Feedback on Hotspots for Higby - Page 3 - PlanetSide Universe
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Old 2013-02-27, 12:53 PM   [Ignore Me] #31
bpostal
Contributor
Lieutenant Colonel
 
Re: Feedback on Hotspots for Higby


To me, they function most like the old hotspots in Planetside, where they show the exact area of the fight and to some extent, the intensity.

I have found that they don't always update/refresh as quickly as I'd like. That is to say, they'll still be going off fast and furious when the fight is winding down. All in all though, brilliant.
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Old 2013-02-27, 03:13 PM   [Ignore Me] #32
CrankyTRex
Staff Sergeant
 
Re: Feedback on Hotspots for Higby


I agree with people who don't think they give enough information or are clear enough as to the meaning.

Generally speaking it will tell you there is something going on at a place (when it updates properly), but not enough to make a good decision on spawning/heading there.

I think it would help to tie it to weapons fire so that the size and quantity of the bubbles reflects what's actually going on. You'd have tiny rapid ones every time x amount of infantry fire off in a given timeframe and large slower ones for tank fire, for example, so that it's a visual representation of the sound of the battle if you will.
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Old 2013-02-27, 03:46 PM   [Ignore Me] #33
Roy Awesome
First Sergeant
 
Re: Feedback on Hotspots for Higby


I like the new hostpots (Map Disco)

My only issue is they only show up in Orange or Red alerts. It's a good way to distinguish between 1 1/2 platoons at a red alert and 10 platoons at a red alert.

I would argue that that fact is it's only use so far. Don't remove it but I have no good suggestions on how to improve it (other than to make it more sensitive)
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