has commented on expanding the PS2 lore, but I guess that's not even on their priority list.

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Old 2013-12-04, 09:59 PM   [Ignore Me] #38
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Re: Dev AMA on Reddit notes


So at least 2 more years until PS2 has half of what PS1 had at it's launch?
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Old 2013-12-04, 10:02 PM   [Ignore Me] #39
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Re: Dev AMA on Reddit notes


PS1 was ass for about the first half of its lifespan.
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Old 2013-12-04, 11:35 PM   [Ignore Me] #40
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Re: Dev AMA on Reddit notes


I want to see all the planetside Cont come back. Thanks Malorn.
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Old 2013-12-05, 04:53 AM   [Ignore Me] #41
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Re: Dev AMA on Reddit notes


Originally Posted by HereticusXZ View Post
Excited for alot of this stuff, especially the mission system! But what does "Bolt Action Rifles won't be Locked Down" mean? That there won't be a a 150m damage limit? or are they getting a prone position lock-down similar to the TR max ability? anyone know?

Also it bugs me the ANT Module will be in the Sundy and not a vehicle of it's own... the Sunderer's getting really friken boring with it being the "end all, do anything" vehicle...

What happened to those tease pics of a new vehicle or the idea of the Deliverer being the new ANT?
YEAH... what he said.

AND, great summary... thanks!
lots of stuff i can now stop whining about, and other stuff I can concentrate on and whine even harder
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Last edited by blampoet; 2013-12-05 at 04:55 AM.
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Old 2013-12-05, 05:35 AM   [Ignore Me] #42
ringring
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Re: Dev AMA on Reddit notes


Originally Posted by BlaxicanX View Post
PS1 was ass for about the first half of its lifespan.
Is 'ass' good or bad these days, I can't keep up.
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Old 2013-12-06, 01:53 PM   [Ignore Me] #43
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Re: Dev AMA on Reddit notes


Originally Posted by Roy Awesome View Post
http://www.reddit.com/r/Planetside/c...d_by_category/

Next-year future plans
  • Higby doesn't like lock-ons. Neither does the community. Cool.
Well fuck you Higby, Confirmed Airchav...

Originally Posted by Roy Awesome View Post
Long term future plans
  • They are trying to create a stable and fun ground game before they get Epic like space or naval warfare
Understandable.
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Old 2013-12-06, 08:42 PM   [Ignore Me] #44
Timithos
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Re: Dev AMA on Reddit notes


Originally Posted by Sonny View Post
Great summary Roy, thanks so much for taking the time to do that.

Shame about Hossin, pushed back so far. But looks like they've got a lot on their plate at the moment with other issues so can't be too upset.

Disappointed that no one has commented on expanding the PS2 lore, but I guess that's not even on their priority list.

Sonny
There were a question or two about lore, but it wasn't summarized above.
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Old 2013-12-06, 08:54 PM   [Ignore Me] #45
Timithos
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Re: Dev AMA on Reddit notes


Originally Posted by Canaris View Post
really!?!......



cos this quote just says you lied to us, not cool at all. You dumped the developer resources needed for the big continents into these battle isles that are directly for E-sports

apart from that little gem, the rest of those are about what I expected from the Dev's overall, not to sound bitter or petty but I hope the ZOE nerf is like a sledgehammer to the VS's balls
And the whole abandonment of the hex system and focus on the lattice system is something you can rest half the blame on from esports focus. (The other half is vets requesting some sort of lattice system, and the devs threw-up something.) That major change drew away a lot of dev resources that is certainly not zero time spent on esports. Enhancing hex would have cost less staffing resources. Now we're stuck with a restrictive lattice that already has been relaxed and they're indicating they'll relax it further included within the resource revamp. They wanted to funnel these fights in part because they thought people would want to spectate more for potential esports.

Nexus battle islands were developed because of esports. There was no initial plan to place these as interconnection between continents. But now that they spent so much development time in them, they're going to use them.

We can only guess how many weeks and months Planetside has been set back from the schedule it should be on right now due to esports. I surmise that if you look to see what Planetside looks like in January, that's what it should look like now.
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