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2012-06-11, 03:54 PM | [Ignore Me] #1 | |||
Corporal
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(I realized that the very bottom right orange is a triangle and the green extends one further, but that's my bad ) Definitely linking to this in the main post. Take your stupid tanks, I'll blow you up with my Mosquito! |
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2012-06-11, 04:16 PM | [Ignore Me] #4 | |||
Brigadier General
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Maybe I'll fix it a little later. |
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2012-06-11, 04:23 PM | [Ignore Me] #5 | ||
Private
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Very useful post, thanks bud! This is making me see how the foothold mechanic will work well in PS2.
If the any empire is deprived of its access to resources and beaten back, they'll be totally unable to mount an offensive and will head to another continent. Their foothold will be pretty meaningless if they can't finance battles on that continent. |
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2012-06-11, 04:29 PM | [Ignore Me] #6 | |||
Corporal
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2012-06-11, 05:02 PM | [Ignore Me] #7 | |||
Contributor Major
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When I get home, I'll compare the work you two guys did to the work I did when counting hexes and region sizes for the Scale of Map thread, see if there's anything else I estimated differently from you two. |
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2012-06-11, 05:32 PM | [Ignore Me] #8 | |||
Brigadier General
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But there is certainly room for improvement, as we get better data. For now, I'm not going to fix mine, as I feel there are two many little errors where I don't want to fix some and miss others. I'll make another rendition when I feel more confident about where the lines are drawn. Even if we are given a perfect picture of the hexes, I'm still going to make one for my own use. For now, I think we have a pretty clear picture of what the map currently looks like. A minor hexagon being misplace won't change the outlook too significantly. I'm working on some other map projects that I had wanted to do but lacked a proper grid to work from. They will include the errors, but again, hopefully they wont be too big a deal. |
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2012-06-11, 11:40 PM | [Ignore Me] #12 | ||
Staff Sergeant
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I think the devs mentioned somewhere that the Empires would use resources differently (i.e. VS might use Polymers for Tanks but TR use Alloys).
__________________
http://terran-republic.com |
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2012-06-12, 04:25 AM | [Ignore Me] #13 | ||
Brigadier General
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This is an impression I've gotten as well, and I kind of hope it's the case. It would multiply the strategic factor of each resource 3 fold. What can my empire use it for, and what can the two other empires use it for?
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2012-07-01, 06:43 PM | [Ignore Me] #14 | ||||
First Lieutenant
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Before anyone panics, I'm positive SOE will have the resource allocation set so that every foothold region has all of the resources available to the occupying empire, the quantities of available resources will just fluctuate. |
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2012-07-01, 05:43 AM | [Ignore Me] #15 | ||
Brigadier General
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Here is an updated map:
Red, Blue, and Purple = Empire Footholds Cyan = Auraxium, only found in hexes containing base facilities (9 Hex Zones) Yellow = Alloys (22 Hex Zones) Green = Polymers (22 Hex Zones) Orange = Catalysts (21 Hex Zones) Everything is based on the information visible in this image: |
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denial, map, resources, strategy, tactics |
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