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Old 2013-01-05, 07:32 AM   [Ignore Me] #31
gunshooter
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Re: Solving the vehicle spam once and for all


Vehicle spam isn't going to change, it's pretty much how they designed the game. They want everyone to be able to do whatever they want at any time. You could get a bunch of people and all go make BR1s on a server and immediately spawn MBTs and go roll over shit if you want to, then when you die you can spawn another MBT or a lightning. If you had to pick and choose, oh man, that sure would suck!

-smedleys philosophy

Originally Posted by TheSaltySeagull View Post
Vehicle spam is a result of base design and nothing else.
No i'm pretty sure it's because the ONLY limiting factor to it is an inconsequential cooldown.

Last edited by gunshooter; 2013-01-05 at 07:34 AM.
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Old 2013-01-05, 07:48 AM   [Ignore Me] #32
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Re: Solving the vehicle spam once and for all


atm i'd settle for EMP grenades ..... they currently only exist on infiltrators, i don't even know if they work like PS1 jammers, but regardless they'll never get used while frags are lolkills.

All infantry should just get 2-3 jammers automatically each time, at least then tanks would have to camp from range -_-
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Old 2013-01-05, 01:21 PM   [Ignore Me] #33
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Re: Solving the vehicle spam once and for all


Originally Posted by p0intman View Post
Lol Smedley is a retard... just listen to this:

John Smedley ‏@j_smedley
@rodneya15 @anemoose @sethketa driver as gunner is fun. Plain and simple. Haters gonna hate.

The haters gonna hate, wow!!! low arguement coming from a Company president!!!

Fuck this game and fuck all SoE games.

All hope for planetside 2 is lost, this is it folks, the game is already as they want it to be and there will be no changes, gameplay will stay shallow, there will be no sanctuaries, there will be no owned continents, there will only be the everlasting 3-way battle.

Man what a failure.
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Old 2013-01-05, 02:19 PM   [Ignore Me] #34
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Re: Solving the vehicle spam once and for all


Ensuring this game is only fun for people in vehicles, neglecting or just not realizing there are consequences for this, is such great one dimensional thinking.

What are the consequences of having powerful, spammable, one-man vehicles? I bet a Sony response would be absolutely laughable as they fail miserably to see things from more than one perspective.

That's why this game, which is absolutely free to play, is just bursting at the seams with people, lol.

Last edited by Beerbeer; 2013-01-05 at 02:22 PM.
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Old 2013-01-06, 09:37 AM   [Ignore Me] #35
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Re: Solving the vehicle spam once and for all


Originally Posted by Redshift View Post

All infantry should just get 2-3 jammers automatically each time, at least then tanks would have to camp from range -_-
I believe this would be a step in the right direction. What about taking it a step further ? How about some kind of projectile you could fire straight like the saron that disables vehicle systems, notably aircraft. Like that evil rek orb they put in PS but faster firing like a gun.
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Old 2013-01-06, 10:02 AM   [Ignore Me] #36
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Re: Solving the vehicle spam once and for all


Originally Posted by PredatorFour View Post
I believe this would be a step in the right direction. What about taking it a step further ? How about some kind of projectile you could fire straight like the saron that disables vehicle systems, notably aircraft. Like that evil rek orb they put in PS but faster firing like a gun.

because that would be overkill

aircraft need sorting out by upping the leathality of bursters and making the second arm free or cheap. Trying to grab cash from a piece of equipment that is needed will just ruin gameplay and kill the game.
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Old 2013-01-06, 10:07 AM   [Ignore Me] #37
Figment
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Re: Solving the vehicle spam once and for all


Originally Posted by Redshift View Post
because that would be overkill

aircraft need sorting out by upping the leathality of bursters and making the second arm free or cheap. Trying to grab cash from a piece of equipment that is needed will just ruin gameplay and kill the game.
Quite so. That'd completely ruin vehicle game play.


They tried the EMPlet (variant on Rocklet/Flaklet) on the PS1 test server, but it was simply too powerful as it jammed everything at extreme ranges as it was as accurate as a Rocklet (straight fire, relatively big cof to normal weapons), had the same 6 round clip and worked on wall turrets and vehicles too, making it extremely easy to use.

Wall Turrets in particular were rendered useless.

They could however, create a single shot dumbfire Flak EMP missile (only works on air) as alternative to standard missiles. Would mostly be useful against Liberators, those attacking you in a straight line and hovering units as it'd be pretty hard to fire at dodging aircraft.
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Old 2013-01-06, 10:09 AM   [Ignore Me] #38
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Re: Solving the vehicle spam once and for all


Originally Posted by Redshift View Post
aircraft need sorting out by upping the leathality of bursters and making the second arm free or cheap. Trying to grab cash from a piece of equipment that is needed will just ruin gameplay and kill the game.
Burster damage is scary as hell and if you walk into 2 of them unaware you may not walk out. I think the real problem is critical equipment that is required for play costs money and most people don't want to shell it out when they know full well that all they accomplish is annoying someone rather than an investment which will make a return (certs).

