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Old 2012-06-11, 03:54 PM   [Ignore Me] #1
Craftyatom
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Re: E3 Resource Map + Resource Uses


Originally Posted by Xyntech View Post
I decided to work on something similar... this should be pretty accurate to what the current layout is (layout subject to change).
Thanks for cleaning that up, I quite prefer your version
(I realized that the very bottom right orange is a triangle and the green extends one further, but that's my bad )
Definitely linking to this in the main post.

Originally Posted by GreatMazinkaise View Post
Prowlers and Sunderers are the most important things... they can have their stinking fighters!
Take your stupid tanks, I'll blow you up with my Mosquito!
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Old 2012-06-11, 04:08 PM   [Ignore Me] #2
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Re: E3 Resource Map + Resource Uses


Originally Posted by Craftyatom View Post
Take your stupid tanks, I'll blow you up with my Mosquito!
But I'm on your side! (Prowler?)
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Old 2012-06-11, 04:20 PM   [Ignore Me] #3
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Re: E3 Resource Map + Resource Uses


Originally Posted by GreatMazinkaise View Post
But I'm on your side! (Prowler?)
Sorry, lost my head in the heat of the moment. I just want to pilot a mosquito so badly, I'd blow up just about anyone to get there.
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Old 2012-06-11, 04:16 PM   [Ignore Me] #4
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Re: E3 Resource Map + Resource Uses


Originally Posted by Craftyatom View Post
Thanks for cleaning that up, I quite prefer your version
(I realized that the very bottom right orange is a triangle and the green extends one further, but that's my bad )
Oops, yeah. My bad as well. Was trying to figure it out based on a few different sources, but clearly that on green and orange hex area need to swap that one hexagon, since there are other zones on the map with an extra hexagon sticking out, but none that squiggle like I have that green one doing.

Maybe I'll fix it a little later.
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Old 2012-06-11, 04:23 PM   [Ignore Me] #5
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Re: E3 Resource Map + Resource Uses


Very useful post, thanks bud! This is making me see how the foothold mechanic will work well in PS2.

If the any empire is deprived of its access to resources and beaten back, they'll be totally unable to mount an offensive and will head to another continent. Their foothold will be pretty meaningless if they can't finance battles on that continent.
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Old 2012-06-11, 04:29 PM   [Ignore Me] #6
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Re: E3 Resource Map + Resource Uses


Originally Posted by Vorgan View Post
Their foothold will be pretty meaningless if they can't finance battles on that continent.
People over here are saying that resources are based on servers, not continents (because you can warp between them at any time), so as long as they control resources on at least one continent, they should be fine. Not to mention the small passive resource gains from fighting.
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Old 2012-06-11, 05:02 PM   [Ignore Me] #7
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Re: E3 Resource Map + Resource Uses


Originally Posted by Xyntech View Post
Oops, yeah. My bad as well. Was trying to figure it out based on a few different sources, but clearly that on green and orange hex area need to swap that one hexagon, since there are other zones on the map with an extra hexagon sticking out, but none that squiggle like I have that green one doing.

Maybe I'll fix it a little later.
I think the stray hex on the yellow triangle on the top right edge probably belongs to the 4-hex line next to it -- all the other 7-hex regions are perfect "circles" of hexes and contain full-fledged bases. Given that, and the fact that that's an area that doesn't give a good view of the hex lines in any of the shots I've seen of the map (including watching videos from various sources), I think it's a safe assumption to make.

When I get home, I'll compare the work you two guys did to the work I did when counting hexes and region sizes for the Scale of Map thread, see if there's anything else I estimated differently from you two.
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Old 2012-06-11, 05:32 PM   [Ignore Me] #8
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Re: E3 Resource Map + Resource Uses


Originally Posted by kaffis View Post
I think the stray hex on the yellow triangle on the top right edge probably belongs to the 4-hex line next to it -- all the other 7-hex regions are perfect "circles" of hexes and contain full-fledged bases. Given that, and the fact that that's an area that doesn't give a good view of the hex lines in any of the shots I've seen of the map (including watching videos from various sources), I think it's a safe assumption to make.

