Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: WILSON! COME BACK!
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
![]() |
Thread Tools | Search this Thread | Display Modes |
|
![]() |
[Ignore Me] #2 | ||
interesting popcorn thread
![]() i don´t think it really matters, if soe built it totally from scratch, or where they did inspiration/experience or brainpower from. the actual state of the engine is AAAA. some people worked very hard for years on this, and i think it shows! still interesting if parts of this cool unfinished engine were involved. it´s always sad when something with such great potential never finishes, and seeing parts of it do the fenix feels just good.
__________________
***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
|||
![]() |
![]() |
![]() |
[Ignore Me] #5 | |||
PSU Admin
|
![]() ![]() In the teeth! |
|||
![]() |
![]() |
![]() |
[Ignore Me] #6 | |||
If this game is as successful as we all think/hope it will be, and MMOFPS becomes the new buzz word in town like its threatening to do.. then they are going to have EA, BioWare, Infinity Ward and every other FPS company in the genre clambering to: A) Buy a licence to use their engine to provide their own iteration of the MMOFPS experience with their own IP B) Spend a HELL of a lot of time making their own engine (at least 10 years of development knowledge/experience has gone into Forgelight, it will take a LOT of time to make something comparable).
__________________
|
||||
![]() |
![]() |
![]() |
[Ignore Me] #12 | ||
First Sergeant
|
Keep in mind, Engines aren't created, they evolve. UE3 still has code from UE2. Source still has code from HL1 (even back to Quake 3). Even the engine that powers Starcraft 2 and Diablo 3 has code from WC3 (and probably even starcraft). Code never goes bad, you just figure out better ways of implementing things and have to update them for the times.
Now, lets take a look at Forgelight. SOE has been making MMOs since the 90s. They know how to do network tech and they know how to do character interactions. They probably took the back end networking and entity state management stuff (things invisible to players) from previous games like FreeRealms and EQ2 and slapped a fancy graphics engine on top and incorporated PhysX. While this is a ton of work (and it totally is paying off, Forgelight looks fantastic), They did not start from scratch...giving the appearance of coming out of nowhere. |
||
![]() |
![]() |
![]() |
[Ignore Me] #13 | ||
First Sergeant
|
I don't think project offset is in any way related to Forge light. I also think it's a bit far fetched to assume two games use the same engine because they look similar graphically.
I feel like this way of thinking has left a mark on people because of the mass main stream games built with Unreal Engine 3. People think they've got a clear indication of what an Unreal Engine 3 game looks like only because the developers behind those games don't care to change what they don't have to. Given enough attention you could make almost any engine look like another, after all most have similar technologies (if you could call it such) behind them. Unreal Engine 3 has the capacity of looking near identical to CryEngine 3 or Frostbite 2. |
||
![]() |
![]() |
![]() |
[Ignore Me] #14 | ||||
__________________
![]() Last edited by Saieno; 2012-04-25 at 09:47 AM. |
|||||
![]() |
![]() |
![]() |
[Ignore Me] #15 | ||
Your original implication was that Forgelight is derived from Offset. And it's a pretty absurd and baseless claim. Nothing but conjecture.
__________________
![]() All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
![]() |
![]() |
![]() |
|
Bookmarks |
Tags |
forge light, offset, planetside 2, planetside next, smedley |
|
|