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2013-11-02, 09:00 AM | [Ignore Me] #31 | |||
First Sergeant
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I also fear that the empire specific buggys are ready soon so its time to nerf the harrasser and its weapons for the next VOTM. |
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2013-11-02, 01:08 PM | [Ignore Me] #32 | |||
Staff Sergeant
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2013-11-02, 01:15 PM | [Ignore Me] #33 | ||
Second Lieutenant
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Yeah the Marauder - Fury stats are roughly similar although the numbers are even larger given they're hunting mostly infantry instead of vehicles. Although I recall them saying they'll be nerfing the marauder namely because it's as if they forgot to nerf it when they nerfed the fury.
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2013-11-02, 01:21 PM | [Ignore Me] #34 | ||
Ive been moaning/cursing about vulcan harrasers for months on voice comms, my outfit mates will be relieved to finally get a respite from my strings of expletives related to them
Ive watched a single Vulcan harraser chew up 4 (admittedly stock) mags in a row, it is utter BS that a buggy is able to beat the crap out of any armour that isn't an experienced MBT driver/gunner running AP. Last edited by Shamrock; 2013-11-02 at 01:27 PM. |
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2013-11-02, 01:39 PM | [Ignore Me] #35 | ||
Major
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Vulcan Harrassers are badass yeh but the Saron Harrasser is certainly a formidable foe too. I think what they need to do is make the armor weaker. Leave the weapons and speed as it is but make them get f**ked up easy like a buggy should.
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2013-11-02, 01:40 PM | [Ignore Me] #36 | ||
You know I always used to feel kind of guilty using anything that was supposedly OP like the ZoE, but when im facing striker locks, fracture MAX's and Vulcan harassers the guilty feeling quickly evaporates
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2013-11-02, 01:44 PM | [Ignore Me] #37 | |||
https://docs.google.com/spreadsheet/...=sharing#gid=0 Last edited by Shamrock; 2013-11-02 at 01:46 PM. |
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2013-11-02, 03:00 PM | [Ignore Me] #38 | |||
Except for the Enforcer pair, of course. |
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2013-11-02, 04:42 PM | [Ignore Me] #39 | |||
Major
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The things I see that need looked at in that link is the massive amount of users for TR and how the KPU scales with BR. But this is just 3 weapons out of 20ish. Then you have outside factors that effect some factions vehicles more than others like infantry weapons. Not just Strikers, all ESAV weapons for infantry and MAXes. TR have a good lock-on and easy to use Fractures, VS get Lancers and Vortexes that you almost can't miss with, and NC have slow guided Phoenixes and Ravens with max range capped at 300m-350m. Accounting for those weapons it's no wonder why NC vehicle weapons are under performing next to other factions. You tend to loose details when focusing on parts of data. Big picture and all. Even though that term kinda counters itself. Looking at a big picture or painting blurs out the details and focusing shows those details. Looking at data is more or less the exact opposite of that. |
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2013-11-02, 08:20 PM | [Ignore Me] #40 | |||
Staff Sergeant
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https://docs.google.com/spreadsheet/...=sharing#gid=0 Vortexes are good after you buy them on both hands and buy ZOE on top. 1 Vortex without ZOE is just as pathetic as Lancer is. Being able to hit stuff means nothing if you can't do damage. And btw, the Phoenix might be slow but atleast it's guided and hits like a hammer. |
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2013-11-02, 10:18 PM | [Ignore Me] #41 | ||
Lancers are great when used in large enough numbers to instakill anything they hit. That's not really something that stats can show.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-11-03, 01:24 AM | [Ignore Me] #42 | |||
Major
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Phoenix hits like a truck, but has some very hard negatives. 1, its DPS is shit from not only needing a normal reload time but you have to add travel time to that as well. It can be up to a 20 second fire time, it's better to try and hit the repairman than the vehicle. If you don't you're just feeding him endless repair points as he out heals any damage you can do, un-certed at times. 2, it has both a min and ever changing max range. Want to use it in cover? Then you have at least a 40m-100m min range gap to guide around that cover depending on the covers size. Also you cut your max range with every turn. That means your cover shooting lowers the max range to maybe 200m-250m if that on standing targets, less if they are moving. At most you'll get 290m if your target is standing still and your in the open. 3, you're completely defenseless when using it. The best you can do is duck down for a smaller hit box. You can't move, can't see, can't hear, can't know anything around you without it hurting you. Iv had players stand in my face to ***** me after returning to my body and I had no way to know till it was to late. 4, it is near impossible to hit moving targets. Doable yes, but only with luck. Infantry aren't to hard to follow and lead, but a moving vehicle takes a lot of luck and/or great timing. Strikers now that they need to keep a lock have a much lower DPS but still can do good damage on any vehicle they wish. It's annoying to maintain a lock but it's better than the Phoenix thanks to longer range and no need to worry about a anything but tracking. You can still bug out at any moment you hear a cloak or something. No dumbfire though is a big negative, but a 500m range and a short lock timer makes up for that I think. Then we have Lancers. You see it, you hurt it just about. If those things didn't have low damage then it would be beyond OP. If a Lancer wants your vehicle dead there is nothing you can do but keeping it 100% behind cover. Leave any part exposed and you're getting hit. No other weapon can just make things go POOF without a single warning when used in a team. No need to even charge it, just pepper something and it will run for cover. Not even a turbo Harasser can do much to avoid Lancer fire. The biggest downside is the low damage that gives drivers time to bail, a good trade if you ask me. I main as a support player. Even when I play as a non support class I can't help but support in any way I can. Recon cloaker, scouting heavy, shield wall MAX, and Im just not into LA so that class is ignored. Given my playstyle it might have been better for me to be VS from all of those GREAT support weapons. But their lore is a crap reason for me to fight and I can't stand those colors. Love the weapons, hate the faction and if this game had PS1 inventory Id be trading for those weapons so I can use them. Hell a Lasher is my biggest fear as a NC MAX under C4. Fire a few times at the foot of a door and it is going to hit me from the lack of range with shotguns. Meet some rouge VS trooper in a common field. I drop my payment, he drops his goods. We both walk away happy. |
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2013-11-03, 12:38 PM | [Ignore Me] #43 | |||
Staff Sergeant
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About Chewys wall of text; for each his own i guess, i'll stick to the Nemesis. I bought the Lancer when it came, tried it few times and gave up, haven't used it since. I don't have the LAsher and probably never will, as i can't see any use for it. Last edited by Plaqueis; 2013-11-03 at 12:39 PM. |
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2013-11-03, 09:18 PM | [Ignore Me] #45 | ||
If by that you mean about a squad's worth (8-10). Of course that's for instakilling MBTs (not from the rear), half as many would be able to seriously damage MBTs.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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