Of course, when you fly it feels like there are too many burster max's and when you're on the ground it feels like there aren't enough.
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Old 2013-01-06, 10:50 AM   [Ignore Me] #39
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Re: Solving the vehicle spam once and for all


Originally Posted by Figment View Post

They could however, create a single shot dumbfire Flak EMP missile (only works on air) as alternative to standard missiles. .
Thats kinda like what i was thinking, a one shot emp style weapon. If you miss you might be screwed but at least you got a chance against the odds.
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Old 2013-01-06, 11:11 AM   [Ignore Me] #40
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Re: Solving the vehicle spam once and for all


Emp is nice, but we're still going to swamped in vehicle spam.

I honestly believe there are three viable solutions without introducing another game mechanic:

1. Nerf the quantity/availability through hard timers or a heavy resource nerf while keeping the current damage model OR

2. Nerf the infantry damage of vehicles. Get rid of HE guns completely OR

3. Buff infantry AV/AA weapons. Two shot kills with the weakest AV weapons to the front. 75% damage with the decimator to the front. All one hit kill from the rear. All infantry AA weapons two hit kills. I know the vanguard can soak up more damage than the others, maybe apply the two hit model to the prowler and scale up and down accordingly per empire. Rear hits are the same regardless.

Last edited by Beerbeer; 2013-01-06 at 11:17 AM.
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Old 2013-01-06, 12:43 PM   [Ignore Me] #41
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Re: Solving the vehicle spam once and for all


All three ideas are bad:
1. Dedicated gunner-only is a typical nostalgic hardcore PS1 idea that would un-empower the casual player (= majority) and infuriate the BF3 crowd, to which this game was targeted. Instead, introduce a more powerful tank canon that requires a dedicated gunner.
2. Shooting pilots out of cockpits, fine. But making ESF's more squishy would horribly unbalance the game.
3. Combining resources to a single type would not limit vehicle spam and would remove a strategic element (albeit flawed atm) from the game that is already low on strategic game play.

Personally, I have no problems with vehicle spam. It helps giving this game its massive scale and seeing the air and ground filled with vehicles duking it out is one of the greatest sights in this game. They just need to give more love to infantry to put up a proper fight against them: better launchers, AV deployable turrets, defensible positions, etc.
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Old 2013-01-06, 12:48 PM   [Ignore Me] #42
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Re: Solving the vehicle spam once and for all


What's so massive about empty servers? Clearly you don't see the root of the problem.
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Old 2013-01-07, 09:15 AM   [Ignore Me] #43
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Re: Solving the vehicle spam once and for all


Originally Posted by Beerbeer View Post
What's so massive about empty servers? Clearly you don't see the root of the problem.
Guess you're on the wrong server then. At Miller I have no problem getting into a good fight.
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Old 2013-01-07, 09:24 AM   [Ignore Me] #44
Figment
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Re: Solving the vehicle spam once and for all


Originally Posted by Rolfski View Post
Guess you're on the wrong server then. At Miller I have no problem getting into a good fight.
Not for long. Even Miller is emptying rapidly. Remember those queues to get into the server? Then when in the game, remember those queues to switch continent?


Take off the rose teinted goggles please, it's pretty damn clear Miller is losing population, despite having been the busiest server (plus we probably attract more people who leave the other servers to compensate). :/ Many outfits lost 50-75% of their activity. Especially when they're veteran outfits.


I don't like where this is going and I feel sorry for PS2, but at least I'm able to distinguish there's a problem and where the root of the problem is, rather than go in denial (with regards to certain elements at least).

Last edited by Figment; 2013-01-07 at 09:26 AM.
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Old 2013-01-09, 05:52 PM   [Ignore Me] #45
Rolfski
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Re: Solving the vehicle spam once and for all


Originally Posted by Figment View Post
Not for long. Even Miller is emptying rapidly. Remember those queues to get into the server? Then when in the game, remember those queues to switch continent?


Take off the rose teinted goggles please, it's pretty damn clear Miller is losing population, despite having been the busiest server (plus we probably attract more people who leave the other servers to compensate). :/ Many outfits lost 50-75% of their activity. Especially when they're veteran outfits.


I don't like where this is going and I feel sorry for PS2, but at least I'm able to distinguish there's a problem and where the root of the problem is, rather than go in denial (with regards to certain elements at least).
All this doom, negative thinking. As said in other threads, it's getting out of hand, really. It's not even rational as games like these will always see downfall after the newness wears off. I'm all in for constructive criticism but tbh, this place is rapidly becoming a graveyard for people that only stick to wearing black darkened goggles.
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