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Old 2012-04-23, 03:44 PM   [Ignore Me] #1
Bravix
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Re: The Origin of Forge Light (Speculation)


This thread makes me realize just how much I love eating pie...
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Old 2012-04-23, 04:22 PM   [Ignore Me] #2
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Re: The Origin of Forge Light (Speculation)


interesting popcorn thread

i don´t think it really matters, if soe built it totally from scratch, or where they did inspiration/experience or brainpower from. the actual state of the engine is AAAA. some people worked very hard for years on this, and i think it shows! still interesting if parts of this cool unfinished engine were involved. it´s always sad when something with such great potential never finishes, and seeing parts of it do the fenix feels just good.
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Old 2012-04-23, 09:54 PM   [Ignore Me] #3
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Re: The Origin of Forge Light (Speculation)


One fact : Forgelight FTW!!
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Old 2012-04-24, 03:55 AM   [Ignore Me] #4
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Re: The Origin of Forge Light (Speculation)


Firefall uses a highly modified version of the offset engine.
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Old 2012-04-24, 08:22 AM   [Ignore Me] #5
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Re: The Origin of Forge Light (Speculation)


Originally Posted by CyclesMcHurtz View Post
I believe all the engineers here who have devoted many, MANY hours and months and years to the development would not agree that it "just appeared"
well for those of us on the outside it did just kind of appear. I'm sure many long hours were spent building this beast which looks totally amazing.



Originally Posted by IDukeNukeml View Post
I believe he was referring on how it was presented. It did just "appear". We didn't have any idea that this was even being created for a very long time, so when it was announced, it just smacked us.
In the teeth!
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Old 2012-04-24, 08:43 AM   [Ignore Me] #6
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Re: The Origin of Forge Light (Speculation)


Originally Posted by Hamma View Post
well for those of us on the outside it did just kind of appear. I'm sure many long hours were spent building this beast which looks totally amazing.





In the teeth!
Well, it makes sense for them to keep their next gen engine which allows them to make MMOFPS games like Planetside under wraps, its given them a massive head start on the competition.

If this game is as successful as we all think/hope it will be, and MMOFPS becomes the new buzz word in town like its threatening to do.. then they are going to have EA, BioWare, Infinity Ward and every other FPS company in the genre clambering to:

A) Buy a licence to use their engine to provide their own iteration of the MMOFPS experience with their own IP
B) Spend a HELL of a lot of time making their own engine (at least 10 years of development knowledge/experience has gone into Forgelight, it will take a LOT of time to make something comparable).
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Old 2012-04-24, 09:38 AM   [Ignore Me] #7
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Re: The Origin of Forge Light (Speculation)


And you folks thought I was crazy when I posted last year that PS2 will be a launch title for the playstation 4. Sony is going to delivering a grand unified user experience across their product lines.
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Old 2012-04-24, 01:46 PM   [Ignore Me] #8
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Re: The Origin of Forge Light (Speculation)


If Planetside2 is released on a console, I pity the console players.
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Old 2012-04-24, 02:07 PM   [Ignore Me] #9
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Re: The Origin of Forge Light (Speculation)


Originally Posted by EVILPIG View Post
If Planetside2 is released on a console, I pity the console players.
Why? They would obviously have their own servers, just like DC Universe Online.
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Old 2012-04-24, 02:08 PM   [Ignore Me] #10
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Re: The Origin of Forge Light (Speculation)


Originally Posted by Saieno View Post
Why? They would obviously have their own servers, just like DC Universe Online.
Having their own servers would be one thing. If they mixed with PC players, pity.
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Old 2012-04-24, 03:55 PM   [Ignore Me] #11
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Re: The Origin of Forge Light (Speculation)


If it were up to you the whole engine would be newt eyes...
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Old 2012-04-25, 02:09 AM   [Ignore Me] #12
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Re: The Origin of Forge Light (Speculation)


Keep in mind, Engines aren't created, they evolve. UE3 still has code from UE2. Source still has code from HL1 (even back to Quake 3). Even the engine that powers Starcraft 2 and Diablo 3 has code from WC3 (and probably even starcraft). Code never goes bad, you just figure out better ways of implementing things and have to update them for the times.


Now, lets take a look at Forgelight. SOE has been making MMOs since the 90s. They know how to do network tech and they know how to do character interactions. They probably took the back end networking and entity state management stuff (things invisible to players) from previous games like FreeRealms and EQ2 and slapped a fancy graphics engine on top and incorporated PhysX. While this is a ton of work (and it totally is paying off, Forgelight looks fantastic), They did not start from scratch...giving the appearance of coming out of nowhere.
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Old 2012-04-25, 02:58 AM   [Ignore Me] #13
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Re: The Origin of Forge Light (Speculation)


I don't think project offset is in any way related to Forge light. I also think it's a bit far fetched to assume two games use the same engine because they look similar graphically.

I feel like this way of thinking has left a mark on people because of the mass main stream games built with Unreal Engine 3. People think they've got a clear indication of what an Unreal Engine 3 game looks like only because the developers behind those games don't care to change what they don't have to.

Given enough attention you could make almost any engine look like another, after all most have similar technologies (if you could call it such) behind them. Unreal Engine 3 has the capacity of looking near identical to CryEngine 3 or Frostbite 2.
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Old 2012-04-25, 09:45 AM   [Ignore Me] #14
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Re: The Origin of Forge Light (Speculation)


Originally Posted by Elude View Post
Given enough attention you could make almost any engine look like another, after all most have similar technologies (if you could call it such) behind them. Unreal Engine 3 has the capacity of looking near identical to CryEngine 3 or Frostbite 2.
That is very true. I'm not saying SOE hasn't developed an engine, I'm saying they've made an engine that is thoroughly impressive and similar to what we saw with Project Offset. Hell even if they did start off with Project Offset that's still a 5 year old engine they'd have to work on to bring up to current generation standards; lots of development needed. I'm super excited about the Forge Light engine, can't wait to get in Planetside 2 and see how it all works and renders.

Originally Posted by kaffis View Post
In short, MMORPGs have a development cycle probably averaging 5 years or so, while Planetside 2's development cycle will probably be 3 years, max, and that's being very liberal with where you start counting given the whole Planetside Next -> Planetside 2 development switch.
That's a fair point and one I agree with.
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Old 2012-04-25, 10:05 AM   [Ignore Me] #15
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Re: The Origin of Forge Light (Speculation)


Originally Posted by Saieno View Post
That is very true. I'm not saying SOE hasn't developed an engine, I'm saying they've made an engine that is thoroughly impressive and similar to what we saw with Project Offset.
Your original implication was that Forgelight is derived from Offset. And it's a pretty absurd and baseless claim. Nothing but conjecture.
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