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2013-01-14, 12:48 PM | [Ignore Me] #33 | ||
Staff Sergeant
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Lancer was definitely iconic in PS1. I envied it a lot as NC. Never did like the Phoenix in comparison (although it had its merits I'm sure).
I hope it is ES and that the other launchers appear for their respective factions too. The game needs a bit more ES variety IMO. |
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2013-01-14, 01:45 PM | [Ignore Me] #35 | ||
Corporal
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The Lancer is basically a man-portable Saron HRB; as others have said it charges for a second then lets out a very fast straight projectile with no fall-off.
I too am optimistic about getting the Phoenix back for NC. I miss that launcher.
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Papagiorgio, CR5 NC Markov Last edited by Papagiorgio; 2013-01-14 at 01:53 PM. |
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2013-01-14, 02:10 PM | [Ignore Me] #37 | |||
Master Sergeant
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2013-01-14, 02:15 PM | [Ignore Me] #38 | ||
Master Sergeant
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I think they could still balance it by just giving you only about 3-5 seconds of controlling it that way you had the time to line it up but wouldn't have enough time to fly the missile all the way past the target and flip it from behind that way you would still need to flank with it to hit the vehicle in the back. Unless they were really close but then the tank is dumb for getting that close in the first place.
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2013-01-14, 02:43 PM | [Ignore Me] #40 | |||
Captain
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2013-01-14, 03:18 PM | [Ignore Me] #41 | ||
Major
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The benefits of the ES weapons will be massive. If implemented as near-mirrors of PS1 weaponry, the Phoenix would be an excellent weapon to deal with door-camping tanks as it could strike the vulnerable top or rear armor of a tank from within a building. The Lancer would be deadly to Liberators and MAX units, with the Striker being the do-everything, anytime weapon.
I hope they all come back. I know the Phoenix had its "problems" in PS1, namely that it was almost totally unfun to be shot at with. It still served a serious role in stamping out MAX units and vehicles who incorrectly thought they were in cover. The point of the Striker in PS2 could be a rapid lock-on time, a sizeable clip, and the ability to lock on to all armored units as well as dumb-fire. Last edited by AThreatToYou; 2013-01-14 at 03:22 PM. |
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2013-01-14, 05:21 PM | [Ignore Me] #42 | ||
Hmm. I don't want to sound like a sourpuss, but I think people are going to be dissapointed by the new Lancer.
Chances are, it will resemble it's predecessor in name only. I will look 95% like the existing VS rocket launchers, have no new firing mechanic and it will have slightly different numerical stats. I hope I'm wrong though. |
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2013-01-14, 06:26 PM | [Ignore Me] #43 | ||
Staff Sergeant
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It should also probably be noted that the Phoenix has a chance to be significantly more useful in PS2, at least until all the windows in buildings are patched up. If it was fired from the right spot, and the missile had a decent turn radius, NC would probably be able to damage vehicles that can't even see them, fairly easily. Not that I mind that, of course, asymmetrical balance is great. I'm just a little worried about the shitstorm that the official forums are going to turn into once people realize that other factions have a possibility to do something that they can't, and that is actually somewhat useful.
If we get OP Lancer, Phoenix, and Striker threads all on one page at the same time, I'm taking a screenshot. |
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2013-01-14, 06:48 PM | [Ignore Me] #44 | ||
The problem with the phoenix would be the fact that you would be able to one shot (head-shot) enemy infantry with the explosives model in PS2. it would take like 6 direct hits to even make a ReXo in the original Planetside decide to move using the original Phoenix!
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