Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Hand-built by robots.
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
|
![]() |
[Ignore Me] #1 | |||
Sergeant
|
Saying eSport support is soo vague that I'll be waiting until more precision. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #2 | ||
Lieutenant Colonel
|
Does not change that it is a fucking terrible idea. Remember how I said wisenhunt or whatever his name is was a step to doing this? Yeah. I TOLD YOU SO. Imo, fire wisenhunt and can this idea.
__________________
![]() ![]() Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
||
![]() |
![]() |
![]() |
[Ignore Me] #3 | ||
First Lieutenant
|
I'm looking forward to eSports in PS2. I suggested fantasy outfit leagues a while back, where players and their in-game achievements are the things that determine the success of the fantasy league "outfit leader" over time.
This also lets participants weigh the odds, trying to support the players in their fantasy outfit so they perform better, getting to know them to know when they are active and when they'll be out for a bit, etc. In this way, the fantasy leagues will be able to let fantasy outfit leaders aid their players and really get to know them, which I think is really neat, though I can see how it could also get kinda creepy... but getting 10000 SC because you are on someone's fantasy team and they wanna help you out isn't a bad thing. The coolest thing is that fantasy leagues don't have to be SOE-run. With all the stats and metrics available on each character, players and companies will presumably be able to design these as outside third-party leagues.
__________________
|
||
![]() |
![]() |
![]() |
[Ignore Me] #4 | ||
First Sergeant
|
Are you fucking kidding me?
This really dashes my hopes about the game. Hopefully such kiddie trash will be kept far and away from the fun persistent game itself. But I predict the game will eventually be balanced around it due to the asymmetric exposure that compartment of the game gets, and then PlanetSide will slowly die due to being just another generic esport shooter, and no longer tapping the MMOFPS niche that it currently has a monopoly on. Why do developers consistently fuck up like this lately? Instead of being innovative and creating new things, they just copy what has good numbers ad nauseam and add a gimmick. We don't need another CoD or battlefield; we already have those games if we want that kind of experience. We need a planetside. Last edited by super pretendo; 2012-08-11 at 04:21 PM. |
||
![]() |
![]() |
![]() |
[Ignore Me] #8 | ||
Sergeant
|
Having some kind of limited area for smaller combat could work for training and eSports... But I fear it would separate the community. The only reason I would use this would be to train flying, commando strikes, jetpacking around, aiming, bullet drop, teamwork and that kind of stuff before actually joining a server.
I am not sure what they are planning, but they should be careful with this.
__________________
Join the Terran Republic, for order, safety and law. We are the government, and all loyal citizens should work together with us to ensure a safe future on Auraxis. |
||
![]() |
![]() |
![]() |
[Ignore Me] #9 | ||
Sergeant Major
|
Having special, short term for the event, small private servers of restricted zones.....
I could see that. I just don't want anything eSports to affect the core PS2 game in any way, shape, or form. If they require any re balancing of units or weapons or bases or anything at all, it should done specifically and only for those small servers |
||
![]() |
![]() |
![]() |
[Ignore Me] #11 | ||
First Sergeant
|
The problem is that if it has support it will crowd out the scope and perception of the game. The fun, emergent and dynamic aspects of the unplanned war (read: the entire game of planetside) will not get the public perception that the run-of-the-mill FPS crap will get. So players will not come for the main planetside game, but for the CoD of Battlefield cut.
EVE online is known for people watching the amazing videos of its battles, and even non players reading about the politics, wars and changes in territory. That's how I came to that game. If I saw EVE videos that were all generic arena battles with wannabe announcers talking over it, I would just close the video and never think about the game again. It's disenchanting to see such people in this thread that lack this kind of basic scrutiny. And for anyone thinking that PS2 needs to clone CoD to compete with it, you're silly. PS2 doesn't need to compete with CoD, it just needs to innovate out of the stale CoD formula. |
||
![]() |
![]() |
![]() |
[Ignore Me] #12 | |||
Corporal
|
To supporters of this idea I say: Esports should be kept far away from this game. You have to look further down the road and see what decisions can lead to. Imagine this hypothetical situation: You play HA and you appreciate the heft of your rocket launcher and its usfulness running into huge battles. You fire and it has a nice AoE that at least reduces alot of HP of surrounding soldiers on impact (have no idea what its actual AoE is, I am just saying it does x damage for this example). Well now that esports is big in planetside, the devs found from feedback from avid eports twitch "pros", fresh out of the COD circuit, that the AoE of your beloved rocket launcher is too wide and great, and makes it overpowered in an the eports setting- so they NERF it. Now you and your boys are rolling arround Auraxis with ROMAN CANDLES for launchers, pegging each other like a bunch of highschoolers in the back of a Walmart parking lot at 2:00am. This is one of the many 'positive changes' that the armies from all three factions are dealing with after the latest patch and it sucks- but thats OK, because the esports guys are having a BLAST in their inky dinky 8 v 8 arenas! Even if they created seperate servers wtih seperate balancing, they might still have to allocate valuable development time that could have gone into making epic space battle contintents, or floating mountains or advanced command tools or something. Think about the losses. Last edited by brighthand; 2012-08-11 at 07:10 PM. |
|||
![]() |
![]() |
![]() |
[Ignore Me] #13 | |||
Colonel
|
As for rocket launchers, there are people who want them nerfed against infantry independent of e-sports. I'm not one of them, but the point is, you have to deal with them before worrying about the damage e-sports could do. |
|||
![]() |
![]() |
![]() |
|
Bookmarks |
Tags |
smedblog |
|
|