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2002-11-06, 08:59 AM | [Ignore Me] #31 | ||
Well, yeah, that's what I mean. As long as it's very difficult for infantry to take out a tank unless they're specifically equipped to do so, they shouldn't have much of a chance against a tank. Unless the tank is in a forest or otherwise uneven terrain which provides the infantry with a lot of cover and the tank with extremely limited mobility, infantry shouldn't have much chance against a tank (again, unless armed to deal with a tank).
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2002-11-06, 11:36 AM | [Ignore Me] #33 | ||
I'm with the Vanu
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Warborn you seem to know lots more then me but.....
You forgot Nato rounds! that little bb ball thing on their tip makes em ... "bounch around" inside you, causing lotsa damage, just thought i'd point out that there is a round still around that bounch's around (i made a funny) in you. And their are rifles that are used to attack tanks or, um Tickle them hehe... looky here: http://www.barrettrifles.com/test_tank.html This is used to shoot thought the tank and kill the people inside, or shoot a hole in the fuel tank (no it wont blow up like in movies, just run outa juice), but still its a weapon, a rifle, that can attack a tank. P.S for those who dont go to the link its a 12.7mm caliber gun, and to use well takes 3 men, but hey its still cool. Last edited by Tobias; 2002-11-06 at 11:39 AM. |
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2002-11-06, 01:26 PM | [Ignore Me] #35 | ||
I'm with the Vanu
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yes, the AP rounds are made of a special metal that our present minds cant comprehend, and they are fired at such high volocity that they can go though the armor of a tank.
Have you found Jesus? If not look behind your couch, he hides back there sometimes. |
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2002-11-06, 01:38 PM | [Ignore Me] #36 | |||
Seriously though, the bullets I'm refering to would be interchangeable with a regular infantryman's standard firearm. If you beef the rifle up enough, then sure, it'll fire rounds that can punch through the skin of a tank, but that weapon is not going to be very effective against infantry (heavy, cumbersome ammunition, unwieldly, slow rate of fire, can't be fired while standing perhaps, etc). As for the NATO rounds, I'm not familiar with them, but I'll take your word for it. Learn something new everyday |
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2002-11-06, 02:55 PM | [Ignore Me] #38 | ||
I agree. If troops are not properly equipped, they shouldn't be able to take on a tank. Sorry, but that's what intelligent squad composition is for. If you're going out, make sure you're prepared. Have a guy with a rocket launcher, or maybe even two (or some other anti-armor weapon), and be sure to keep a medic handy in case he goes down. If a regular infantryman with any old weapon can do damage to a tank, then a squad of 10 armed with that weapon will likely be able to destroy a tank, which raises the question of whether anti-tank weapons are really worth it, if you can just blow a tank up with grenades and rifle fire anyway. Anti-tank infantry should have a clearly defined and valuable role. Allowing any group of infantry to take out a tank, even if they don't have anti-tank weapons, eliminates the need for that role.
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2002-11-06, 04:49 PM | [Ignore Me] #40 | ||
Lieutenant Colonel
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I think many of the weapon have anti-vehicle modes (or are atleast described as being effective agains vehicles).
It might be that the worst that happens is that when your tank is destroyed is that you have get out and fight on foot. Hopefully your tank will have taken out some enemies before it died.
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2002-11-06, 05:11 PM | [Ignore Me] #41 | ||
PSU Admin
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hmm, an anti vehicle "mode" would not be good, I dont want some random guy in the middle of the forest, to take on my tank and destroy the hell out of it. That would not be cool..
As Warborn said, thats what good squad composition is for. When you leave for a mission you should be prepared for every kind of threat. Having a few vehicles of your own or some anti vehicle personel on your team. |
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2002-11-06, 06:30 PM | [Ignore Me] #42 | ||
I'm with the Vanu
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I think it should take 4+ guys with Anti vehicle weapons (rockets and mines?) and a well laid plan to kill a tank or 10+ with a few rockets and lotsa AP rounds to take a tank. Also both groups wound need to take lotsa casualtys. Of course 3+ max suits should be able to take lightings, 4+ for mediums (like vanguard) and 5-6 for heavy tanks
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2002-11-06, 06:36 PM | [Ignore Me] #43 | ||
Keeper of h8ball
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I'm not talking 1 guy with AP rounds can take out a Vanguard.
You guys all jump to idiotic conclusions and end up making yourselves look like fools. For light armor vehicles (lightning/harasser/etc), AP rounds will be more effective in letting those who equip them in damaging/finishing off/taking out a light vehicle, and possibly the heavier armors. It never ceases to amaze me how people can argue and bitch over how "stupid" things are and how "bad" and "Awful" everything is, when they don't know jack shit about how it's actually handled in-game. sheesh.
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You can't prove me wrong. I don't read replies to my posts. |
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