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PSU: It scales up
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2011-07-25, 04:49 PM | [Ignore Me] #31 | ||||
I think that getting the cert so you can choose the class in the first place would be good, but only after so much time has passed so you can know what you want to do.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-25, 05:03 PM | [Ignore Me] #32 | |||
Colonel
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2011-07-25, 06:12 PM | [Ignore Me] #33 | ||
Who said anything about "requiring alts?" You don't have to have an alternate character. Why would you think that? For example: I have a few alts, but I never play them, thus I don't have to have them.
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Life sucks, Press on. Moderation in all things, including Moderation. Last edited by Headrattle; 2011-07-25 at 06:15 PM. |
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2011-07-25, 06:31 PM | [Ignore Me] #35 | |||
Corporal
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-25, 06:33 PM | [Ignore Me] #36 | ||
You haven't played EVE much at all if you think the Skill system is what keeps newer players behind vets.
Hint: "It's the Economy, Stupid."
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-25, 07:01 PM | [Ignore Me] #37 | ||
I like it. I would prefer having multiple characters to being able for one character to do everything. This isn't a normal FPS. This is an MMOFPS. Because of that, you need to fill your role better then you could with an FPS. With the old cert system you start to fill the role you liked playing the most because you had to choose what role you liked playing. Sure, you could swap characters, but it wasn't easy and it wasn't necessary. You liked flying, you flew. You liked being infantry, you were infantry. Over time, you could do some other things but not everything. This is much different then allowing everyone to fill any role, just not as well as their main role. Say I am usually an infiltrator and have advancement in that area. But it comes time when the battle would sway to the point that I would be better used if I was a Max. So, I become a max when it was needed. One of the things you are losing is teamwork and a reliance on other players with different styles or specializations. Instead of "We need MAXs at Laka" it will be "Change into MAXs at Laka." You lose some of that tactical element as weell as character development when everyone can do everything.
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Life sucks, Press on. Moderation in all things, including Moderation. Last edited by Headrattle; 2011-07-25 at 07:03 PM. |
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2011-07-25, 07:52 PM | [Ignore Me] #38 | |||
Contributor Major
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Sure, in an indoor fight, everybody will be in the HA role or whatever. But only 4 people out of 20 will be heavily invested in it. So you've got 16 people grunting around at 100-105%, and 4 people grunting around at 115-120%. I'll take that. Especially when you consider that it'll be 4 people grunting at 115%+ HA, 3 people Medicing at 115%+, 2 people Engineering at 115%+, one or two people Commanding at 115%+, 2 people in MAX suits at 115%+, and then the remaining 8 people (who are heavily invested in vehicles and piloting) HA grunting at 105%. Honestly? I like this better than a restrictive number of certs in old-school PS1 days. Because now, my whole two-squad platoon is working together inside, instead of the tank driver(s) and his gunners sitting in the courtyard while the reaver pilot(s) just roam all over the damn place because they weren't certed for indoor combat. Last edited by kaffis; 2011-07-25 at 07:55 PM. |
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2011-07-25, 07:55 PM | [Ignore Me] #39 | ||
Sergeant Major
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There will be the level of flexibility you fear, but not everyone will be fighting on equal terms. One guy may be going heavy weapons, but he has no training in their use, where as the other guy has been focusing almost solely on heavy weapons, so he's just plain better with all of his customization options.
Also, if your side is bringing in a fleet of reavers, and you expect the other side to bring AV out the wazoo to counter it, grab a damn sniper rifle/machine gun and pick them off. If one side fails to cover for an allies weakness, they will fail. The class numbers will balance themselves out naturally or the lemmings will suffer defeat after miserable defeat. PS2 won't just be a simple game of rock, paper, scissors, it will be a game where you have to play your rock, paper, and scissors correctly against the other guy's rock, paper, and scissors or you will lose. Expect a lot of players dedicated to their role as there will likely more often than not always be a situation where they're needed. Last edited by EASyEightyEight; 2011-07-25 at 07:57 PM. |
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2011-07-26, 02:33 AM | [Ignore Me] #40 | |||
Lieutenant General
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*Bags constantly squaded with 4 - 5+ people back in the day* You were saying? And if we limit certs where I cannot have any vehicles, hacking, or improved certs I DO NOT SEE WHAT IS WRONG WITH HAVING HA / AV / MED / ENG. I am a self-sustaining indoor grunt. Okay, now I need transportation. I need people to hack doors for me. I'm mildly effective at outdoor combat. I can benefit from a heavily specc'd medic. Where is the problem? Where is the elimination of teamwork? There's no need for a class system when their old system worked fine. Last edited by Bags; 2011-07-26 at 02:37 AM. |
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2011-07-26, 03:45 AM | [Ignore Me] #41 | |||
Sergeant Major
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They also want everyone to have some form of quick transportation from fight to fight, though with the front line being where ever your forces are clashing with the enemy, as opposed to simply within the sphere of influence around a base or tower, vehicle transportation seems only necessary for getting to a battle once, then following through until you're ready to log off. |
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2011-07-26, 04:38 AM | [Ignore Me] #42 | |||
First Sergeant
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To me this is more balanced than it is now, with free REXO / 3 implant slots / etc... I love the fact that a BR1 can engage and possible win against a BR40, I don't think the devs will mess with that success chance very much. |
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2011-07-26, 04:48 AM | [Ignore Me] #43 | |||
Colonel
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Vet: I had Personal Shield, defenseless newbie. It drains my stamina instead of my mortality, so that I might survive to fight another day! Newb: How might I obtain such a mighty tool, oh distinguished Veteran of war? Vet: From the depositories that imbue super powers at battle ranks 6, 12 and 18! Last edited by Vancha; 2011-07-26 at 04:52 AM. |
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2011-07-26, 05:15 AM | [Ignore Me] #44 | |||
Major
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Your setup is 3 major areas of gameplay all in one with no disadvantages. A good game design gives you meaningful choices with trade offs and because you can't do everything you can make everything more powerful and more fun - putting more depth into each skillset. |
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2011-07-26, 12:31 PM | [Ignore Me] #45 | |||
Corporal
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Additionally, In PS1 you could play for 6months and get br25 pretty easy. In PS2 I fear that no matter how long I play, if i started a year behind you I will always be a year behind you in skills.
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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