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2011-11-25, 12:06 PM | [Ignore Me] #2 | ||
Staff Sergeant
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Man have we come a long way from the Power Glove.
I personally wouldn't drop any of my mad money on this, but to each there own. As was previously stated, I wouldn't want the finite amount of dev time used to support the implementation and support of this tracking system into PS2 pre-launch. Now after the game launches and is stable, this would be something that could be a great patch upgrade. Depending on how the mapping works for my Logitech joystick in PS2, and if there even is look left, right, behind, up, and down, from the cockpit, I will probably just map it to the top hat and call it a day. Great find though, and really neat hardware/software implementation from several military systems that have been using eye and head motion tracking for years. |
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2011-11-25, 11:58 AM | [Ignore Me] #3 | ||
Lieutenant Colonel
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This could all be done with 1 key. press the key and it dislodges your view from your gun, giving you 2 views. Now let go/press again, and it locks your view to your cross-hair again.
Much more simple and cheaper. But I do like the idea of twin/split view FPS. MMOTSVFPS. |
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2011-11-25, 12:18 PM | [Ignore Me] #4 | ||
Major
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It would be cool, I have version 4 myself for Arma2. Its very imersive. But its just the pro way of doing a freelook button.
As someone mentioned, freelook is the core importance. Once thats in TrackIR can be supported (or CheapSkateIR the webcam version). |
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2011-11-25, 03:04 PM | [Ignore Me] #5 | ||
Colonel
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A friend of mine who really likes ARMA2 (I like it too, but not the biggest fan) wouldnt even consider playing as a grunt without TrackIR. Given, the damage model is very much different, but he really really loves the situational awareness it gives him.
And yeah, biggest thing to implement is freelook and once that is in, everybody can benefit from it, people with TrackIR just more than others
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2011-11-25, 04:28 PM | [Ignore Me] #6 | ||
First Lieutenant
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As you see in games like Arma 2 (not my kind of game but Trackir works awesomly in it), its great in vehicles lettin you look around while not changing your movement direction. And its great while in cover on foot. Without it, while crouched you have to move your entire body and weapon, spinning an standing out like a sore thumb, esp if prone where you really stand out if you look around. With the trackir you can just move your head, eliminates the motion that is often the culprit of giving your location away. Its also much faster and accurate.
I've used it many times and its great, would love to see it in PS2. Although it was more wanted for the pilot in me but after seeing im pilot+gunner, i may not do much driving anymore.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-11-29, 03:33 AM | [Ignore Me] #7 | ||
Lieutenant Colonel
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Hm. I'm already upgrading my pc for this game. I think I would probably pick this up if they implemented it. Or if not the official one then one of the cheapo or do it yourself versions that seem to be floating around.
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2011-12-11, 06:37 AM | [Ignore Me] #9 | ||
nice hardware.
i could use this feature, even when not flying. just imagine you yre running in a max suit and want to check the surrounding. in ps1 you would disengage runmode the second you use strafe. with this system you could maintain your run direction and speed and just turn your view. and as a soldier i always did almost acrobatic strafing/turning/backwards-running to be aware of my surroundings, while running in a general direction. no need for that any more. a full implementation with turning apropriate head animations may use some dev time, but at launch i guess it would be ok to just implement freeview without every exact movement shown on the playermodel. but sooner or later full implementation would be a must to let backstabbers know when their victim is looking right at them while his soldiermodel looks the other way |
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2011-12-11, 06:34 AM | [Ignore Me] #10 | ||
Major
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I honestly do not think it is a productive use of the devs time.
This is very much for the minority i would prefer to see a colourblind mode included before this; it would help more people, even though i doubt that will make it either :P
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2011-12-13, 03:44 AM | [Ignore Me] #11 | ||
Colonel
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free look=capability to have trackIR, yes?
I know I can look around when piloting my AMS. Like I ever use it, but it's there.
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Bagger 288 |
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2011-12-18, 05:27 PM | [Ignore Me] #13 | |||
Major General
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i think if the game has freelook it simply needs inputs for trackir to work which would essentially be the same inputs as a 8 way hat switch. |
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2011-12-13, 10:49 AM | [Ignore Me] #14 | ||
Colonel
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If free look is implemented to infantry as well as well as required interiors designed, it makes TrackIR easy to implement. In the end it's nothing but input commands like mouse or keyboard.
Yes, tweaking it takes some time, but it's not like you would have to code a whole lotta things that could take a months work
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2011-12-13, 06:51 PM | [Ignore Me] #15 | ||
Staff Sergeant
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I think you should edit the OP so that it doesn't imply that "TrackIR" is what needs to be implemented. It should say we want a "free look" button, or an extra set of hot-keys that only effect our visual orientation. In the best case, it would be a free-look button that toggles the visual orientation hot-keys from what they are, to your mouse. So that single button Free-look would seamlessly work with either mouse+keyboard standard setups as well as mouse/keyboard+joystick/other peripheral. As the peripherals them selves would handle the use of those inputs.
Which in comparison is next to nothing for development time. |
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