When I get home, I'll compare the work you two guys did to the work I did when counting hexes and region sizes for the Scale of Map thread, see if there's anything else I estimated differently from you two.
It's pretty hard to call some of them. The little resource indicator symbol seems to be at the center of each hex zone, which leads me to think some of the shapes may be kind of wonky.

But there is certainly room for improvement, as we get better data. For now, I'm not going to fix mine, as I feel there are two many little errors where I don't want to fix some and miss others. I'll make another rendition when I feel more confident about where the lines are drawn. Even if we are given a perfect picture of the hexes, I'm still going to make one for my own use.

For now, I think we have a pretty clear picture of what the map currently looks like. A minor hexagon being misplace won't change the outlook too significantly. I'm working on some other map projects that I had wanted to do but lacked a proper grid to work from. They will include the errors, but again, hopefully they wont be too big a deal.
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Old 2012-06-11, 08:51 PM   [Ignore Me] #9
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Re: E3 Resource Map + Resource Uses


Awesome map rundown there Xyntech!
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Old 2012-06-11, 11:09 PM   [Ignore Me] #10
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Re: E3 Resource Map + Resource Uses


Cool, thanks. I'll take a look at it. I'm not sure when I'll get around to revising it, but I'll try to get it as close as possible when I do.
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Old 2012-06-11, 11:13 PM   [Ignore Me] #11
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Re: E3 Resource Map + Resource Uses


Oh, definitely. I mean, hopefully, we'll be in beta before we get many more shots of the map to improve our data, so...
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Old 2012-06-11, 11:40 PM   [Ignore Me] #12
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Re: E3 Resource Map + Resource Uses


I think the devs mentioned somewhere that the Empires would use resources differently (i.e. VS might use Polymers for Tanks but TR use Alloys).
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Old 2012-06-12, 04:25 AM   [Ignore Me] #13
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Re: E3 Resource Map + Resource Uses


Originally Posted by CuddlyChud View Post
I think the devs mentioned somewhere that the Empires would use resources differently (i.e. VS might use Polymers for Tanks but TR use Alloys).
This is an impression I've gotten as well, and I kind of hope it's the case. It would multiply the strategic factor of each resource 3 fold. What can my empire use it for, and what can the two other empires use it for?
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Old 2012-07-01, 06:43 PM   [Ignore Me] #14
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Re: E3 Resource Map + Resource Uses


Originally Posted by CuddlyChud View Post
I think the devs mentioned somewhere that the Empires would use resources differently (i.e. VS might use Polymers for Tanks but TR use Alloys).
Originally Posted by Xyntech View Post
This is an impression I've gotten as well, and I kind of hope it's the case. It would multiply the strategic factor of each resource 3 fold. What can my empire use it for, and what can the two other empires use it for?
There's this, and I believe SOE mentioned resources or hexes will shift with time as well? Like where we see alloys now, we'll see polymers some time later? This would spice things up, as then it wouldn't become an issue of, say, the Vanu knowing to always take (the purely fabricated) hex X-14 when engaging the TR on their turf to deny them a large chunk of their alloy income. Instead, the first time they fight that's the plan, then some hours, maybe even day(s) later they find they'll need to move further south to deny the enemy their alloys.

Before anyone panics, I'm positive SOE will have the resource allocation set so that every foothold region has all of the resources available to the occupying empire, the quantities of available resources will just fluctuate.
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Old 2012-07-01, 05:43 AM   [Ignore Me] #15
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Re: E3 Resource Map + Resource Uses


Here is an updated map:



Red, Blue, and Purple = Empire Footholds
Cyan = Auraxium, only found in hexes containing base facilities (9 Hex Zones)
Yellow = Alloys (22 Hex Zones)
Green = Polymers (22 Hex Zones)
Orange = Catalysts (21 Hex Zones)

Everything is based on the information visible in this image:

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