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2012-05-21, 05:18 PM | [Ignore Me] #31 | |||
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2012-05-21, 05:39 PM | [Ignore Me] #32 | |||
Brigadier General
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Mossie drops absolutely required coordination (with the exception of the lone wolves solo dropping on a tower to farm kills), and the mossie drops were so effective that they basically replaced Galaxies. Now this might be less of an issue with Galaxies also being flying AMS's, but I personally think the game is more fun with more Galaxies in the air. So that's why I'd be in favor of some sort of bailing mechanic to support that. |
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2012-05-21, 05:42 PM | [Ignore Me] #33 | |||
Sergeant Major
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2012-05-21, 05:44 PM | [Ignore Me] #34 | ||
Major
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But parachutes should be an option for the silent dropping in and activating it at the last moment to be as stealth as possible, while the energy field would be noisy and wouldn't look as cool.
So maybe a low level cert is required for parachutes but then a higher level cert would allow energy fields so that at you can still hot drop, just not with a special field, and the parachute lets you control where you land. |
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2012-05-21, 08:08 PM | [Ignore Me] #39 | ||||||
First Lieutenant
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Jeebus people. Glad none of you are actual pilots. "I'm going to bail from a perfectly good 20 million dollar aircraft! I think the enemy will never see it coming and won't be able to adapt in time!". Rambos were just annoying in general. I've pissed off a number of them because I had the balls to kill them apparently. Dreamer sent me a hate tell because I took his ass out in close quarters, my Lasher vs his JackHammer. Apparently jumping inside a base is cheating, because I avoid getting stuck on crates that way? You "skillz" people should just get over yourselves. Team based game ought to be played as such. And frankly you guys just ruin the experience for everyone by charging into a room with a squad of 10 as if you were actually going to do anything useful. |
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2012-05-21, 08:40 PM | [Ignore Me] #40 | ||
First Lieutenant
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Gotta say if you have 40 peeps, then 3 gals + air support would be a lot more effective in a base attack scenario than 40 mosquitos.
That is if you wanna do more then killwhore. Last edited by captainkapautz; 2012-05-21 at 08:44 PM. Reason: goddamn phone |
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2012-05-21, 10:28 PM | [Ignore Me] #41 | ||
Staff Sergeant
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No it's really not. In PS1 there wasnt a resource system so there was no "punishment" (Nor does there need to be) besides a timer for hotdroppers. Having to shell out for a vehicle in PS2 will make this a mute point.
My main point is (and this is directed at all people who complain about stuff in games) Unless someone is exploiting/hacking/ect there is nothing stopping you from doing what someone else is doing. The problem with most gamers today is they default to crying "OP" (wolf) at the drop of a hat instead of going "Oh thats clever I wonder how I can incorperate that into my gameplay style". If someone wants to spend their resources on a flying vehicle to use it as quick solo transport thats up to them. Learn to adapt and counter that playstyle. Thats how REAL warfare works. Try to adopt an "Adapt and overcome" mentality. It gives you 100% more satisfaction instead of trying to find all of the faults in the game that make you bad (when in reality for most people who complain a lot its not the games fault most of the time.) |
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2012-05-21, 10:53 PM | [Ignore Me] #42 | ||
Captain
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Im Gonna have to agree with captain on this one. In PS2 The ES fighters are gonna cost some resources and waste alot of them by bailing out of of a fighter mid flight. Granted bailing is fine, but when it comes down to it..its way efficient to let a Galaxy drop you then wasting 10 fighters just to get onto a bases' roof. In which case those fighters could be using something useful like keeping enemy fighters away or attacking ground targets.
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2012-05-21, 11:01 PM | [Ignore Me] #43 | |||
40 ground attack Reavers (i'm probably going NC) is going to be far more effective than 3 gals and 4 or 10 reavers (cant remember is a gal holds 10 or 12) Those 40 reavers clear the courtyard and then bail on a equip terminal building and hack out maxes and such like. <--- far more flexible This really will come down to your outfit playstyle and co-ordination. As for resource cost? i see this as a none issue because generally if you are playing within a higher tier group, resources will naturally be abundant.
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2012-05-21 at 11:03 PM. |
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