Originally Posted by Wahooo
I guess I"m bitter because I was in the crowd that was pointing out issues with the continent design and hex system a year and a half ago, so seeing all of this time go by and finally getting stuff fixed that never should have been in place in the first place is NOT a success or progress in my book.
Like if they we were to finally get a fix to spawn room placement and capture points and real indoor areas where there could be infantry fighting without getting spammed by vehicles... I'm going to celebrate, but i'm not going to be inclined to say 'wow soo great' i'm going to say 'about fucking time'.
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Fair enough
I will say that as to "Getting camped by vehicles" I haven't really had this happen in... well... a while. Bases pretty well exclude vehicles from the fight, or as much as they should. When I do see a vehicle that someone was able to get into a nice high ground position it's often a magrider... and I hardly consider that the norm, it's just the ability of those tanks: effectively get anywhere with magburn and hovering.
Only continent I see it really being a problem is Esamir and Amerish. Esamir because the incredible edible wall system has made entrances easily camped (Because if we could get people up on the walls you could deflect attackers who were trying to do that, whereas now you have to run out into the open and hope for the best), and Amerish because the changes haven't gone into effect yet.
The base design is undeniably getting better.
I honestly don't see resolution though between people wanting PS1 style bases, and people who want PS2 style bases. I think both have a place, but 1 is not necessarily better than the other.